Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32keyboard.c @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | 204be4fc2726 |
children | 99210400e8b9 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_win32video.h" |
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25 |
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26 #include "../../events/SDL_keyboard_c.h" |
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27 #include "../../events/scancodes_win32.h" |
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28 |
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29 #ifndef MAPVK_VK_TO_VSC |
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30 #define MAPVK_VK_TO_VSC 0 |
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31 #endif |
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32 #ifndef MAPVK_VSC_TO_VK |
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33 #define MAPVK_VSC_TO_VK 1 |
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34 #endif |
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35 #ifndef MAPVK_VK_TO_CHAR |
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36 #define MAPVK_VK_TO_CHAR 2 |
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37 #endif |
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38 |
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39 /* Alphabetic scancodes for PC keyboards */ |
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40 BYTE alpha_scancodes[26] = { |
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41 30, 48, 46, 32, 18, 33, 34, 35, 23, 36, 37, 38, 50, 49, 24, |
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42 25, 16, 19, 31, 20, 22, 47, 17, 45, 21, 44 |
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43 }; |
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44 |
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45 BYTE keypad_scancodes[10] = { |
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46 82, 79, 80, 81, 75, 76, 77, 71, 72, 73 |
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47 }; |
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48 |
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49 void |
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50 WIN_InitKeyboard(_THIS) |
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51 { |
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52 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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53 SDL_Keyboard keyboard; |
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54 int i; |
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55 |
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56 /* Make sure the alpha scancodes are correct. T isn't usually remapped */ |
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57 if (MapVirtualKey('T', MAPVK_VK_TO_VSC) != alpha_scancodes['T' - 'A']) { |
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58 #if 0 |
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59 printf |
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60 ("Fixing alpha scancode map, assuming US QWERTY layout!\nPlease send the following 26 lines of output to the SDL mailing list <sdl@libsdl.org>, including a description of your keyboard hardware.\n"); |
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61 #endif |
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62 for (i = 0; i < SDL_arraysize(alpha_scancodes); ++i) { |
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63 alpha_scancodes[i] = MapVirtualKey('A' + i, MAPVK_VK_TO_VSC); |
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64 #if 0 |
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65 printf("%d = %d\n", i, alpha_scancodes[i]); |
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66 #endif |
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67 } |
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68 } |
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69 if (MapVirtualKey(VK_NUMPAD0, MAPVK_VK_TO_VSC) != keypad_scancodes[0]) { |
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70 #if 0 |
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71 printf |
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72 ("Fixing keypad scancode map!\nPlease send the following 10 lines of output to the SDL mailing list <sdl@libsdl.org>, including a description of your keyboard hardware.\n"); |
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73 #endif |
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74 for (i = 0; i < SDL_arraysize(keypad_scancodes); ++i) { |
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75 keypad_scancodes[i] = |
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76 MapVirtualKey(VK_NUMPAD0 + i, MAPVK_VK_TO_VSC); |
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77 #if 0 |
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78 printf("%d = %d\n", i, keypad_scancodes[i]); |
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79 #endif |
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80 } |
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81 } |
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82 |
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83 data->key_layout = win32_scancode_table; |
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84 |
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85 SDL_zero(keyboard); |
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86 data->keyboard = SDL_AddKeyboard(&keyboard, -1); |
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87 WIN_UpdateKeymap(data->keyboard); |
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88 |
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89 SDL_SetScancodeName(SDL_SCANCODE_APPLICATION, "Menu"); |
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90 SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Windows"); |
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91 SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Windows"); |
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92 } |
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93 |
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94 void |
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95 WIN_UpdateKeymap(int keyboard) |
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96 { |
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97 int i; |
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98 SDL_scancode scancode; |
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99 SDLKey keymap[SDL_NUM_SCANCODES]; |
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100 |
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101 SDL_GetDefaultKeymap(keymap); |
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102 |
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103 for (i = 0; i < SDL_arraysize(win32_scancode_table); i++) { |
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104 |
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105 /* Make sure this scancode is a valid character scancode */ |
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106 scancode = win32_scancode_table[i]; |
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107 if (scancode == SDL_SCANCODE_UNKNOWN || |
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108 (keymap[scancode] & SDLK_SCANCODE_MASK)) { |
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109 continue; |
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110 } |
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111 |
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112 /* Alphabetic keys are handled specially, since Windows remaps them */ |
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113 if (i >= 'A' && i <= 'Z') { |
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more valgrind errors fixed. Plus I ran make indent which changed a few files.
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114 BYTE vsc = alpha_scancodes[i - 'A']; |
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115 keymap[scancode] = MapVirtualKey(vsc, MAPVK_VSC_TO_VK) + 0x20; |
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116 } else { |
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117 keymap[scancode] = (MapVirtualKey(i, MAPVK_VK_TO_CHAR) & 0x7FFF); |
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118 } |
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119 } |
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120 SDL_SetKeymap(keyboard, 0, keymap, SDL_NUM_SCANCODES); |
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121 } |
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122 |
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123 void |
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124 WIN_QuitKeyboard(_THIS) |
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125 { |
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126 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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127 |
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128 SDL_DelKeyboard(data->keyboard); |
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129 } |
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130 |
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131 /* vi: set ts=4 sw=4 expandtab: */ |