annotate README.Porting @ 1625:7e89aa7843c5

Fixed bug #193 The attached patch is mostly cosmetic: Currently, we always add both -framework OpenGL and -framework AGL for Mac OS X command line builds. However, the former is only used for the Cocoa video driver, and the latter only for the Carbon video driver (as far as I can tell, at least). Hence the attached patch modifies configure.in so that each only gets added to the list of frameworks if the corresponding video driver is enabled.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 13:30:21 +0000
parents b2b476a4a73c
children 103760c3a5dc
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1
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2 * Porting To A New Platform
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4 The first thing you have to do when porting to a new platform, is look at
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5 include/SDL_platform.h and create an entry there for your operating system.
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6 The standard format is __PLATFORM__, where PLATFORM is the name of the OS.
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7 Ideally SDL_platform.h will be able to auto-detect the system it's building
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8 on based on C preprocessor symbols.
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9
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10 There are two basic ways of building SDL at the moment:
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12 1. The "UNIX" way: ./configure; make; make install
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14 If you have a GNUish system, then you might try this. Edit configure.in,
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15 take a look at the large section labelled:
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16 "Set up the configuration based on the target platform!"
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17 Add a section for your platform, and then re-run autogen.sh and build!
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19 2. Using an IDE:
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21 If you're using an IDE or other non-configure build system, you'll probably
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22 want to create a custom SDL_config.h for your platform. Edit SDL_config.h,
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23 add a section for your platform, and create a custom SDL_config_{platform}.h,
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24 based on SDL_config.h.minimal and SDL_config.h.in
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26 Add the top level include directory to the header search path, and then add
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27 the following sources to the project:
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28 src/*.c
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29 src/audio/*.c
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30 src/cdrom/*.c
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31 src/cpuinfo/*.c
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32 src/events/*.c
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33 src/file/*.c
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34 src/joystick/*.c
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35 src/stdlib/*.c
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36 src/thread/*.c
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37 src/timer/*.c
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38 src/video/*.c
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39 src/audio/disk/*.c
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40 src/video/dummy/*.c
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41 src/joystick/dummy/*.c
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42 src/cdrom/dummy/*.c
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43 src/thread/generic/*.c
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44 src/timer/dummy/*.c
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45 src/loadso/dummy/*.c
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48 Once you have a working library without any drivers, you can go back to each
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49 of the major subsystems and start implementing drivers for your platform.
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51 If you have any questions, don't hesitate to ask on the SDL mailing list:
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52 http://www.libsdl.org/mailing-list.php
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54 Enjoy!
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55 Sam Lantinga (slouken@libsdl.org)
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