annotate src/events/SDL_sysevents.h @ 2847:7d020441fa81

Don't hardcode RECT for fragment program texture targets. Now we can generate what a given system needs when compiling the shader.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 07 Dec 2008 07:06:34 +0000
parents 542c78b6fb12
children 99210400e8b9
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is SDL_free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include "../video/SDL_sysvideo.h"
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26 /* Useful functions and variables from SDL_sysevents.c */
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27
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28 #ifdef __BEOS__ /* The Be event loop runs in a separate thread */
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29 #define MUST_THREAD_EVENTS
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30 #endif
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31
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32 #ifdef __WIN32__ /* Win32 doesn't allow a separate event thread */
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33 #define CANT_THREAD_EVENTS
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34 #endif
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35
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36 #ifdef IPOD /* iPod doesn't support threading at all */
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37 #define CANT_THREAD_EVENTS
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38 #endif
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39
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40 #ifdef __OS2__ /* The OS/2 event loop runs in a separate thread */
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41 #define MUST_THREAD_EVENTS
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42 #endif
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43
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44 /* vi: set ts=4 sw=4 expandtab: */