Mercurial > sdl-ios-xcode
annotate src/libm/k_cos.c @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | a98604b691c8 |
children | dc1eb82ffdaa |
rev | line source |
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1 /* @(#)k_cos.c 5.1 93/09/24 */ |
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2 /* |
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3 * ==================================================== |
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4 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. |
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5 * |
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6 * Developed at SunPro, a Sun Microsystems, Inc. business. |
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7 * Permission to use, copy, modify, and distribute this |
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8 * software is freely granted, provided that this notice |
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9 * is preserved. |
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10 * ==================================================== |
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11 */ |
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12 |
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13 #if defined(LIBM_SCCS) && !defined(lint) |
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14 static char rcsid[] = "$NetBSD: k_cos.c,v 1.8 1995/05/10 20:46:22 jtc Exp $"; |
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15 #endif |
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16 |
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17 /* |
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18 * __kernel_cos( x, y ) |
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19 * kernel cos function on [-pi/4, pi/4], pi/4 ~ 0.785398164 |
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20 * Input x is assumed to be bounded by ~pi/4 in magnitude. |
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21 * Input y is the tail of x. |
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22 * |
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23 * Algorithm |
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24 * 1. Since cos(-x) = cos(x), we need only to consider positive x. |
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25 * 2. if x < 2^-27 (hx<0x3e400000 0), return 1 with inexact if x!=0. |
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26 * 3. cos(x) is approximated by a polynomial of degree 14 on |
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27 * [0,pi/4] |
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28 * 4 14 |
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29 * cos(x) ~ 1 - x*x/2 + C1*x + ... + C6*x |
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30 * where the remez error is |
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31 * |
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32 * | 2 4 6 8 10 12 14 | -58 |
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33 * |cos(x)-(1-.5*x +C1*x +C2*x +C3*x +C4*x +C5*x +C6*x )| <= 2 |
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34 * | | |
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35 * |
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36 * 4 6 8 10 12 14 |
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37 * 4. let r = C1*x +C2*x +C3*x +C4*x +C5*x +C6*x , then |
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38 * cos(x) = 1 - x*x/2 + r |
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39 * since cos(x+y) ~ cos(x) - sin(x)*y |
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40 * ~ cos(x) - x*y, |
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41 * a correction term is necessary in cos(x) and hence |
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42 * cos(x+y) = 1 - (x*x/2 - (r - x*y)) |
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43 * For better accuracy when x > 0.3, let qx = |x|/4 with |
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44 * the last 32 bits mask off, and if x > 0.78125, let qx = 0.28125. |
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45 * Then |
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46 * cos(x+y) = (1-qx) - ((x*x/2-qx) - (r-x*y)). |
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47 * Note that 1-qx and (x*x/2-qx) is EXACT here, and the |
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48 * magnitude of the latter is at least a quarter of x*x/2, |
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49 * thus, reducing the rounding error in the subtraction. |
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50 */ |
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51 |
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52 #include "math.h" |
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53 #include "math_private.h" |
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54 |
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55 #ifdef __STDC__ |
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56 static const double |
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57 #else |
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58 static double |
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59 #endif |
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60 one = 1.00000000000000000000e+00, /* 0x3FF00000, 0x00000000 */ |
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61 C1 = 4.16666666666666019037e-02, /* 0x3FA55555, 0x5555554C */ |
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62 C2 = -1.38888888888741095749e-03, /* 0xBF56C16C, 0x16C15177 */ |
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63 C3 = 2.48015872894767294178e-05, /* 0x3EFA01A0, 0x19CB1590 */ |
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64 C4 = -2.75573143513906633035e-07, /* 0xBE927E4F, 0x809C52AD */ |
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65 C5 = 2.08757232129817482790e-09, /* 0x3E21EE9E, 0xBDB4B1C4 */ |
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66 C6 = -1.13596475577881948265e-11; /* 0xBDA8FAE9, 0xBE8838D4 */ |
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67 |
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68 #ifdef __STDC__ |
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69 double attribute_hidden |
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70 __kernel_cos(double x, double y) |
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71 #else |
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72 double attribute_hidden |
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73 __kernel_cos(x, y) |
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74 double x, y; |
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75 #endif |
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76 { |
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77 double a, hz, z, r, qx; |
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78 int32_t ix; |
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79 GET_HIGH_WORD(ix, x); |
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80 ix &= 0x7fffffff; /* ix = |x|'s high word */ |
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81 if (ix < 0x3e400000) { /* if x < 2**27 */ |
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82 if (((int) x) == 0) |
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83 return one; /* generate inexact */ |
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84 } |
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85 z = x * x; |
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86 r = z * (C1 + z * (C2 + z * (C3 + z * (C4 + z * (C5 + z * C6))))); |
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87 if (ix < 0x3FD33333) /* if |x| < 0.3 */ |
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88 return one - (0.5 * z - (z * r - x * y)); |
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89 else { |
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90 if (ix > 0x3fe90000) { /* x > 0.78125 */ |
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91 qx = 0.28125; |
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92 } else { |
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93 INSERT_WORDS(qx, ix - 0x00200000, 0); /* x/4 */ |
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94 } |
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95 hz = 0.5 * z - qx; |
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96 a = one - qx; |
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97 return a - (hz - (z * r - x * y)); |
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98 } |
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99 } |