annotate src/events/SDL_keyboard_c.h @ 2847:7d020441fa81

Don't hardcode RECT for fragment program texture targets. Now we can generate what a given system needs when compiling the shader.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 07 Dec 2008 07:06:34 +0000
parents 47f8a579cd9b
children 99210400e8b9
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_keyboard_c_h
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25 #define _SDL_keyboard_c_h
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26
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27 #include "SDL_keysym.h"
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28 #include "SDL_events.h"
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29
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30 typedef struct SDL_Keyboard SDL_Keyboard;
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31
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32 struct SDL_Keyboard
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33 {
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34 /* Free the keyboard when it's time */
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35 void (*FreeKeyboard) (SDL_Keyboard * keyboard);
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36
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37 /* Data common to all keyboards */
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38 SDL_WindowID focus;
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39 Uint16 modstate;
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40 Uint8 keystate[SDL_NUM_SCANCODES];
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41 SDLKey keymap[SDL_NUM_SCANCODES];
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42
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43 void *driverdata;
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44 };
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45
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46 /* Initialize the keyboard subsystem */
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47 extern int SDL_KeyboardInit(void);
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48
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49 /* Get the keyboard at an index */
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50 extern SDL_Keyboard *SDL_GetKeyboard(int index);
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51
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52 /* Add a keyboard, possibly reattaching at a particular index (or -1),
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53 returning the index of the keyboard, or -1 if there was an error.
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54 */
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55 extern int SDL_AddKeyboard(const SDL_Keyboard * keyboard, int index);
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56
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57 /* Remove a keyboard at an index, clearing the slot for later */
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58 extern void SDL_DelKeyboard(int index);
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59
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60 /* Clear the state of a keyboard at an index */
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61 extern void SDL_ResetKeyboard(int index);
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62
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63 /* Get the default keymap */
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64 extern void SDL_GetDefaultKeymap(SDLKey * keymap);
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65
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66 /* Set the mapping of scancode to key codes for this keyboard */
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67 extern void SDL_SetKeymap(int index, int start, SDLKey * keys, int length);
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68
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69 /* Set a platform-dependent key name, overriding the default platform-agnostic
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70 name. Encoded as UTF-8. The string is not copied, thus the pointer given to
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71 this function must stay valid forever (or at least until the call to
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72 VideoQuit()). */
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73 extern void SDL_SetScancodeName(SDL_scancode scancode, const char *name);
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74
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75 /* Set the keyboard focus window */
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76 extern void SDL_SetKeyboardFocus(int index, SDL_WindowID windowID);
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77
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78 /* Send a keyboard event for a keyboard at an index */
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79 extern int SDL_SendKeyboardKey(int index, Uint8 state, SDL_scancode scancode);
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80
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81 /* Send keyboard text input for a keyboard at an index */
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82 extern int SDL_SendKeyboardText(int index, const char *text);
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83
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84 /* Shutdown the keyboard subsystem */
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85 extern void SDL_KeyboardQuit(void);
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86
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87 #endif /* _SDL_keyboard_c_h */
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88
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89 /* vi: set ts=4 sw=4 expandtab: */