Mercurial > sdl-ios-xcode
annotate Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyCustomWindow.m @ 3100:7dc982143c06
Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Mar 2009 10:43:53 +0000 |
parents | d63e9f5944ae |
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2207
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1 // |
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2 // MyCustomWindow.m |
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3 // SDL Custom View App |
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4 // |
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5 // Created by Darrell Walisser on Fri Jul 18 2003. |
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6 // Copyright (c) 2003 __MyCompanyName__. All rights reserved. |
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7 // |
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8 |
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9 #import "MyCustomWindow.h" |
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10 |
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11 |
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12 @implementation MyCustomWindow |
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13 |
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14 @end |