Mercurial > sdl-ios-xcode
annotate docs/html/wm.html @ 3100:7dc982143c06
Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:43:53 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >Window Management</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Reference" | |
14 HREF="reference.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_Overlay" | |
17 HREF="sdloverlay.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_WM_SetCaption" | |
20 HREF="sdlwmsetcaption.html"><META | |
21 NAME="KEYWORD" | |
22 CONTENT="wm"><META | |
23 NAME="KEYWORD" | |
24 CONTENT="function"></HEAD | |
25 ><BODY | |
26 CLASS="CHAPTER" | |
27 BGCOLOR="#FFF8DC" | |
28 TEXT="#000000" | |
29 LINK="#0000ee" | |
30 VLINK="#551a8b" | |
31 ALINK="#ff0000" | |
32 ><DIV | |
33 CLASS="NAVHEADER" | |
34 ><TABLE | |
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35 SUMMARY="Header navigation table" |
0 | 36 WIDTH="100%" |
37 BORDER="0" | |
38 CELLPADDING="0" | |
39 CELLSPACING="0" | |
40 ><TR | |
41 ><TH | |
42 COLSPAN="3" | |
43 ALIGN="center" | |
44 >SDL Library Documentation</TH | |
45 ></TR | |
46 ><TR | |
47 ><TD | |
48 WIDTH="10%" | |
49 ALIGN="left" | |
50 VALIGN="bottom" | |
51 ><A | |
52 HREF="sdloverlay.html" | |
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53 ACCESSKEY="P" |
0 | 54 >Prev</A |
55 ></TD | |
56 ><TD | |
57 WIDTH="80%" | |
58 ALIGN="center" | |
59 VALIGN="bottom" | |
60 ></TD | |
61 ><TD | |
62 WIDTH="10%" | |
63 ALIGN="right" | |
64 VALIGN="bottom" | |
65 ><A | |
66 HREF="sdlwmsetcaption.html" | |
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67 ACCESSKEY="N" |
0 | 68 >Next</A |
69 ></TD | |
70 ></TR | |
71 ></TABLE | |
72 ><HR | |
73 ALIGN="LEFT" | |
74 WIDTH="100%"></DIV | |
75 ><DIV | |
76 CLASS="CHAPTER" | |
77 ><H1 | |
78 ><A | |
79 NAME="WM" | |
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80 ></A |
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81 >Chapter 7. Window Management</H1 |
0 | 82 ><DIV |
83 CLASS="TOC" | |
84 ><DL | |
85 ><DT | |
86 ><B | |
87 >Table of Contents</B | |
88 ></DT | |
89 ><DT | |
90 ><A | |
91 HREF="sdlwmsetcaption.html" | |
92 >SDL_WM_SetCaption</A | |
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93 > -- Sets the window tile and icon name.</DT |
0 | 94 ><DT |
95 ><A | |
96 HREF="sdlwmgetcaption.html" | |
97 >SDL_WM_GetCaption</A | |
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98 > -- Gets the window title and icon name.</DT |
0 | 99 ><DT |
100 ><A | |
101 HREF="sdlwmseticon.html" | |
102 >SDL_WM_SetIcon</A | |
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103 > -- Sets the icon for the display window.</DT |
0 | 104 ><DT |
105 ><A | |
106 HREF="sdlwmiconifywindow.html" | |
107 >SDL_WM_IconifyWindow</A | |
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108 > -- Iconify/Minimise the window</DT |
0 | 109 ><DT |
110 ><A | |
111 HREF="sdlwmtogglefullscreen.html" | |
112 >SDL_WM_ToggleFullScreen</A | |
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113 > -- Toggles fullscreen mode</DT |
0 | 114 ><DT |
115 ><A | |
116 HREF="sdlwmgrabinput.html" | |
117 >SDL_WM_GrabInput</A | |
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118 > -- Grabs mouse and keyboard input.</DT |
0 | 119 ></DL |
120 ></DIV | |
121 ><P | |
122 >SDL provides a small set of window management functions which allow applications to change their title and toggle from windowed mode to fullscreen (if available)</P | |
123 ></DIV | |
124 ><DIV | |
125 CLASS="NAVFOOTER" | |
126 ><HR | |
127 ALIGN="LEFT" | |
128 WIDTH="100%"><TABLE | |
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129 SUMMARY="Footer navigation table" |
0 | 130 WIDTH="100%" |
131 BORDER="0" | |
132 CELLPADDING="0" | |
133 CELLSPACING="0" | |
134 ><TR | |
135 ><TD | |
136 WIDTH="33%" | |
137 ALIGN="left" | |
138 VALIGN="top" | |
139 ><A | |
140 HREF="sdloverlay.html" | |
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141 ACCESSKEY="P" |
0 | 142 >Prev</A |
143 ></TD | |
144 ><TD | |
145 WIDTH="34%" | |
146 ALIGN="center" | |
147 VALIGN="top" | |
148 ><A | |
149 HREF="index.html" | |
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150 ACCESSKEY="H" |
0 | 151 >Home</A |
152 ></TD | |
153 ><TD | |
154 WIDTH="33%" | |
155 ALIGN="right" | |
156 VALIGN="top" | |
157 ><A | |
158 HREF="sdlwmsetcaption.html" | |
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159 ACCESSKEY="N" |
0 | 160 >Next</A |
161 ></TD | |
162 ></TR | |
163 ><TR | |
164 ><TD | |
165 WIDTH="33%" | |
166 ALIGN="left" | |
167 VALIGN="top" | |
168 >SDL_Overlay</TD | |
169 ><TD | |
170 WIDTH="34%" | |
171 ALIGN="center" | |
172 VALIGN="top" | |
173 ><A | |
174 HREF="reference.html" | |
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parents:
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175 ACCESSKEY="U" |
0 | 176 >Up</A |
177 ></TD | |
178 ><TD | |
179 WIDTH="33%" | |
180 ALIGN="right" | |
181 VALIGN="top" | |
182 >SDL_WM_SetCaption</TD | |
183 ></TR | |
184 ></TABLE | |
185 ></DIV | |
186 ></BODY | |
187 ></HTML | |
188 > |