Mercurial > sdl-ios-xcode
annotate src/video/vgl/SDL_vglvideo.h @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_vglvideo_h |
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25 #define _SDL_vglvideo_h |
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26 |
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27 #include <sys/fbio.h> |
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28 #include <sys/consio.h> |
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29 #include <vgl.h> |
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30 |
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31 #include "SDL_mouse.h" |
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32 #include "SDL_mutex.h" |
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33 #include "../SDL_sysvideo.h" |
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34 |
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35 /* Hidden "this" pointer for the video functions */ |
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36 #define _THIS SDL_VideoDevice *this |
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37 |
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38 typedef struct |
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39 { |
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40 int ModeId; |
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41 int Depth; |
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42 int Rmask; |
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43 int Gmask; |
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44 int Bmask; |
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45 VGLBitmap ModeInfo; |
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46 } VGLMode; |
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47 |
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48 /* Private display data */ |
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49 struct SDL_PrivateVideoData |
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50 { |
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51 #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ |
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52 int SDL_nummodes[NUM_MODELISTS]; |
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53 SDL_Rect **SDL_modelist[NUM_MODELISTS]; |
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54 SDL_mutex *hw_lock; |
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55 VGLMode *VGLCurMode; |
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56 int flip_page; |
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57 byte *flip_address[2]; |
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58 }; |
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59 /* Old variable names */ |
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60 #define SDL_nummodes (this->hidden->SDL_nummodes) |
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61 #define SDL_modelist (this->hidden->SDL_modelist) |
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62 #define hw_lock (this->hidden->hw_lock) |
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63 #define VGLCurMode (this->hidden->VGLCurMode) |
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64 #define flip_page (this->hidden->flip_page) |
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65 #define flip_address (this->hidden->flip_address) |
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66 |
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67 #endif /* _SDL_vglvideo_h */ |
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68 /* vi: set ts=4 sw=4 expandtab: */ |