Mercurial > sdl-ios-xcode
annotate src/thread/SDL_thread.c @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | 4436464c4f51 |
children | 99210400e8b9 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* System independent thread management routines for SDL */ | |
25 | |
26 #include "SDL_mutex.h" | |
27 #include "SDL_thread.h" | |
28 #include "SDL_thread_c.h" | |
29 #include "SDL_systhread.h" | |
30 | |
31 #define ARRAY_CHUNKSIZE 32 | |
32 /* The array of threads currently active in the application | |
33 (except the main thread) | |
34 The manipulation of an array here is safer than using a linked list. | |
35 */ | |
36 static int SDL_maxthreads = 0; | |
37 static int SDL_numthreads = 0; | |
38 static SDL_Thread **SDL_Threads = NULL; | |
39 static SDL_mutex *thread_lock = NULL; | |
40 | |
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41 int |
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42 SDL_ThreadsInit(void) |
0 | 43 { |
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44 int retval; |
0 | 45 |
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46 retval = 0; |
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47 thread_lock = SDL_CreateMutex(); |
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48 if (thread_lock == NULL) { |
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49 retval = -1; |
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50 } |
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51 return (retval); |
0 | 52 } |
53 | |
54 /* This should never be called... | |
55 If this is called by SDL_Quit(), we don't know whether or not we should | |
56 clean up threads here. If any threads are still running after this call, | |
57 they will no longer have access to any per-thread data. | |
58 */ | |
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59 void |
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60 SDL_ThreadsQuit(void) |
0 | 61 { |
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62 SDL_mutex *mutex; |
0 | 63 |
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64 mutex = thread_lock; |
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65 thread_lock = NULL; |
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66 if (mutex != NULL) { |
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67 SDL_DestroyMutex(mutex); |
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68 } |
0 | 69 } |
70 | |
71 /* Routines for manipulating the thread list */ | |
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72 static void |
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73 SDL_AddThread(SDL_Thread * thread) |
0 | 74 { |
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75 /* WARNING: |
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76 If the very first threads are created simultaneously, then |
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77 there could be a race condition causing memory corruption. |
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78 In practice, this isn't a problem because by definition there |
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79 is only one thread running the first time this is called. |
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80 */ |
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81 if (!thread_lock) { |
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82 if (SDL_ThreadsInit() < 0) { |
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83 return; |
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84 } |
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85 } |
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86 SDL_mutexP(thread_lock); |
0 | 87 |
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88 /* Expand the list of threads, if necessary */ |
0 | 89 #ifdef DEBUG_THREADS |
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90 printf("Adding thread (%d already - %d max)\n", |
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91 SDL_numthreads, SDL_maxthreads); |
0 | 92 #endif |
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93 if (SDL_numthreads == SDL_maxthreads) { |
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94 SDL_Thread **threads; |
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95 threads = (SDL_Thread **) SDL_realloc(SDL_Threads, |
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96 (SDL_maxthreads + |
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97 ARRAY_CHUNKSIZE) * |
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98 (sizeof *threads)); |
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99 if (threads == NULL) { |
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100 SDL_OutOfMemory(); |
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101 goto done; |
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102 } |
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103 SDL_maxthreads += ARRAY_CHUNKSIZE; |
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104 SDL_Threads = threads; |
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105 } |
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106 SDL_Threads[SDL_numthreads++] = thread; |
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107 done: |
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108 SDL_mutexV(thread_lock); |
0 | 109 } |
110 | |
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111 static void |
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112 SDL_DelThread(SDL_Thread * thread) |
0 | 113 { |
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114 int i; |
0 | 115 |
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116 if (!thread_lock) { |
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117 return; |
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118 } |
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119 SDL_mutexP(thread_lock); |
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120 for (i = 0; i < SDL_numthreads; ++i) { |
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121 if (thread == SDL_Threads[i]) { |
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122 break; |
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123 } |
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124 } |
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125 if (i < SDL_numthreads) { |
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126 if (--SDL_numthreads > 0) { |
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127 while (i < SDL_numthreads) { |
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128 SDL_Threads[i] = SDL_Threads[i + 1]; |
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129 ++i; |
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130 } |
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131 } else { |
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132 SDL_maxthreads = 0; |
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133 SDL_free(SDL_Threads); |
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134 SDL_Threads = NULL; |
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135 } |
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137 printf("Deleting thread (%d left - %d max)\n", |
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138 SDL_numthreads, SDL_maxthreads); |
0 | 139 #endif |
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140 } |
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141 SDL_mutexV(thread_lock); |
1499 | 142 |
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143 if (SDL_Threads == NULL) { |
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144 SDL_ThreadsQuit(); |
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145 } |
0 | 146 } |
147 | |
148 /* The default (non-thread-safe) global error variable */ | |
149 static SDL_error SDL_global_error; | |
150 | |
151 /* Routine to get the thread-specific error variable */ | |
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152 SDL_error * |
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153 SDL_GetErrBuf(void) |
0 | 154 { |
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155 SDL_error *errbuf; |
0 | 156 |
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157 errbuf = &SDL_global_error; |
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158 if (SDL_Threads) { |
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159 int i; |
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160 Uint32 this_thread; |
0 | 161 |
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162 this_thread = SDL_ThreadID(); |
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163 SDL_mutexP(thread_lock); |
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164 for (i = 0; i < SDL_numthreads; ++i) { |
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165 if (this_thread == SDL_Threads[i]->threadid) { |
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166 errbuf = &SDL_Threads[i]->errbuf; |
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167 break; |
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168 } |
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169 } |
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170 SDL_mutexV(thread_lock); |
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171 } |
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172 return (errbuf); |
0 | 173 } |
174 | |
175 | |
176 /* Arguments and callback to setup and run the user thread function */ | |
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177 typedef struct |
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178 { |
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179 int (SDLCALL * func) (void *); |
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180 void *data; |
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181 SDL_Thread *info; |
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182 SDL_sem *wait; |
0 | 183 } thread_args; |
184 | |
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185 void |
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186 SDL_RunThread(void *data) |
0 | 187 { |
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188 thread_args *args; |
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189 int (SDLCALL * userfunc) (void *); |
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190 void *userdata; |
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191 int *statusloc; |
0 | 192 |
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193 /* Perform any system-dependent setup |
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194 - this function cannot fail, and cannot use SDL_SetError() |
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195 */ |
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196 SDL_SYS_SetupThread(); |
0 | 197 |
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198 /* Get the thread id */ |
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199 args = (thread_args *) data; |
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200 args->info->threadid = SDL_ThreadID(); |
0 | 201 |
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202 /* Figure out what function to run */ |
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203 userfunc = args->func; |
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204 userdata = args->data; |
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205 statusloc = &args->info->status; |
0 | 206 |
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207 /* Wake up the parent thread */ |
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208 SDL_SemPost(args->wait); |
0 | 209 |
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210 /* Run the function */ |
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211 *statusloc = userfunc(userdata); |
0 | 212 } |
213 | |
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214 #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD |
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215 #undef SDL_CreateThread |
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216 DECLSPEC SDL_Thread *SDLCALL |
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217 SDL_CreateThread(int (SDLCALL * fn) (void *), void *data, |
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218 pfnSDL_CurrentBeginThread pfnBeginThread, |
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219 pfnSDL_CurrentEndThread pfnEndThread) |
1190 | 220 #else |
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221 DECLSPEC SDL_Thread *SDLCALL |
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222 SDL_CreateThread(int (SDLCALL * fn) (void *), void *data) |
1190 | 223 #endif |
0 | 224 { |
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225 SDL_Thread *thread; |
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226 thread_args *args; |
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227 int ret; |
0 | 228 |
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229 /* Allocate memory for the thread info structure */ |
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230 thread = (SDL_Thread *) SDL_malloc(sizeof(*thread)); |
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231 if (thread == NULL) { |
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232 SDL_OutOfMemory(); |
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233 return (NULL); |
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234 } |
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235 SDL_memset(thread, 0, (sizeof *thread)); |
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236 thread->status = -1; |
0 | 237 |
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238 /* Set up the arguments for the thread */ |
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239 args = (thread_args *) SDL_malloc(sizeof(*args)); |
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240 if (args == NULL) { |
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241 SDL_OutOfMemory(); |
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242 SDL_free(thread); |
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243 return (NULL); |
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244 } |
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245 args->func = fn; |
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246 args->data = data; |
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247 args->info = thread; |
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248 args->wait = SDL_CreateSemaphore(0); |
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249 if (args->wait == NULL) { |
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250 SDL_free(thread); |
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251 SDL_free(args); |
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252 return (NULL); |
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253 } |
0 | 254 |
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255 /* Add the thread to the list of available threads */ |
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256 SDL_AddThread(thread); |
0 | 257 |
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258 /* Create the thread and go! */ |
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259 #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD |
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260 ret = SDL_SYS_CreateThread(thread, args, pfnBeginThread, pfnEndThread); |
1190 | 261 #else |
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262 ret = SDL_SYS_CreateThread(thread, args); |
1190 | 263 #endif |
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264 if (ret >= 0) { |
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265 /* Wait for the thread function to use arguments */ |
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266 SDL_SemWait(args->wait); |
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267 } else { |
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268 /* Oops, failed. Gotta free everything */ |
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269 SDL_DelThread(thread); |
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270 SDL_free(thread); |
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271 thread = NULL; |
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272 } |
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273 SDL_DestroySemaphore(args->wait); |
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274 SDL_free(args); |
0 | 275 |
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276 /* Everything is running now */ |
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277 return (thread); |
0 | 278 } |
279 | |
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280 void |
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281 SDL_WaitThread(SDL_Thread * thread, int *status) |
0 | 282 { |
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283 if (thread) { |
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284 SDL_SYS_WaitThread(thread); |
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285 if (status) { |
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286 *status = thread->status; |
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287 } |
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288 SDL_DelThread(thread); |
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289 SDL_free(thread); |
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290 } |
0 | 291 } |
292 | |
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293 Uint32 |
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294 SDL_GetThreadID(SDL_Thread * thread) |
0 | 295 { |
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296 Uint32 id; |
0 | 297 |
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298 if (thread) { |
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299 id = thread->threadid; |
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300 } else { |
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301 id = SDL_ThreadID(); |
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302 } |
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303 return (id); |
0 | 304 } |
305 | |
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306 void |
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307 SDL_KillThread(SDL_Thread * thread) |
0 | 308 { |
2779 | 309 /* This is a no-op in SDL 1.3 and later. */ |
0 | 310 } |
311 | |
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312 /* vi: set ts=4 sw=4 expandtab: */ |