Mercurial > sdl-ios-xcode
annotate src/events/SDL_keyboard_c.h @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | 47f8a579cd9b |
children | 99210400e8b9 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_keyboard_c_h |
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25 #define _SDL_keyboard_c_h |
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26 |
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27 #include "SDL_keysym.h" |
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28 #include "SDL_events.h" |
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29 |
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30 typedef struct SDL_Keyboard SDL_Keyboard; |
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31 |
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32 struct SDL_Keyboard |
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33 { |
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34 /* Free the keyboard when it's time */ |
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35 void (*FreeKeyboard) (SDL_Keyboard * keyboard); |
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36 |
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37 /* Data common to all keyboards */ |
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38 SDL_WindowID focus; |
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39 Uint16 modstate; |
2307 | 40 Uint8 keystate[SDL_NUM_SCANCODES]; |
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41 SDLKey keymap[SDL_NUM_SCANCODES]; |
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42 |
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43 void *driverdata; |
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44 }; |
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45 |
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46 /* Initialize the keyboard subsystem */ |
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47 extern int SDL_KeyboardInit(void); |
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48 |
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49 /* Get the keyboard at an index */ |
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50 extern SDL_Keyboard *SDL_GetKeyboard(int index); |
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51 |
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52 /* Add a keyboard, possibly reattaching at a particular index (or -1), |
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53 returning the index of the keyboard, or -1 if there was an error. |
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54 */ |
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55 extern int SDL_AddKeyboard(const SDL_Keyboard * keyboard, int index); |
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56 |
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57 /* Remove a keyboard at an index, clearing the slot for later */ |
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58 extern void SDL_DelKeyboard(int index); |
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59 |
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60 /* Clear the state of a keyboard at an index */ |
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61 extern void SDL_ResetKeyboard(int index); |
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62 |
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63 /* Get the default keymap */ |
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64 extern void SDL_GetDefaultKeymap(SDLKey * keymap); |
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65 |
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66 /* Set the mapping of scancode to key codes for this keyboard */ |
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67 extern void SDL_SetKeymap(int index, int start, SDLKey * keys, int length); |
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68 |
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69 /* Set a platform-dependent key name, overriding the default platform-agnostic |
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70 name. Encoded as UTF-8. The string is not copied, thus the pointer given to |
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71 this function must stay valid forever (or at least until the call to |
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72 VideoQuit()). */ |
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73 extern void SDL_SetScancodeName(SDL_scancode scancode, const char *name); |
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74 |
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75 /* Set the keyboard focus window */ |
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76 extern void SDL_SetKeyboardFocus(int index, SDL_WindowID windowID); |
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77 |
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78 /* Send a keyboard event for a keyboard at an index */ |
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79 extern int SDL_SendKeyboardKey(int index, Uint8 state, SDL_scancode scancode); |
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80 |
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81 /* Send keyboard text input for a keyboard at an index */ |
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82 extern int SDL_SendKeyboardText(int index, const char *text); |
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83 |
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84 /* Shutdown the keyboard subsystem */ |
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85 extern void SDL_KeyboardQuit(void); |
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86 |
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87 #endif /* _SDL_keyboard_c_h */ |
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88 |
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89 /* vi: set ts=4 sw=4 expandtab: */ |