annotate docs/html/sdluserevent.html @ 2847:7d020441fa81

Don't hardcode RECT for fragment program texture targets. Now we can generate what a given system needs when compiling the shader.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 07 Dec 2008 07:06:34 +0000
parents 355632dca928
children
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_UserEvent</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="SDL Event Structures."
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14 HREF="eventstructures.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_SysWMEvent"
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17 HREF="sdlsyswmevent.html"><LINK
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19 TITLE="SDL_QuitEvent"
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20 HREF="sdlquitevent.html"></HEAD
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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33 BORDER="0"
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34 CELLPADDING="0"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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42 ><TR
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46 VALIGN="bottom"
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47 ><A
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48 HREF="sdlsyswmevent.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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53 WIDTH="80%"
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57 ><TD
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdlquitevent.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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66 ></TR
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67 ></TABLE
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70 WIDTH="100%"></DIV
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71 ><H1
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72 ><A
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73 NAME="SDLUSEREVENT"
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74 ></A
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75 >SDL_UserEvent</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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79 NAME="AEN4565"
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80 ></A
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81 ><H2
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82 >Name</H2
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83 >SDL_UserEvent&nbsp;--&nbsp;A user-defined event type</DIV
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84 ><DIV
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85 CLASS="REFSECT1"
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86 ><A
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87 NAME="AEN4568"
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88 ></A
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89 ><H2
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90 >Structure Definition</H2
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91 ><PRE
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92 CLASS="PROGRAMLISTING"
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93 >typedef struct{
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94 Uint8 type;
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95 int code;
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96 void *data1;
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97 void *data2;
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98 } SDL_UserEvent;</PRE
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99 ></DIV
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100 ><DIV
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101 CLASS="REFSECT1"
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102 ><A
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103 NAME="AEN4571"
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104 ></A
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105 ><H2
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106 >Structure Data</H2
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107 ><DIV
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108 CLASS="INFORMALTABLE"
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109 ><A
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111 ></A
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112 ><P
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113 ></P
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114 ><TABLE
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115 BORDER="0"
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116 CLASS="CALSTABLE"
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117 ><TBODY
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118 ><TR
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119 ><TD
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122 ><TT
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123 CLASS="STRUCTFIELD"
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124 ><I
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125 >type</I
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126 ></TT
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127 ></TD
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128 ><TD
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131 ><TT
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132 CLASS="LITERAL"
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133 >SDL_USEREVENT</TT
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134 > through to <TT
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135 CLASS="LITERAL"
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136 >SDL_NUMEVENTS-1</TT
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137 ></TD
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138 ></TR
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139 ><TR
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140 ><TD
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141 ALIGN="LEFT"
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142 VALIGN="TOP"
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143 ><TT
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144 CLASS="STRUCTFIELD"
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145 ><I
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146 >code</I
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147 ></TT
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148 ></TD
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149 ><TD
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150 ALIGN="LEFT"
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151 VALIGN="TOP"
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152 >User defined event code</TD
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153 ></TR
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154 ><TR
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155 ><TD
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156 ALIGN="LEFT"
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157 VALIGN="TOP"
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158 ><TT
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159 CLASS="STRUCTFIELD"
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160 ><I
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161 >data1</I
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162 ></TT
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163 ></TD
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164 ><TD
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165 ALIGN="LEFT"
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166 VALIGN="TOP"
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167 >User defined data pointer</TD
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168 ></TR
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169 ><TR
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170 ><TD
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171 ALIGN="LEFT"
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172 VALIGN="TOP"
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173 ><TT
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174 CLASS="STRUCTFIELD"
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175 ><I
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176 >data2</I
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177 ></TT
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178 ></TD
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179 ><TD
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180 ALIGN="LEFT"
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181 VALIGN="TOP"
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182 >User defined data pointer</TD
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183 ></TR
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184 ></TBODY
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185 ></TABLE
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186 ><P
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187 ></P
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188 ></DIV
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189 ></DIV
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190 ><DIV
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191 CLASS="REFSECT1"
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192 ><A
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193 NAME="AEN4594"
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194 ></A
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195 ><H2
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196 >Description</H2
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197 ><P
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198 ><SPAN
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199 CLASS="STRUCTNAME"
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200 >SDL_UserEvent</SPAN
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201 > is in the <TT
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202 CLASS="STRUCTFIELD"
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203 ><I
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204 >user</I
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205 ></TT
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206 > member of the structure <A
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207 HREF="sdlevent.html"
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208 ><SPAN
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209 CLASS="STRUCTNAME"
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210 >SDL_Event</SPAN
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211 ></A
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212 >. This event is unique, it is never created by SDL but only by the user. The event can be pushed onto the event queue using <A
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213 HREF="sdlpushevent.html"
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214 ><TT
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215 CLASS="FUNCTION"
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216 >SDL_PushEvent</TT
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217 ></A
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218 >. The contents of the structure members or completely up to the programmer, the only requirement is that <TT
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219 CLASS="STRUCTFIELD"
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220 ><I
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221 >type</I
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222 ></TT
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223 > is a value from <TT
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224 CLASS="LITERAL"
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225 >SDL_USEREVENT</TT
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226 > to <TT
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227 CLASS="LITERAL"
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228 >SDL_NUMEVENTS-1</TT
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229 > (inclusive).</P
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230 ></DIV
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231 ><DIV
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232 CLASS="REFSECT1"
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233 ><A
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234 NAME="AEN4606"
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235 ></A
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236 ><H2
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237 >Examples</H2
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238 ><P
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239 ><PRE
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240 CLASS="PROGRAMLISTING"
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241 >SDL_Event event;
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242
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243 event.type = SDL_USEREVENT;
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244 event.user.code = my_event_code;
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245 event.user.data1 = significant_data;
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246 event.user.data2 = 0;
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247 SDL_PushEvent(&#38;event);</PRE
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248 ></P
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249 ></DIV
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250 ><DIV
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251 CLASS="REFSECT1"
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252 ><A
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253 NAME="AEN4610"
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254 ></A
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255 ><H2
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256 >See Also</H2
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257 ><P
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258 ><A
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259 HREF="sdlevent.html"
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260 ><SPAN
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261 CLASS="STRUCTNAME"
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262 >SDL_Event</SPAN
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263 ></A
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264 >,
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265 <A
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266 HREF="sdlpushevent.html"
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267 ><TT
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268 CLASS="FUNCTION"
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269 >SDL_PushEvent</TT
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270 ></A
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271 ></P
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272 ></DIV
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273 ><DIV
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274 CLASS="NAVFOOTER"
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275 ><HR
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276 ALIGN="LEFT"
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277 WIDTH="100%"><TABLE
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278 SUMMARY="Footer navigation table"
0
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279 WIDTH="100%"
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280 BORDER="0"
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281 CELLPADDING="0"
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282 CELLSPACING="0"
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283 ><TR
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284 ><TD
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285 WIDTH="33%"
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286 ALIGN="left"
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287 VALIGN="top"
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288 ><A
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289 HREF="sdlsyswmevent.html"
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290 ACCESSKEY="P"
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291 >Prev</A
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292 ></TD
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293 ><TD
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294 WIDTH="34%"
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295 ALIGN="center"
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296 VALIGN="top"
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297 ><A
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298 HREF="index.html"
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299 ACCESSKEY="H"
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300 >Home</A
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301 ></TD
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302 ><TD
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303 WIDTH="33%"
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304 ALIGN="right"
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305 VALIGN="top"
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306 ><A
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307 HREF="sdlquitevent.html"
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308 ACCESSKEY="N"
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309 >Next</A
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310 ></TD
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311 ></TR
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312 ><TR
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313 ><TD
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314 WIDTH="33%"
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315 ALIGN="left"
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316 VALIGN="top"
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317 >SDL_SysWMEvent</TD
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318 ><TD
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319 WIDTH="34%"
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320 ALIGN="center"
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321 VALIGN="top"
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322 ><A
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323 HREF="eventstructures.html"
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324 ACCESSKEY="U"
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325 >Up</A
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326 ></TD
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327 ><TD
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328 WIDTH="33%"
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329 ALIGN="right"
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330 VALIGN="top"
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331 >SDL_QuitEvent</TD
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332 ></TR
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333 ></TABLE
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334 ></DIV
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335 ></BODY
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336 ></HTML
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337 >