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Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Mar 2009 10:43:53 +0000 |
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0 | 1 <!DOCTYPE HTML PUBLIC "-//Norman Walsh//DTD DocBook HTML 1.0//EN"> |
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2 <HTML> |
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3 <HEAD><TITLE>Simple DirectMedia Layer Introduction</TITLE></HEAD> |
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4 <BODY BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000"> |
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5 <DIV CLASS="NAVHEADER"> |
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6 <HR ALIGN="LEFT" WIDTH="100%"> |
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7 </DIV> |
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8 <DIV CLASS="PREFACE"> |
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9 <H2><A NAME="AEN8">Simple DirectMedia Layer Introduction</A></H2> |
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10 <P> |
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11 This library is designed to make it easy to write games that run on many |
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12 different platforms using the various native high-performance media interfaces, |
0 | 13 (for video, audio, etc) and presenting a single source-code level API to |
14 your application. This is a fairly low level API, but using this, completely | |
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15 portable applications can be written with a great deal of flexibility. |
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16 </P><P> |
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17 An introduction to SDL can be found online at: |
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18 <A HREF="http://www.libsdl.org/intro.php" TARGET="_top"> |
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19 http://www.libsdl.org/intro.php</A> |
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20 </P><P> |
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21 Tutorials on a variety of topics can be found online at: |
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22 <A HREF="http://www.libsdl.org/tutorials.php" TARGET="_top"> |
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23 http://www.libsdl.org/tutorials.php</A> |
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24 </P><P> |
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25 Documentation in Wiki form can be found online at: |
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26 <A HREF="http://www.libsdl.org/cgi/docwiki.cgi/" TARGET="_top"> |
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27 http://www.libsdl.org/cgi/docwiki.cgi/</A> |
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28 </P><P> |
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29 Enjoy! |
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30 </P><P> |
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31 Sam Lantinga |
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32 <TT CLASS="EMAIL"><<A HREF="mailto:slouken@libsdl.org"><A HREF="mailto:slouken@libsdl.org" TARGET="_top" >slouken@libsdl.org</A></A>></TT> |
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33 </P> <P> |
0 | 34 <br><br><HR> |
35 <H1>Table of Contents</H1> | |
36 <UL> | |
37 <LI><A HREF="html/index.html">Full Table of Contents</A></LI> | |
38 <LI><A HREF="html/guide.html">The SDL Guide</A></LI> | |
39 <LI><A HREF="html/reference.html">The SDL Reference</A></LI> | |
40 <UL> | |
41 <LI><A HREF="html/general.html">Initialization</A></LI> | |
42 <LI><A HREF="html/video.html">Video</A></LI> | |
43 <LI><A HREF="html/wm.html">Window Manager</A></LI> | |
44 <LI><A HREF="html/event.html">Event Handling</A></LI> | |
45 <LI><A HREF="html/joystick.html">Joystick</A></LI> | |
46 <LI><A HREF="html/audio.html">Audio</A></LI> | |
47 <LI><A HREF="html/cdrom.html">CDROM</A></LI> | |
48 <LI><A HREF="html/thread.html">Threads</A></LI> | |
49 <LI><A HREF="html/time.html">Timers</A></LI> | |
50 </UL> | |
51 </UL> | |
52 </DIV | |
53 ></BODY | |
54 ></HTML | |
55 > |