annotate src/video/uikit/SDL_uikitopenglview.h @ 2431:7e449145b6ca gsoc2008_iphone

Added some code to set proper screensize on iPhone
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 15 Aug 2008 00:56:43 +0000
parents e9a1eed243c9
children 907b96da7969
rev   line source
2403
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
2351
d2a519d2cc57 SDL_uikitopenglview is an OpenGL ES View class based on the one found in Apple's OpenGL ES based application template. It's created from SDL_uikitopengles.m, normally.
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22
d2a519d2cc57 SDL_uikitopenglview is an OpenGL ES View class based on the one found in Apple's OpenGL ES based application template. It's created from SDL_uikitopengles.m, normally.
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23 #import <UIKit/UIKit.h>
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24 #import <OpenGLES/EAGL.h>
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25 #import <OpenGLES/ES1/gl.h>
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26 #import <OpenGLES/ES1/glext.h>
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27 #import "SDL_uikitview.h"
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28 /*
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29 This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
d2a519d2cc57 SDL_uikitopenglview is an OpenGL ES View class based on the one found in Apple's OpenGL ES based application template. It's created from SDL_uikitopengles.m, normally.
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30 The view content is basically an EAGL surface you render your OpenGL scene into.
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31 Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
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32 */
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33 @interface SDL_uikitopenglview : SDL_uikitview {
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34
d2a519d2cc57 SDL_uikitopenglview is an OpenGL ES View class based on the one found in Apple's OpenGL ES based application template. It's created from SDL_uikitopengles.m, normally.
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35 @private
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36 /* The pixel dimensions of the backbuffer */
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37 GLint backingWidth;
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38 GLint backingHeight;
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39
d2a519d2cc57 SDL_uikitopenglview is an OpenGL ES View class based on the one found in Apple's OpenGL ES based application template. It's created from SDL_uikitopengles.m, normally.
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40 EAGLContext *context;
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41
d2a519d2cc57 SDL_uikitopenglview is an OpenGL ES View class based on the one found in Apple's OpenGL ES based application template. It's created from SDL_uikitopengles.m, normally.
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42 /* OpenGL names for the renderbuffer and framebuffers used to render to this view */
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43 GLuint viewRenderbuffer, viewFramebuffer;
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44
d2a519d2cc57 SDL_uikitopenglview is an OpenGL ES View class based on the one found in Apple's OpenGL ES based application template. It's created from SDL_uikitopengles.m, normally.
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45 /* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
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46 GLuint depthRenderbuffer;
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47
d2a519d2cc57 SDL_uikitopenglview is an OpenGL ES View class based on the one found in Apple's OpenGL ES based application template. It's created from SDL_uikitopengles.m, normally.
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48 }
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49
d2a519d2cc57 SDL_uikitopenglview is an OpenGL ES View class based on the one found in Apple's OpenGL ES based application template. It's created from SDL_uikitopengles.m, normally.
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50 @property (nonatomic, retain, readonly) EAGLContext *context;
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51
d2a519d2cc57 SDL_uikitopenglview is an OpenGL ES View class based on the one found in Apple's OpenGL ES based application template. It's created from SDL_uikitopengles.m, normally.
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52 - (void)swapBuffers;
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53 - (void)setCurrentContext;
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54
d2a519d2cc57 SDL_uikitopenglview is an OpenGL ES View class based on the one found in Apple's OpenGL ES based application template. It's created from SDL_uikitopengles.m, normally.
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55 - (id)initWithFrame:(CGRect)frame
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56 retainBacking:(BOOL)retained \
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57 rBits:(int)rBits \
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58 gBits:(int)gBits \
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59 bBits:(int)bBits \
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60 aBits:(int)aBits \
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61 depthBits:(int)depthBits;
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62
d2a519d2cc57 SDL_uikitopenglview is an OpenGL ES View class based on the one found in Apple's OpenGL ES based application template. It's created from SDL_uikitopengles.m, normally.
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63 @end