annotate Xcode/TemplatesForXcode/SDL Cocoa Application/SDLMain.h @ 2847:7d020441fa81

Don't hardcode RECT for fragment program texture targets. Now we can generate what a given system needs when compiling the shader.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 07 Dec 2008 07:06:34 +0000
parents 4d2d0548f5b2
children
rev   line source
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d63e9f5944ae Unpacked project archives to get individual file history in subversion
Sam Lantinga <slouken@libsdl.org>
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1 /* SDLMain.m - main entry point for our Cocoa-ized SDL app
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2 Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
d63e9f5944ae Unpacked project archives to get individual file history in subversion
Sam Lantinga <slouken@libsdl.org>
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3 Non-NIB-Code & other changes: Max Horn <max@quendi.de>
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Sam Lantinga <slouken@libsdl.org>
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4
d63e9f5944ae Unpacked project archives to get individual file history in subversion
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5 Feel free to customize this file to suit your needs
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6 */
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7
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8 #import <Cocoa/Cocoa.h>
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9
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4d2d0548f5b2 Don't run indent on the Xcode templates
Sam Lantinga <slouken@libsdl.org>
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10 @interface SDLMain : NSObject
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11 - (IBAction)prefsMenu:(id)sender;
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12 - (IBAction)newGame:(id)sender;
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Sam Lantinga <slouken@libsdl.org>
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13 - (IBAction)openGame:(id)sender;
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Sam Lantinga <slouken@libsdl.org>
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14 - (IBAction)saveGame:(id)sender;
4d2d0548f5b2 Don't run indent on the Xcode templates
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15 - (IBAction)saveGameAs:(id)sender;
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16 - (IBAction)help:(id)sender;
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17 @end