annotate INSTALL @ 1625:7e89aa7843c5

Fixed bug #193 The attached patch is mostly cosmetic: Currently, we always add both -framework OpenGL and -framework AGL for Mac OS X command line builds. However, the former is only used for the Cocoa video driver, and the latter only for the Carbon video driver (as far as I can tell, at least). Hence the attached patch modifies configure.in so that each only gets added to the list of frameworks if the corresponding video driver is enabled.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 13:30:21 +0000
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2 To compile and install SDL:
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4 1. Run './configure; make; make install'
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6 If you are compiling for Windows using gcc, read the FAQ at:
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7 http://www.libsdl.org/faq.php?action=listentries&category=4#42
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9 If you are compiling using Visual C++ on Win32, you should read
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10 the file VisualC.html
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11
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12 2. Look at the example programs in ./test, and check out the HTML
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13 documentation in ./docs to see how to use the SDL library.
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15 3. Join the SDL developer mailing list by sending E-mail to
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16 sdl-request@libsdl.org
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17 and put "subscribe" in the subject of the message.
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19 Or alternatively you can use the web interface:
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20 http://www.libsdl.org/mailing-list.php
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22 That's it!
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23 Sam Lantinga <slouken@libsdl.org>