Mercurial > sdl-ios-xcode
annotate README @ 3100:7dc982143c06
Date: Sun, 22 Mar 2009 12:52:29 +0000
From: Luke Benstead
Subject: OpenGL 3.0 Context Creation
I've attached a patch which implements OpenGL 3.x context creation on
the latest SVN. I've added two options to SDL_GL_SetAttribute, these
are SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION.
These default to 2 and 1 respectively. If the major version is less
than 3 then the current context creation method is used, otherwise the
appropriate new context creation function is called (depending on the
platform).
Sample code:
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); //Without these 2 lines, SDL will create a GL 2.x context
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_Surface* screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL | SDL_FULLSCREEN );
I've implemented context creation on both Win32 and X and run basic
tests on both. This patch doesn't provide access to all the options
allowed by the new context creation (e.g. shared contexts, forward
compatible contexts) but they can be added pretty easily.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Mar 2009 10:43:53 +0000 |
parents | c9aa6bcb26f3 |
children | a67a961e2171 8582c6a5ca16 |
rev | line source |
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0 | 1 |
2 Simple DirectMedia Layer | |
3 | |
4 (SDL) | |
5 | |
6 Version 1.2 | |
7 | |
8 --- | |
9 http://www.libsdl.org/ | |
10 | |
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11 This is the Simple DirectMedia Layer, a general API that provides low |
0 | 12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, |
13 and 2D framebuffer across multiple platforms. | |
14 | |
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15 The current version supports Linux, Windows, Windows CE, BeOS, MacOS, |
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16 Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. |
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17 The code contains support for Dreamcast, Atari, AIX, OSF/Tru64, |
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18 RISC OS, SymbianOS, and OS/2, but these are not officially supported. |
0 | 19 |
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20 SDL is written in C, but works with C++ natively, and has bindings to |
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21 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, |
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22 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, |
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23 Pike, Pliant, Python, Ruby, and Smalltalk. |
0 | 24 |
25 This library is distributed under GNU LGPL version 2, which can be | |
26 found in the file "COPYING". This license allows you to use SDL | |
27 freely in commercial programs as long as you link with the dynamic | |
28 library. | |
29 | |
30 The best way to learn how to use SDL is to check out the header files in | |
31 the "include" subdirectory and the programs in the "test" subdirectory. | |
32 The header files and test programs are well commented and always up to date. | |
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33 More documentation is available in HTML format in "docs/index.html", and |
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34 a documentation wiki is available online at: |
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35 http://www.libsdl.org/cgi/docwiki.cgi |
0 | 36 |
37 The test programs in the "test" subdirectory are in the public domain. | |
38 | |
39 Frequently asked questions are answered online: | |
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40 http://www.libsdl.org/faq.php |
0 | 41 |
42 If you need help with the library, or just want to discuss SDL related | |
43 issues, you can join the developers mailing list: | |
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44 http://www.libsdl.org/mailing-list.php |
0 | 45 |
46 Enjoy! | |
47 Sam Lantinga (slouken@libsdl.org) | |
48 |