annotate docs/html/sdlsurface.html @ 2847:7d020441fa81

Don't hardcode RECT for fragment program texture targets. Now we can generate what a given system needs when compiling the shader.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 07 Dec 2008 07:06:34 +0000
parents 355632dca928
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_Surface</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Video"
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14 HREF="video.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_PixelFormat"
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17 HREF="sdlpixelformat.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_VideoInfo"
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20 HREF="sdlvideoinfo.html"></HEAD
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21 ><BODY
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24 TEXT="#000000"
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25 LINK="#0000ee"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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32 WIDTH="100%"
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33 BORDER="0"
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34 CELLPADDING="0"
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35 CELLSPACING="0"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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42 ><TR
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43 ><TD
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44 WIDTH="10%"
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45 ALIGN="left"
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46 VALIGN="bottom"
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47 ><A
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48 HREF="sdlpixelformat.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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53 WIDTH="80%"
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54 ALIGN="center"
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55 VALIGN="bottom"
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56 ></TD
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57 ><TD
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58 WIDTH="10%"
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59 ALIGN="right"
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdlvideoinfo.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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66 ></TR
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67 ></TABLE
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68 ><HR
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69 ALIGN="LEFT"
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70 WIDTH="100%"></DIV
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71 ><H1
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72 ><A
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73 NAME="SDLSURFACE"
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74 ></A
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75 >SDL_Surface</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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79 NAME="AEN3263"
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80 ></A
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81 ><H2
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82 >Name</H2
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83 >SDL_Surface&nbsp;--&nbsp;Graphical Surface Structure</DIV
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84 ><DIV
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85 CLASS="REFSECT1"
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86 ><A
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87 NAME="AEN3266"
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88 ></A
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89 ><H2
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90 >Structure Definition</H2
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91 ><PRE
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92 CLASS="PROGRAMLISTING"
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93 >typedef struct SDL_Surface {
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94 Uint32 flags; /* Read-only */
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95 SDL_PixelFormat *format; /* Read-only */
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96 int w, h; /* Read-only */
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97 Uint16 pitch; /* Read-only */
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98 void *pixels; /* Read-write */
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99
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100 /* clipping information */
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101 SDL_Rect clip_rect; /* Read-only */
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102
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103 /* Reference count -- used when freeing surface */
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104 int refcount; /* Read-mostly */
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105
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106 /* This structure also contains private fields not shown here */
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107 } SDL_Surface;</PRE
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108 ></DIV
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109 ><DIV
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110 CLASS="REFSECT1"
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111 ><A
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112 NAME="AEN3269"
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113 ></A
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114 ><H2
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115 >Structure Data</H2
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116 ><DIV
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117 CLASS="INFORMALTABLE"
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118 ><A
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119 NAME="AEN3271"
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120 ></A
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121 ><P
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122 ></P
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123 ><TABLE
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124 BORDER="0"
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125 CLASS="CALSTABLE"
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126 ><TBODY
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127 ><TR
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128 ><TD
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129 ALIGN="LEFT"
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130 VALIGN="TOP"
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131 ><TT
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132 CLASS="STRUCTFIELD"
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133 ><I
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134 >flags</I
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135 ></TT
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136 ></TD
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137 ><TD
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138 ALIGN="LEFT"
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139 VALIGN="TOP"
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140 >Surface flags</TD
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141 ></TR
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142 ><TR
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143 ><TD
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144 ALIGN="LEFT"
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145 VALIGN="TOP"
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146 ><TT
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147 CLASS="STRUCTFIELD"
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148 ><I
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149 >format</I
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150 ></TT
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151 ></TD
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152 ><TD
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153 ALIGN="LEFT"
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154 VALIGN="TOP"
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155 >Pixel <A
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156 HREF="sdlpixelformat.html"
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157 >format</A
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158 ></TD
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159 ></TR
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160 ><TR
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161 ><TD
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162 ALIGN="LEFT"
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163 VALIGN="TOP"
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164 ><TT
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165 CLASS="STRUCTFIELD"
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166 ><I
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167 >w, h</I
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168 ></TT
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169 ></TD
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170 ><TD
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171 ALIGN="LEFT"
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172 VALIGN="TOP"
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173 >Width and height of the surface</TD
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174 ></TR
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175 ><TR
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176 ><TD
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177 ALIGN="LEFT"
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178 VALIGN="TOP"
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179 ><TT
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180 CLASS="STRUCTFIELD"
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181 ><I
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182 >pitch</I
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183 ></TT
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184 ></TD
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185 ><TD
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186 ALIGN="LEFT"
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187 VALIGN="TOP"
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188 >Length of a surface scanline in bytes</TD
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189 ></TR
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190 ><TR
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191 ><TD
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192 ALIGN="LEFT"
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193 VALIGN="TOP"
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194 ><TT
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195 CLASS="STRUCTFIELD"
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196 ><I
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197 >pixels</I
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198 ></TT
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199 ></TD
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200 ><TD
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201 ALIGN="LEFT"
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202 VALIGN="TOP"
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203 >Pointer to the actual pixel data</TD
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204 ></TR
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205 ><TR
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206 ><TD
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207 ALIGN="LEFT"
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208 VALIGN="TOP"
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209 ><TT
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210 CLASS="STRUCTFIELD"
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211 ><I
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212 >clip_rect</I
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213 ></TT
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214 ></TD
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215 ><TD
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216 ALIGN="LEFT"
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217 VALIGN="TOP"
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218 >surface clip <A
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219 HREF="sdlrect.html"
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220 >rectangle</A
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221 ></TD
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222 ></TR
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223 ></TBODY
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224 ></TABLE
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225 ><P
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226 ></P
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227 ></DIV
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228 ></DIV
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229 ><DIV
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230 CLASS="REFSECT1"
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231 ><A
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232 NAME="AEN3300"
0
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233 ></A
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234 ><H2
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235 >Description</H2
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236 ><P
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237 ><SPAN
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238 CLASS="STRUCTNAME"
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239 >SDL_Surface</SPAN
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240 >'s represent areas of "graphical"
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241 memory, memory that can be drawn to. The video framebuffer is returned
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242 as a <SPAN
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243 CLASS="STRUCTNAME"
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244 >SDL_Surface</SPAN
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245 > by
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246 <A
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247 HREF="sdlsetvideomode.html"
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248 ><TT
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249 CLASS="FUNCTION"
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250 >SDL_SetVideoMode</TT
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251 ></A
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252 >
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253 and <A
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254 HREF="sdlgetvideosurface.html"
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255 ><TT
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256 CLASS="FUNCTION"
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257 >SDL_GetVideoSurface</TT
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258 ></A
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259 >.
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260 Most of the fields should be pretty obvious.
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261 <TT
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262 CLASS="STRUCTFIELD"
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263 ><I
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264 >w</I
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265 ></TT
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266 > and <TT
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267 CLASS="STRUCTFIELD"
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268 ><I
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269 >h</I
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270 ></TT
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271 > are the
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272 width and height of the surface in pixels.
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273 <TT
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274 CLASS="STRUCTFIELD"
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275 ><I
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276 >pixels</I
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277 ></TT
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278 > is a pointer to the actual pixel data,
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279 the surface should be <A
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280 HREF="sdllocksurface.html"
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281 >locked</A
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282 >
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283 before accessing this field. The <TT
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284 CLASS="STRUCTFIELD"
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285 ><I
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286 >clip_rect</I
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287 ></TT
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288 > field
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289 is the clipping rectangle as set by
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290 <A
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291 HREF="sdlsetcliprect.html"
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292 ><TT
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293 CLASS="FUNCTION"
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294 >SDL_SetClipRect</TT
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295 ></A
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296 >.</P
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297 ><P
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298 >The following are supported in the
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299 <TT
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300 CLASS="STRUCTFIELD"
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301 ><I
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302 >flags</I
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303 ></TT
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304 > field.</P
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305 ><DIV
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306 CLASS="INFORMALTABLE"
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307 ><A
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308 NAME="AEN3318"
0
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309 ></A
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310 ><P
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311 ></P
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312 ><TABLE
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313 BORDER="1"
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314 CLASS="CALSTABLE"
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315 ><TBODY
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316 ><TR
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317 ><TD
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318 ALIGN="LEFT"
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319 VALIGN="TOP"
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320 ><TT
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321 CLASS="LITERAL"
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322 >SDL_SWSURFACE</TT
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323 ></TD
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324 ><TD
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325 ALIGN="LEFT"
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326 VALIGN="TOP"
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327 >Surface is stored in system memory</TD
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328 ></TR
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329 ><TR
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330 ><TD
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331 ALIGN="LEFT"
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332 VALIGN="TOP"
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333 ><TT
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334 CLASS="LITERAL"
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335 >SDL_HWSURFACE</TT
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336 ></TD
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337 ><TD
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338 ALIGN="LEFT"
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339 VALIGN="TOP"
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340 >Surface is stored in video memory</TD
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341 ></TR
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342 ><TR
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343 ><TD
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344 ALIGN="LEFT"
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345 VALIGN="TOP"
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346 ><TT
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347 CLASS="LITERAL"
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348 >SDL_ASYNCBLIT</TT
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349 ></TD
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350 ><TD
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351 ALIGN="LEFT"
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352 VALIGN="TOP"
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353 >Surface uses asynchronous blits if possible</TD
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354 ></TR
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355 ><TR
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356 ><TD
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357 ALIGN="LEFT"
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358 VALIGN="TOP"
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359 ><TT
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360 CLASS="LITERAL"
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361 >SDL_ANYFORMAT</TT
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parents:
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362 ></TD
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parents:
diff changeset
363 ><TD
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parents:
diff changeset
364 ALIGN="LEFT"
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365 VALIGN="TOP"
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366 >Allows any pixel-format (Display surface)</TD
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367 ></TR
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parents:
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368 ><TR
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parents:
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369 ><TD
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parents:
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370 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
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371 VALIGN="TOP"
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parents:
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372 ><TT
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parents:
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373 CLASS="LITERAL"
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374 >SDL_HWPALETTE</TT
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parents:
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375 ></TD
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parents:
diff changeset
376 ><TD
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parents:
diff changeset
377 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
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378 VALIGN="TOP"
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379 >Surface has exclusive palette</TD
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parents:
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380 ></TR
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parents:
diff changeset
381 ><TR
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parents:
diff changeset
382 ><TD
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parents:
diff changeset
383 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
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384 VALIGN="TOP"
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parents:
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385 ><TT
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parents:
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386 CLASS="LITERAL"
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parents:
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387 >SDL_DOUBLEBUF</TT
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parents:
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388 ></TD
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parents:
diff changeset
389 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
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391 VALIGN="TOP"
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parents:
diff changeset
392 >Surface is double buffered (Display surface)</TD
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parents:
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393 ></TR
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parents:
diff changeset
394 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
396 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
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397 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
398 ><TT
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parents:
diff changeset
399 CLASS="LITERAL"
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parents:
diff changeset
400 >SDL_FULLSCREEN</TT
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parents:
diff changeset
401 ></TD
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parents:
diff changeset
402 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
403 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
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404 VALIGN="TOP"
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parents:
diff changeset
405 >Surface is full screen (Display Surface)</TD
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parents:
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406 ></TR
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parents:
diff changeset
407 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
409 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
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410 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
411 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
412 CLASS="LITERAL"
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parents:
diff changeset
413 >SDL_OPENGL</TT
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parents:
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414 ></TD
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parents:
diff changeset
415 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416 ALIGN="LEFT"
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parents:
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417 VALIGN="TOP"
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parents:
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418 >Surface has an OpenGL context (Display Surface)</TD
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parents:
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419 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
420 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
421 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
422 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
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423 VALIGN="TOP"
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parents:
diff changeset
424 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425 CLASS="LITERAL"
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parents:
diff changeset
426 >SDL_OPENGLBLIT</TT
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parents:
diff changeset
427 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429 ALIGN="LEFT"
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parents:
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430 VALIGN="TOP"
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parents:
diff changeset
431 >Surface supports OpenGL blitting (Display Surface)</TD
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parents:
diff changeset
432 ></TR
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parents:
diff changeset
433 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
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436 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438 CLASS="LITERAL"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439 >SDL_RESIZABLE</TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
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443 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
444 >Surface is resizable (Display Surface)</TD
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parents:
diff changeset
445 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451 CLASS="LITERAL"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 >SDL_HWACCEL</TT
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parents:
diff changeset
453 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
454 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
455 ALIGN="LEFT"
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456 VALIGN="TOP"
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parents:
diff changeset
457 >Surface blit uses hardware acceleration</TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
458 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461 ALIGN="LEFT"
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parents:
diff changeset
462 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
463 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464 CLASS="LITERAL"
55
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
465 >SDL_SRCCOLORKEY</TT
0
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parents:
diff changeset
466 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
467 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
468 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
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469 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
470 >Surface use colorkey blitting</TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
471 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
472 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
473 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
474 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
475 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
476 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
477 CLASS="LITERAL"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
478 >SDL_RLEACCEL</TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
479 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
480 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
481 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
482 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
483 >Colorkey blitting is accelerated with RLE</TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
484 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
485 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
486 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
487 ALIGN="LEFT"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
488 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
489 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
490 CLASS="LITERAL"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
491 >SDL_SRCALPHA</TT
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
492 ></TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
493 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
494 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
495 VALIGN="TOP"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
496 >Surface blit uses alpha blending</TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
497 ></TR
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
498 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
499 ><TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
500 ALIGN="LEFT"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
501 VALIGN="TOP"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
502 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
503 CLASS="LITERAL"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
504 >SDL_PREALLOC</TT
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
505 ></TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
506 ><TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
507 ALIGN="LEFT"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
508 VALIGN="TOP"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
509 >Surface uses preallocated memory</TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
510 ></TR
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
511 ></TBODY
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
512 ></TABLE
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
513 ><P
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
514 ></P
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
515 ></DIV
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
516 ></DIV
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
517 ><DIV
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
518 CLASS="REFSECT1"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
519 ><A
803
355632dca928 Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents: 181
diff changeset
520 NAME="AEN3381"
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
521 ></A
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
522 ><H2
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
523 >See Also</H2
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
524 ><P
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
525 ><A
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
526 HREF="sdlpixelformat.html"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
527 ><SPAN
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
528 CLASS="STRUCTNAME"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
529 >SDL_PixelFormat</SPAN
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
530 ></A
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
531 ></P
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
532 ></DIV
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
533 ><DIV
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
534 CLASS="NAVFOOTER"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
535 ><HR
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
536 ALIGN="LEFT"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
537 WIDTH="100%"><TABLE
803
355632dca928 Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents: 181
diff changeset
538 SUMMARY="Footer navigation table"
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
539 WIDTH="100%"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
540 BORDER="0"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
541 CELLPADDING="0"
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542 CELLSPACING="0"
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543 ><TR
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544 ><TD
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545 WIDTH="33%"
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546 ALIGN="left"
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547 VALIGN="top"
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548 ><A
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549 HREF="sdlpixelformat.html"
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550 ACCESSKEY="P"
0
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551 >Prev</A
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552 ></TD
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553 ><TD
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554 WIDTH="34%"
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555 ALIGN="center"
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556 VALIGN="top"
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557 ><A
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558 HREF="index.html"
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559 ACCESSKEY="H"
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560 >Home</A
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561 ></TD
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562 ><TD
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563 WIDTH="33%"
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564 ALIGN="right"
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565 VALIGN="top"
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566 ><A
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567 HREF="sdlvideoinfo.html"
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568 ACCESSKEY="N"
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569 >Next</A
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570 ></TD
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571 ></TR
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572 ><TR
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573 ><TD
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574 WIDTH="33%"
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575 ALIGN="left"
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576 VALIGN="top"
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577 >SDL_PixelFormat</TD
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578 ><TD
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579 WIDTH="34%"
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580 ALIGN="center"
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581 VALIGN="top"
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582 ><A
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583 HREF="video.html"
803
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584 ACCESSKEY="U"
0
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585 >Up</A
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586 ></TD
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587 ><TD
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588 WIDTH="33%"
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589 ALIGN="right"
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590 VALIGN="top"
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591 >SDL_VideoInfo</TD
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592 ></TR
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593 ></TABLE
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594 ></DIV
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595 ></BODY
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596 ></HTML
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597 >