annotate docs/man3/SDL_JoyHatEvent.3 @ 3100:7dc982143c06

Date: Sun, 22 Mar 2009 12:52:29 +0000 From: Luke Benstead Subject: OpenGL 3.0 Context Creation I've attached a patch which implements OpenGL 3.x context creation on the latest SVN. I've added two options to SDL_GL_SetAttribute, these are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION. These default to 2 and 1 respectively. If the major version is less than 3 then the current context creation method is used, otherwise the appropriate new context creation function is called (depending on the platform). Sample code: if (SDL_Init(SDL_INIT_VIDEO) != 0) { printf("Unable to initialize SDL: %s\n", SDL_GetError()); return 1; } SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN ); I've implemented context creation on both Win32 and X and run basic tests on both. This patch doesn't provide access to all the options allowed by the new context creation (e.g. shared contexts, forward compatible contexts) but they can be added pretty easily.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:43:53 +0000
parents 546f7c1eb755
children 1238da4a7112
rev   line source
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1 .TH "SDL_JoyHatEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_JoyHatEvent \- Joystick hat position change event structure
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4 .SH "STRUCTURE DEFINITION"
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5 .PP
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6 .nf
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7 \f(CWtypedef struct{
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8 Uint8 type;
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9 Uint8 which;
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10 Uint8 hat;
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11 Uint8 value;
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12 } SDL_JoyHatEvent;\fR
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13 .fi
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14 .PP
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15 .SH "STRUCTURE DATA"
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16 .TP 20
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17 \fBtype\fR
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18 \fBSDL_JOY\fP
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19 .TP 20
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20 \fBwhich\fR
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21 Joystick device index
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22 .TP 20
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23 \fBhat\fR
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24 Joystick hat index
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25 .TP 20
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26 \fBvalue\fR
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27 Hat position
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28 .SH "DESCRIPTION"
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29 .PP
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30 \fBSDL_JoyHatEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_JOYHATMOTION\fP is reported\&.
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31 .PP
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32 A \fBSDL_JOYHATMOTION\fP event occurs when ever a user moves a hat on the joystick\&. The field \fBwhich\fR is the index of the joystick that reported the event and \fBhat\fR is the index of the hat (for a more detailed exlaination see the \fIJoystick section\fR)\&. \fBvalue\fR is the current position of the hat\&. It is a logically OR\&'d combination of the following values (whose meanings should be pretty obvious:) :
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33 .IP "" 10
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34 \fBSDL_HAT_CENTERED\fP
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35 .IP "" 10
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36 \fBSDL_HAT_UP\fP
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37 .IP "" 10
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38 \fBSDL_HAT_RIGHT\fP
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39 .IP "" 10
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40 \fBSDL_HAT_DOWN\fP
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41 .IP "" 10
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42 \fBSDL_HAT_LEFT\fP
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43 .PP
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44 The following defines are also provided:
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45 .IP "" 10
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46 \fBSDL_HAT_RIGHTUP\fP
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47 .IP "" 10
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48 \fBSDL_HAT_RIGHTDOWN\fP
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49 .IP "" 10
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50 \fBSDL_HAT_LEFTUP\fP
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51 .IP "" 10
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52 \fBSDL_HAT_LEFTDOWN\fP
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53 .SH "SEE ALSO"
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54 .PP
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55 \fI\fBSDL_Event\fR\fR, \fIJoystick Functions\fR, \fI\fBSDL_JoystickEventState\fP\fR, \fI\fBSDL_JoystickGetHat\fP\fR
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56 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59