annotate test/sail.bmp @ 2847:7d020441fa81

Don't hardcode RECT for fragment program texture targets. Now we can generate what a given system needs when compiling the shader.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 07 Dec 2008 07:06:34 +0000
parents 74212992fb08
children
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74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1 (binary:image/x-ms-bmp)