Mercurial > sdl-ios-xcode
annotate Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/SDLMain.h @ 2847:7d020441fa81
Don't hardcode RECT for fragment program texture targets.
Now we can generate what a given system needs when compiling the shader.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 07 Dec 2008 07:06:34 +0000 |
parents | 4d2d0548f5b2 |
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2207
d63e9f5944ae
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Sam Lantinga <slouken@libsdl.org>
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1 /* SDLMain.m - main entry point for our Cocoa-ized SDL app |
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Sam Lantinga <slouken@libsdl.org>
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2 Initial Version: Darrell Walisser <dwaliss1@purdue.edu> |
d63e9f5944ae
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Sam Lantinga <slouken@libsdl.org>
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3 Non-NIB-Code & other changes: Max Horn <max@quendi.de> |
d63e9f5944ae
Unpacked project archives to get individual file history in subversion
Sam Lantinga <slouken@libsdl.org>
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4 |
d63e9f5944ae
Unpacked project archives to get individual file history in subversion
Sam Lantinga <slouken@libsdl.org>
parents:
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5 Feel free to customize this file to suit your needs |
d63e9f5944ae
Unpacked project archives to get individual file history in subversion
Sam Lantinga <slouken@libsdl.org>
parents:
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6 */ |
d63e9f5944ae
Unpacked project archives to get individual file history in subversion
Sam Lantinga <slouken@libsdl.org>
parents:
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7 |
d63e9f5944ae
Unpacked project archives to get individual file history in subversion
Sam Lantinga <slouken@libsdl.org>
parents:
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8 #import <Cocoa/Cocoa.h> |
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Sam Lantinga <slouken@libsdl.org>
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9 |
2220
4d2d0548f5b2
Don't run indent on the Xcode templates
Sam Lantinga <slouken@libsdl.org>
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2213
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10 @interface SDLMain : NSObject |
4d2d0548f5b2
Don't run indent on the Xcode templates
Sam Lantinga <slouken@libsdl.org>
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11 @end |