annotate docs/man3/SDL_SetColors.3 @ 3100:7dc982143c06

Date: Sun, 22 Mar 2009 12:52:29 +0000 From: Luke Benstead Subject: OpenGL 3.0 Context Creation I've attached a patch which implements OpenGL 3.x context creation on the latest SVN. I've added two options to SDL_GL_SetAttribute, these are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION. These default to 2 and 1 respectively. If the major version is less than 3 then the current context creation method is used, otherwise the appropriate new context creation function is called (depending on the platform). Sample code: if (SDL_Init(SDL_INIT_VIDEO) != 0) { printf("Unable to initialize SDL: %s\n", SDL_GetError()); return 1; } SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN ); I've implemented context creation on both Win32 and X and run basic tests on both. This patch doesn't provide access to all the options allowed by the new context creation (e.g. shared contexts, forward compatible contexts) but they can be added pretty easily.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:43:53 +0000
parents 546f7c1eb755
children 1238da4a7112
rev   line source
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1 .TH "SDL_SetColors" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_SetColors \- Sets a portion of the colormap for the given 8-bit surface\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_SetColors\fP\fR(\fBSDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Sets a portion of the colormap for the given 8-bit surface\&.
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12 .PP
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13 When \fBsurface\fR is the surface associated with the current display, the display colormap will be updated with the requested colors\&. If \fBSDL_HWPALETTE\fP was set in \fISDL_SetVideoMode\fR flags, \fBSDL_SetColors\fP will always return \fB1\fR, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation\&.
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14 .PP
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15 The color components of a \fI\fBSDL_Color\fR\fR structure are 8-bits in size, giving you a total of 256^3 =16777216 colors\&.
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16 .PP
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17 Palettized (8-bit) screen surfaces with the \fBSDL_HWPALETTE\fP flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display)\&. \fBSDL_SetColors\fP modifies both palettes (if present), and is equivalent to calling \fISDL_SetPalette\fR with the \fBflags\fR set to \fB(SDL_LOGPAL | SDL_PHYSPAL)\fP\&.
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18 .SH "RETURN VALUE"
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19 .PP
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20 If \fBsurface\fR is not a palettized surface, this function does nothing, returning \fB0\fR\&. If all of the colors were set as passed to \fBSDL_SetColors\fP, it will return \fB1\fR\&. If not all the color entries were set exactly as given, it will return \fB0\fR, and you should look at the surface palette to determine the actual color palette\&.
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21 .SH "EXAMPLE"
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22 .PP
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23 .nf
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24 \f(CW/* Create a display surface with a grayscale palette */
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25 SDL_Surface *screen;
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26 SDL_Color colors[256];
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27 int i;
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28 \&.
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29 \&.
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30 \&.
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31 /* Fill colors with color information */
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32 for(i=0;i<256;i++){
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33 colors[i]\&.r=i;
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34 colors[i]\&.g=i;
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35 colors[i]\&.b=i;
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36 }
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37
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38 /* Create display */
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39 screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE);
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40 if(!screen){
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41 printf("Couldn\&'t set video mode: %s
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42 ", SDL_GetError());
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43 exit(-1);
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44 }
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45
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46 /* Set palette */
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47 SDL_SetColors(screen, colors, 0, 256);
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48 \&.
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49 \&.
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50 \&.
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51 \&.\fR
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52 .fi
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53 .PP
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54 .SH "SEE ALSO"
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55 .PP
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56 \fI\fBSDL_Color\fR\fR \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_SetPalette\fP\fR, \fI\fBSDL_SetVideoMode\fP\fR
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57 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01