Mercurial > sdl-ios-xcode
annotate src/video/cocoa/SDL_cocoaopengl.m @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | 79c1bd651f04 |
children | 99210400e8b9 |
rev | line source |
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1936
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_cocoavideo.h" |
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25 |
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26 /* NSOpenGL implementation of SDL OpenGL support */ |
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27 |
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28 #if SDL_VIDEO_OPENGL_CGL |
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29 #include <OpenGL/CGLTypes.h> |
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30 #include <OpenGL/OpenGL.h> |
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31 |
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32 #include "SDL_loadso.h" |
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33 #include "SDL_opengl.h" |
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34 |
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35 |
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36 #define DEFAULT_OPENGL "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" |
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37 |
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38 /* This is implemented in Mac OS X 10.3 and above */ |
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39 #if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_3 |
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40 @implementation NSOpenGLContext(CGLContextAccess) |
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41 - (CGLContextObj)CGLContextObj; |
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42 { |
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43 return _contextAuxiliary; |
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44 } |
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45 @end |
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46 #endif /* < 10.3 */ |
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47 |
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48 int |
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49 Cocoa_GL_LoadLibrary(_THIS, const char *path) |
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50 { |
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51 if (_this->gl_config.driver_loaded) { |
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52 if (path) { |
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53 SDL_SetError("OpenGL library already loaded"); |
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54 return -1; |
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55 } else { |
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56 ++_this->gl_config.driver_loaded; |
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57 return 0; |
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58 } |
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59 } |
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60 if (path == NULL) { |
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61 path = SDL_getenv("SDL_OPENGL_LIBRARY"); |
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62 } |
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63 if (path == NULL) { |
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64 path = DEFAULT_OPENGL; |
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65 } |
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66 _this->gl_config.dll_handle = SDL_LoadObject(path); |
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67 if (!_this->gl_config.dll_handle) { |
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68 return -1; |
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69 } |
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70 SDL_strlcpy(_this->gl_config.driver_path, path, |
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71 SDL_arraysize(_this->gl_config.driver_path)); |
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72 _this->gl_config.driver_loaded = 1; |
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73 return 0; |
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74 } |
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75 |
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76 void * |
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77 Cocoa_GL_GetProcAddress(_THIS, const char *proc) |
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78 { |
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79 return SDL_LoadFunction(_this->gl_config.dll_handle, proc); |
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80 } |
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81 |
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82 static void |
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83 Cocoa_GL_UnloadLibrary(_THIS) |
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84 { |
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85 if (_this->gl_config.driver_loaded > 0) { |
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86 if (--_this->gl_config.driver_loaded > 0) { |
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87 return; |
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88 } |
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89 SDL_UnloadObject(_this->gl_config.dll_handle); |
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90 _this->gl_config.dll_handle = NULL; |
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91 } |
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92 } |
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93 |
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94 static int |
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95 Cocoa_GL_Initialize(_THIS) |
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96 { |
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97 if (_this->gl_data) { |
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98 ++_this->gl_data->initialized; |
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99 return 0; |
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100 } |
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101 |
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102 _this->gl_data = |
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103 (struct SDL_GLDriverData *) SDL_calloc(1, |
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104 sizeof(struct |
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105 SDL_GLDriverData)); |
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106 if (!_this->gl_data) { |
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107 SDL_OutOfMemory(); |
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108 return -1; |
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109 } |
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110 _this->gl_data->initialized = 1; |
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111 |
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112 if (Cocoa_GL_LoadLibrary(_this, NULL) < 0) { |
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113 return -1; |
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114 } |
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115 return 0; |
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116 } |
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117 |
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118 static void |
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119 Cocoa_GL_Shutdown(_THIS) |
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120 { |
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121 if (!_this->gl_data || (--_this->gl_data->initialized > 0)) { |
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122 return; |
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123 } |
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124 |
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125 Cocoa_GL_UnloadLibrary(_this); |
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126 |
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127 SDL_free(_this->gl_data); |
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128 _this->gl_data = NULL; |
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129 } |
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130 |
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131 int |
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132 Cocoa_GL_SetupWindow(_THIS, SDL_Window * window) |
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133 { |
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134 if (Cocoa_GL_Initialize(_this) < 0) { |
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135 return -1; |
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136 } |
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137 return 0; |
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138 } |
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139 |
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140 void |
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141 Cocoa_GL_CleanupWindow(_THIS, SDL_Window * window) |
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142 { |
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143 Cocoa_GL_Shutdown(_this); |
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144 } |
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145 |
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146 SDL_GLContext |
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147 Cocoa_GL_CreateContext(_THIS, SDL_Window * window) |
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148 { |
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149 NSAutoreleasePool *pool; |
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150 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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151 SDL_DisplayData *displaydata = (SDL_DisplayData *)display->driverdata; |
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152 NSOpenGLPixelFormatAttribute attr[32]; |
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153 NSOpenGLPixelFormat *fmt; |
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154 NSOpenGLContext *context; |
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155 int i = 0; |
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156 |
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157 pool = [[NSAutoreleasePool alloc] init]; |
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158 |
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159 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
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160 attr[i++] = NSOpenGLPFAFullScreen; |
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161 } |
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162 |
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163 attr[i++] = NSOpenGLPFAColorSize; |
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164 attr[i++] = SDL_BYTESPERPIXEL(display->current_mode.format)*8; |
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165 |
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166 attr[i++] = NSOpenGLPFADepthSize; |
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167 attr[i++] = _this->gl_config.depth_size; |
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168 |
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169 if (_this->gl_config.double_buffer) { |
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170 attr[i++] = NSOpenGLPFADoubleBuffer; |
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171 } |
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172 |
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173 if (_this->gl_config.stereo) { |
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174 attr[i++] = NSOpenGLPFAStereo; |
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175 } |
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176 |
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177 if (_this->gl_config.stencil_size) { |
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178 attr[i++] = NSOpenGLPFAStencilSize; |
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179 attr[i++] = _this->gl_config.stencil_size; |
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180 } |
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181 |
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182 if ((_this->gl_config.accum_red_size + |
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183 _this->gl_config.accum_green_size + |
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184 _this->gl_config.accum_blue_size + |
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185 _this->gl_config.accum_alpha_size) > 0) { |
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186 attr[i++] = NSOpenGLPFAAccumSize; |
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187 attr[i++] = _this->gl_config.accum_red_size + _this->gl_config.accum_green_size + _this->gl_config.accum_blue_size + _this->gl_config.accum_alpha_size; |
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188 } |
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189 |
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190 if (_this->gl_config.multisamplebuffers) { |
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191 attr[i++] = NSOpenGLPFASampleBuffers; |
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192 attr[i++] = _this->gl_config.multisamplebuffers; |
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193 } |
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194 |
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195 if (_this->gl_config.multisamplesamples) { |
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196 attr[i++] = NSOpenGLPFASamples; |
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197 attr[i++] = _this->gl_config.multisamplesamples; |
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198 attr[i++] = NSOpenGLPFANoRecovery; |
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199 } |
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200 |
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201 if (_this->gl_config.accelerated > 0) { |
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202 attr[i++] = NSOpenGLPFAAccelerated; |
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203 } |
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204 |
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205 attr[i++] = NSOpenGLPFAScreenMask; |
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206 attr[i++] = CGDisplayIDToOpenGLDisplayMask(displaydata->display); |
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207 attr[i] = 0; |
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208 |
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209 fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr]; |
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210 if (fmt == nil) { |
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211 SDL_SetError ("Failed creating OpenGL pixel format"); |
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212 [pool release]; |
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213 return NULL; |
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214 } |
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215 |
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216 context = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil]; |
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217 |
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218 [fmt release]; |
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219 |
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220 if (context == nil) { |
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221 SDL_SetError ("Failed creating OpenGL context"); |
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222 [pool release]; |
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223 return NULL; |
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224 } |
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225 |
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226 /* |
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227 * Wisdom from Apple engineer in reference to UT2003's OpenGL performance: |
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228 * "You are blowing a couple of the internal OpenGL function caches. This |
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229 * appears to be happening in the VAO case. You can tell OpenGL to up |
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230 * the cache size by issuing the following calls right after you create |
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231 * the OpenGL context. The default cache size is 16." --ryan. |
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232 */ |
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233 |
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234 #ifndef GLI_ARRAY_FUNC_CACHE_MAX |
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235 #define GLI_ARRAY_FUNC_CACHE_MAX 284 |
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236 #endif |
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237 |
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238 #ifndef GLI_SUBMIT_FUNC_CACHE_MAX |
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239 #define GLI_SUBMIT_FUNC_CACHE_MAX 280 |
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240 #endif |
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241 |
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242 { |
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243 long cache_max = 64; |
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244 CGLContextObj ctx = [context CGLContextObj]; |
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245 CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max); |
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246 CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max); |
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247 } |
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248 |
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249 /* End Wisdom from Apple Engineer section. --ryan. */ |
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250 |
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251 [pool release]; |
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252 |
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253 if ( Cocoa_GL_MakeCurrent(_this, window, context) < 0 ) { |
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254 Cocoa_GL_DeleteContext(_this, context); |
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255 return NULL; |
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Creating a context makes it current, per the documentation.
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256 } |
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Creating a context makes it current, per the documentation.
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257 |
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258 return context; |
1936
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259 } |
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260 |
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261 int |
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262 Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) |
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263 { |
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264 NSAutoreleasePool *pool; |
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265 |
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266 pool = [[NSAutoreleasePool alloc] init]; |
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267 |
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268 if (context) { |
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269 SDL_WindowData *windowdata = (SDL_WindowData *)window->driverdata; |
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270 NSOpenGLContext *nscontext = (NSOpenGLContext *)context; |
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271 |
1973
81255f93dfcd
Fixed fullscreen modes with Cocoa video driver.
Sam Lantinga <slouken@libsdl.org>
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1970
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272 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
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273 [nscontext setFullScreen]; |
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Fixed fullscreen modes with Cocoa video driver.
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1970
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274 } else { |
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275 [nscontext setView:[windowdata->window contentView]]; |
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1970
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276 [nscontext update]; |
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277 } |
1936
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278 [nscontext makeCurrentContext]; |
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279 } else { |
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280 [NSOpenGLContext clearCurrentContext]; |
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281 } |
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282 |
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283 [pool release]; |
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284 return 0; |
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285 } |
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286 |
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287 int |
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288 Cocoa_GL_SetSwapInterval(_THIS, int interval) |
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289 { |
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290 NSAutoreleasePool *pool; |
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291 NSOpenGLContext *nscontext; |
2703 | 292 GLint value; |
1936
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293 int status; |
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294 |
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295 pool = [[NSAutoreleasePool alloc] init]; |
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296 |
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297 nscontext = [NSOpenGLContext currentContext]; |
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298 if (nscontext != nil) { |
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299 value = interval; |
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300 [nscontext setValues:&value forParameter:NSOpenGLCPSwapInterval]; |
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301 status = 0; |
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302 } else { |
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303 SDL_SetError("No current OpenGL context"); |
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304 status = -1; |
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305 } |
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306 |
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307 [pool release]; |
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308 return status; |
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309 } |
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310 |
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311 int |
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312 Cocoa_GL_GetSwapInterval(_THIS) |
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313 { |
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314 NSAutoreleasePool *pool; |
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315 NSOpenGLContext *nscontext; |
2703 | 316 GLint value; |
1936
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317 int status; |
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318 |
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319 pool = [[NSAutoreleasePool alloc] init]; |
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320 |
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321 nscontext = [NSOpenGLContext currentContext]; |
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322 if (nscontext != nil) { |
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323 [nscontext getValues:&value forParameter:NSOpenGLCPSwapInterval]; |
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324 status = (int)value; |
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325 } else { |
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326 SDL_SetError("No current OpenGL context"); |
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327 status = -1; |
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328 } |
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329 |
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330 [pool release]; |
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331 return status; |
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332 } |
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|
333 |
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334 void |
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335 Cocoa_GL_SwapWindow(_THIS, SDL_Window * window) |
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336 { |
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337 NSAutoreleasePool *pool; |
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338 NSOpenGLContext *nscontext; |
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339 |
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340 pool = [[NSAutoreleasePool alloc] init]; |
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341 |
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|
342 /* FIXME: Do we need to get the context for the window? */ |
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343 nscontext = [NSOpenGLContext currentContext]; |
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diff
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344 if (nscontext != nil) { |
83946ee0ff1f
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diff
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345 [nscontext flushBuffer]; |
83946ee0ff1f
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
346 } |
83946ee0ff1f
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parents:
diff
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|
347 |
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diff
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|
348 [pool release]; |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
349 } |
83946ee0ff1f
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parents:
diff
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|
350 |
83946ee0ff1f
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parents:
diff
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|
351 void |
83946ee0ff1f
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diff
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|
352 Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context) |
83946ee0ff1f
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Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
353 { |
83946ee0ff1f
Implemented OpenGL support on Mac OS X
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
354 NSAutoreleasePool *pool; |
83946ee0ff1f
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
355 NSOpenGLContext *nscontext = (NSOpenGLContext *)context; |
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parents:
diff
changeset
|
356 |
83946ee0ff1f
Implemented OpenGL support on Mac OS X
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
357 pool = [[NSAutoreleasePool alloc] init]; |
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Implemented OpenGL support on Mac OS X
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parents:
diff
changeset
|
358 |
83946ee0ff1f
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parents:
diff
changeset
|
359 [nscontext clearDrawable]; |
83946ee0ff1f
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
360 [nscontext release]; |
83946ee0ff1f
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
361 |
83946ee0ff1f
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
362 [pool release]; |
83946ee0ff1f
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
363 } |
83946ee0ff1f
Implemented OpenGL support on Mac OS X
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
364 |
1952
420716272158
Implemented X11 OpenGL support.
Sam Lantinga <slouken@libsdl.org>
parents:
1936
diff
changeset
|
365 #endif /* SDL_VIDEO_OPENGL_CGL */ |
1936
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parents:
diff
changeset
|
366 |
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parents:
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|
367 /* vi: set ts=4 sw=4 expandtab: */ |