Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32video.c @ 3100:7dc982143c06
Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Mar 2009 10:43:53 +0000 |
parents | 089a77aebb7d |
children | 6338b7f2d024 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_main.h" |
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25 #include "SDL_video.h" |
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26 #include "SDL_mouse.h" |
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27 #include "../SDL_sysvideo.h" |
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28 #include "../SDL_pixels_c.h" |
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29 |
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30 #include "SDL_win32video.h" |
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31 #include "SDL_d3drender.h" |
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32 #include "SDL_gdirender.h" |
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33 |
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34 /* Initialization/Query functions */ |
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35 static int WIN_VideoInit(_THIS); |
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36 static void WIN_VideoQuit(_THIS); |
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37 |
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38 int total_mice = 0; /* total mouse count */ |
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39 HANDLE *mice = NULL; /* the handles to the detected mice */ |
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40 HCTX *g_hCtx = NULL; /* handles to tablet contexts */ |
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41 int tablet = -1; /* we're assuming that there is no tablet */ |
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42 |
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43 /* WIN32 driver bootstrap functions */ |
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44 |
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45 static int |
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46 WIN_Available(void) |
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47 { |
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48 return (1); |
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49 } |
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50 |
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51 static void |
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52 WIN_DeleteDevice(SDL_VideoDevice * device) |
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53 { |
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54 SDL_VideoData *data = (SDL_VideoData *) device->driverdata; |
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55 |
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56 SDL_UnregisterApp(); |
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57 #if SDL_VIDEO_RENDER_D3D |
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58 if (data->d3d) { |
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59 IDirect3D9_Release(data->d3d); |
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60 FreeLibrary(data->d3dDLL); |
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61 } |
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62 #endif |
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63 if (data->wintabDLL) { |
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64 FreeLibrary(data->wintabDLL); |
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65 } |
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66 SDL_free(device->driverdata); |
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67 SDL_free(device); |
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68 } |
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69 |
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70 static SDL_VideoDevice * |
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71 WIN_CreateDevice(int devindex) |
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72 { |
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73 SDL_VideoDevice *device; |
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74 SDL_VideoData *data; |
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75 |
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76 SDL_RegisterApp(NULL, 0, NULL); |
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77 |
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78 /* Initialize all variables that we clean on shutdown */ |
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79 device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); |
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80 if (device) { |
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81 data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); |
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82 } |
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83 if (!device || !data) { |
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84 SDL_OutOfMemory(); |
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85 if (device) { |
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86 SDL_free(device); |
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87 } |
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88 return NULL; |
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89 } |
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90 device->driverdata = data; |
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91 |
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92 #if SDL_VIDEO_RENDER_D3D |
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93 data->d3dDLL = LoadLibrary(TEXT("D3D9.DLL")); |
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94 if (data->d3dDLL) { |
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95 IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion); |
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96 |
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97 D3DCreate = |
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98 (IDirect3D9 * (WINAPI *) (UINT)) GetProcAddress(data->d3dDLL, |
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99 "Direct3DCreate9"); |
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100 if (D3DCreate) { |
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101 data->d3d = D3DCreate(D3D_SDK_VERSION); |
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102 } |
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103 if (!data->d3d) { |
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104 FreeLibrary(data->d3dDLL); |
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105 data->d3dDLL = NULL; |
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106 } |
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107 } |
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108 #endif /* SDL_VIDEO_RENDER_D3D */ |
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109 |
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110 data->wintabDLL = LoadLibrary(TEXT("WINTAB32.DLL")); |
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111 if (data->wintabDLL) { |
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112 #define PROCNAME(X) #X |
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113 data->WTInfoA = |
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114 (UINT(*)(UINT, UINT, LPVOID)) GetProcAddress(data->wintabDLL, |
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115 PROCNAME(WTInfoA)); |
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116 data->WTOpenA = |
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117 (HCTX(*)(HWND, LPLOGCONTEXTA, BOOL)) GetProcAddress(data-> |
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118 wintabDLL, |
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119 PROCNAME |
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120 (WTOpenA)); |
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121 data->WTPacket = |
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122 (int (*)(HCTX, UINT, LPVOID)) GetProcAddress(data->wintabDLL, |
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123 PROCNAME(WTPacket)); |
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124 data->WTClose = |
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125 (BOOL(*)(HCTX)) GetProcAddress(data->wintabDLL, |
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126 PROCNAME(WTClose)); |
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127 #undef PROCNAME |
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128 |
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129 if (!data->WTInfoA || !data->WTOpenA || !data->WTPacket |
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130 || !data->WTClose) { |
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131 FreeLibrary(data->wintabDLL); |
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132 data->wintabDLL = NULL; |
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133 } |
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134 } |
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135 |
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136 /* Set the function pointers */ |
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137 device->VideoInit = WIN_VideoInit; |
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138 device->VideoQuit = WIN_VideoQuit; |
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139 device->GetDisplayModes = WIN_GetDisplayModes; |
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140 device->SetDisplayMode = WIN_SetDisplayMode; |
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141 device->SetDisplayGammaRamp = WIN_SetDisplayGammaRamp; |
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142 device->GetDisplayGammaRamp = WIN_GetDisplayGammaRamp; |
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143 device->PumpEvents = WIN_PumpEvents; |
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144 |
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145 #undef CreateWindow |
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146 device->CreateWindow = WIN_CreateWindow; |
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147 device->CreateWindowFrom = WIN_CreateWindowFrom; |
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148 device->SetWindowTitle = WIN_SetWindowTitle; |
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149 device->SetWindowIcon = WIN_SetWindowIcon; |
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150 device->SetWindowPosition = WIN_SetWindowPosition; |
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151 device->SetWindowSize = WIN_SetWindowSize; |
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152 device->ShowWindow = WIN_ShowWindow; |
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153 device->HideWindow = WIN_HideWindow; |
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154 device->RaiseWindow = WIN_RaiseWindow; |
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155 device->MaximizeWindow = WIN_MaximizeWindow; |
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156 device->MinimizeWindow = WIN_MinimizeWindow; |
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157 device->RestoreWindow = WIN_RestoreWindow; |
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158 device->SetWindowGrab = WIN_SetWindowGrab; |
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159 device->DestroyWindow = WIN_DestroyWindow; |
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160 device->GetWindowWMInfo = WIN_GetWindowWMInfo; |
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161 #ifdef SDL_VIDEO_OPENGL_WGL |
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162 device->GL_LoadLibrary = WIN_GL_LoadLibrary; |
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163 device->GL_GetProcAddress = WIN_GL_GetProcAddress; |
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164 device->GL_UnloadLibrary = WIN_GL_UnloadLibrary; |
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165 device->GL_CreateContext = WIN_GL_CreateContext; |
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166 device->GL_MakeCurrent = WIN_GL_MakeCurrent; |
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167 device->GL_SetSwapInterval = WIN_GL_SetSwapInterval; |
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168 device->GL_GetSwapInterval = WIN_GL_GetSwapInterval; |
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169 device->GL_SwapWindow = WIN_GL_SwapWindow; |
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170 device->GL_DeleteContext = WIN_GL_DeleteContext; |
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171 #endif |
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172 |
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173 device->free = WIN_DeleteDevice; |
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174 |
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175 return device; |
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176 } |
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177 |
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178 VideoBootStrap WIN32_bootstrap = { |
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179 "win32", "SDL Win32/64 video driver", WIN_Available, WIN_CreateDevice |
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180 }; |
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181 |
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182 |
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183 int |
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184 WIN_VideoInit(_THIS) |
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185 { |
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186 WIN_InitModes(_this); |
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187 |
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Prefer the D3D renderer over GDI, at least for testing.
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188 #if SDL_VIDEO_RENDER_D3D |
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189 D3D_AddRenderDriver(_this); |
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190 #endif |
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191 #if SDL_VIDEO_RENDER_GDI |
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192 GDI_AddRenderDriver(_this); |
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193 #endif |
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194 |
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195 g_hCtx = SDL_malloc(sizeof(HCTX)); |
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196 WIN_InitKeyboard(_this); |
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197 WIN_InitMouse(_this); |
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198 |
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199 return 0; |
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200 } |
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201 |
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202 void |
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203 WIN_VideoQuit(_THIS) |
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204 { |
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205 WIN_QuitModes(_this); |
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206 WIN_QuitKeyboard(_this); |
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207 WIN_QuitMouse(_this); |
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208 SDL_free(g_hCtx); |
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209 } |
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210 |
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211 /* vim: set ts=4 sw=4 expandtab: */ |