annotate src/video/uikit/SDL_uikitopenglview.h @ 3100:7dc982143c06

Date: Sun, 22 Mar 2009 12:52:29 +0000 From: Luke Benstead Subject: OpenGL 3.0 Context Creation I've attached a patch which implements OpenGL 3.x context creation on the latest SVN. I've added two options to SDL_GL_SetAttribute, these are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION. These default to 2 and 1 respectively. If the major version is less than 3 then the current context creation method is used, otherwise the appropriate new context creation function is called (depending on the platform). Sample code: if (SDL_Init(SDL_INIT_VIDEO) != 0) { printf("Unable to initialize SDL: %s\n", SDL_GetError()); return 1; } SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN ); I've implemented context creation on both Win32 and X and run basic tests on both. This patch doesn't provide access to all the options allowed by the new context creation (e.g. shared contexts, forward compatible contexts) but they can be added pretty easily.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:43:53 +0000
parents 99210400e8b9
children f7b03b6838cb
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #import <UIKit/UIKit.h>
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24 #import <OpenGLES/EAGL.h>
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25 #import <OpenGLES/ES1/gl.h>
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26 #import <OpenGLES/ES1/glext.h>
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27 #import "SDL_uikitview.h"
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28 /*
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29 This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
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30 The view content is basically an EAGL surface you render your OpenGL scene into.
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31 Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
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32 */
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33 /* *INDENT-OFF* */
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34 @interface SDL_uikitopenglview : SDL_uikitview {
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36 @private
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37 /* The pixel dimensions of the backbuffer */
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38 GLint backingWidth;
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39 GLint backingHeight;
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40
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41 EAGLContext *context;
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42
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43 /* OpenGL names for the renderbuffer and framebuffers used to render to this view */
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44 GLuint viewRenderbuffer, viewFramebuffer;
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45
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46 /* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
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47 GLuint depthRenderbuffer;
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48
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49 }
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50
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51 @property (nonatomic, retain, readonly) EAGLContext *context;
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52
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53 - (void)swapBuffers;
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54 - (void)setCurrentContext;
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56 - (id)initWithFrame:(CGRect)frame
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57 retainBacking:(BOOL)retained \
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58 rBits:(int)rBits \
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59 gBits:(int)gBits \
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60 bBits:(int)bBits \
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61 aBits:(int)aBits \
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62 depthBits:(int)depthBits;
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63
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64 @end
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65 /* *INDENT-ON* */