Mercurial > sdl-ios-xcode
annotate src/events/SDL_quit.c @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* General quit handling code for SDL */ | |
25 | |
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26 #ifdef HAVE_SIGNAL_H |
0 | 27 #include <signal.h> |
28 #endif | |
29 | |
30 #include "SDL_events.h" | |
31 #include "SDL_events_c.h" | |
32 | |
33 | |
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34 #ifdef HAVE_SIGNAL_H |
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35 static void |
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36 SDL_HandleSIG(int sig) |
0 | 37 { |
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38 /* Reset the signal handler */ |
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39 signal(sig, SDL_HandleSIG); |
0 | 40 |
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41 /* Signal a quit interrupt */ |
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42 SDL_SendQuit(); |
0 | 43 } |
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44 #endif /* HAVE_SIGNAL_H */ |
0 | 45 |
46 /* Public functions */ | |
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47 int |
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48 SDL_QuitInit(void) |
0 | 49 { |
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50 #ifdef HAVE_SIGNAL_H |
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51 void (*ohandler) (int); |
0 | 52 |
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53 /* Both SIGINT and SIGTERM are translated into quit interrupts */ |
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54 ohandler = signal(SIGINT, SDL_HandleSIG); |
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55 if (ohandler != SIG_DFL) |
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56 signal(SIGINT, ohandler); |
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57 ohandler = signal(SIGTERM, SDL_HandleSIG); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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58 if (ohandler != SIG_DFL) |
c121d94672cb
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59 signal(SIGTERM, ohandler); |
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60 #endif /* HAVE_SIGNAL_H */ |
0 | 61 |
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62 /* That's it! */ |
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63 return (0); |
0 | 64 } |
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65 |
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66 void |
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67 SDL_QuitQuit(void) |
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68 { |
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69 #ifdef HAVE_SIGNAL_H |
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parents:
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70 void (*ohandler) (int); |
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71 |
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parents:
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72 ohandler = signal(SIGINT, SIG_DFL); |
c121d94672cb
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Sam Lantinga <slouken@libsdl.org>
parents:
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73 if (ohandler != SDL_HandleSIG) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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74 signal(SIGINT, ohandler); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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75 ohandler = signal(SIGTERM, SIG_DFL); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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76 if (ohandler != SDL_HandleSIG) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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77 signal(SIGTERM, ohandler); |
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78 #endif /* HAVE_SIGNAL_H */ |
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79 } |
0 | 80 |
81 /* This function returns 1 if it's okay to close the application window */ | |
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82 int |
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83 SDL_SendQuit(void) |
0 | 84 { |
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85 int posted; |
0 | 86 |
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87 posted = 0; |
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88 if (SDL_ProcessEvents[SDL_QUIT] == SDL_ENABLE) { |
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89 SDL_Event event; |
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90 event.type = SDL_QUIT; |
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91 posted = (SDL_PushEvent(&event) > 0); |
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92 } |
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93 return (posted); |
0 | 94 } |
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95 |
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96 /* vi: set ts=4 sw=4 expandtab: */ |