annotate test/testgl.c @ 246:7c09c9e3b0c7

From: "Mattias Engdeg�rd" <f91-men@nada.kth.se> Subject: X11 icon byte order bug This fixes a small byte order bug when running X on a remote host with a >8bpp screen. Cheers, Mattias
author Sam Lantinga <slouken@libsdl.org>
date Tue, 27 Nov 2001 01:26:57 +0000
parents cf4944faad96
children 66f815c147ed
rev   line source
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1 #include <stdlib.h>
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2 #include <stdio.h>
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3 #include <string.h>
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4 #include <math.h>
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5
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6 #include "SDL.h"
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7
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8 #ifdef HAVE_OPENGL
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9
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10 #include "SDL_opengl.h"
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12 /* Undefine this if you want a flat cube instead of a rainbow cube */
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13 #define SHADED_CUBE
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14
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15 /* Define this to be the name of the logo image to use with -logo */
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16 #define LOGO_FILE "icon.bmp"
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17
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18 /* The SDL_OPENGLBLIT interface is deprecated.
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19 The code is still available for benchmark purposes though.
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20 */
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21 static SDL_bool USE_DEPRECATED_OPENGLBLIT = SDL_FALSE;
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22
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23 /**********************************************************************/
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24
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25 void HotKey_ToggleFullScreen(void)
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26 {
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27 SDL_Surface *screen;
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28
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29 screen = SDL_GetVideoSurface();
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30 if ( SDL_WM_ToggleFullScreen(screen) ) {
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31 printf("Toggled fullscreen mode - now %s\n",
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32 (screen->flags&SDL_FULLSCREEN) ? "fullscreen" : "windowed");
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33 } else {
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34 printf("Unable to toggle fullscreen mode\n");
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35 }
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36 }
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37
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38 void HotKey_ToggleGrab(void)
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39 {
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40 SDL_GrabMode mode;
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41
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42 printf("Ctrl-G: toggling input grab!\n");
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43 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
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44 if ( mode == SDL_GRAB_ON ) {
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45 printf("Grab was on\n");
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46 } else {
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47 printf("Grab was off\n");
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48 }
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49 mode = SDL_WM_GrabInput(!mode);
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50 if ( mode == SDL_GRAB_ON ) {
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51 printf("Grab is now on\n");
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52 } else {
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53 printf("Grab is now off\n");
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54 }
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55 }
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56
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57 void HotKey_Iconify(void)
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58 {
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59 printf("Ctrl-Z: iconifying window!\n");
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60 SDL_WM_IconifyWindow();
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61 }
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62
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63 int HandleEvent(SDL_Event *event)
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64 {
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65 int done;
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66
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67 done = 0;
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68 switch( event->type ) {
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69 case SDL_ACTIVEEVENT:
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70 /* See what happened */
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71 printf( "app %s ", event->active.gain ? "gained" : "lost" );
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72 if ( event->active.state & SDL_APPACTIVE ) {
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73 printf( "active " );
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74 } else if ( event->active.state & SDL_APPMOUSEFOCUS ) {
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75 printf( "mouse " );
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76 } else if ( event->active.state & SDL_APPINPUTFOCUS ) {
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77 printf( "input " );
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78 }
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79 printf( "focus\n" );
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80 break;
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81
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82
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83 case SDL_KEYDOWN:
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84 if ( event->key.keysym.sym == SDLK_ESCAPE ) {
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85 done = 1;
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86 }
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87 if ( (event->key.keysym.sym == SDLK_g) &&
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88 (event->key.keysym.mod & KMOD_CTRL) ) {
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89 HotKey_ToggleGrab();
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90 }
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91 if ( (event->key.keysym.sym == SDLK_z) &&
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92 (event->key.keysym.mod & KMOD_CTRL) ) {
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93 HotKey_Iconify();
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94 }
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95 if ( (event->key.keysym.sym == SDLK_RETURN) &&
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96 (event->key.keysym.mod & KMOD_ALT) ) {
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97 HotKey_ToggleFullScreen();
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98 }
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99 printf("key '%s' pressed\n",
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100 SDL_GetKeyName(event->key.keysym.sym));
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101 break;
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102 case SDL_QUIT:
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103 done = 1;
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104 break;
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105 }
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106 return(done);
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107 }
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108
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109 void SDL_GL_Enter2DMode()
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110 {
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111 SDL_Surface *screen = SDL_GetVideoSurface();
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112
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113 /* Note, there may be other things you need to change,
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114 depending on how you have your OpenGL state set up.
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115 */
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116 glPushAttrib(GL_ENABLE_BIT);
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117 glDisable(GL_DEPTH_TEST);
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118 glDisable(GL_CULL_FACE);
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119 glEnable(GL_TEXTURE_2D);
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120
243
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121 /* This allows alpha blending of 2D textures with the scene */
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122 glEnable(GL_BLEND);
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123 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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124
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125 glViewport(0, 0, screen->w, screen->h);
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126
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127 glMatrixMode(GL_PROJECTION);
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128 glPushMatrix();
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129 glLoadIdentity();
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130
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131 glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0);
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132
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133 glMatrixMode(GL_MODELVIEW);
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134 glPushMatrix();
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135 glLoadIdentity();
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136
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137 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
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138 }
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139
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140 void SDL_GL_Leave2DMode()
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141 {
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142 glMatrixMode(GL_MODELVIEW);
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143 glPopMatrix();
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144
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145 glMatrixMode(GL_PROJECTION);
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146 glPopMatrix();
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147
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148 glPopAttrib();
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149 }
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150
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151 /* Quick utility function for texture creation */
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152 static int power_of_two(int input)
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153 {
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diff changeset
154 int value = 1;
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155
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diff changeset
156 while ( value < input ) {
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diff changeset
157 value <<= 1;
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158 }
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159 return value;
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160 }
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161
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162 GLuint SDL_GL_LoadTexture(SDL_Surface *surface, GLfloat *texcoord)
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163 {
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diff changeset
164 GLuint texture;
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165 int w, h;
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166 SDL_Surface *image;
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167 SDL_Rect area;
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168 Uint32 saved_flags;
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169 Uint8 saved_alpha;
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170
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diff changeset
171 /* Use the surface width and height expanded to powers of 2 */
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172 w = power_of_two(surface->w);
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173 h = power_of_two(surface->h);
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174 texcoord[0] = 0.0f; /* Min X */
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175 texcoord[1] = 0.0f; /* Min Y */
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176 texcoord[2] = (GLfloat)surface->w / w; /* Max X */
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177 texcoord[3] = (GLfloat)surface->h / h; /* Max Y */
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178
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179 image = SDL_CreateRGBSurface(
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180 SDL_SWSURFACE,
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181 w, h,
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182 32,
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183 #if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
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184 0x000000FF,
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185 0x0000FF00,
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186 0x00FF0000,
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187 0xFF000000
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188 #else
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189 0xFF000000,
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190 0x00FF0000,
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191 0x0000FF00,
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192 0x000000FF
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193 #endif
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194 );
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195 if ( image == NULL ) {
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196 return 0;
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197 }
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198
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199 /* Save the alpha blending attributes */
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200 saved_flags = surface->flags&(SDL_SRCALPHA|SDL_RLEACCELOK);
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201 saved_alpha = surface->format->alpha;
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202 if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
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203 SDL_SetAlpha(surface, 0, 0);
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204 }
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205
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206 /* Copy the surface into the GL texture image */
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207 area.x = 0;
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208 area.y = 0;
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209 area.w = surface->w;
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210 area.h = surface->h;
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211 SDL_BlitSurface(surface, &area, image, &area);
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212
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213 /* Restore the alpha blending attributes */
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214 if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
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215 SDL_SetAlpha(surface, saved_flags, saved_alpha);
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216 }
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217
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218 /* Create an OpenGL texture for the image */
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219 glGenTextures(1, &texture);
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220 glBindTexture(GL_TEXTURE_2D, texture);
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221 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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222 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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223 glTexImage2D(GL_TEXTURE_2D,
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diff changeset
224 0,
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225 GL_RGBA,
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diff changeset
226 w, h,
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diff changeset
227 0,
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diff changeset
228 GL_RGBA,
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diff changeset
229 GL_UNSIGNED_BYTE,
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diff changeset
230 image->pixels);
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diff changeset
231 SDL_FreeSurface(image); /* No longer needed */
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diff changeset
232
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diff changeset
233 return texture;
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parents: 233
diff changeset
234 }
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diff changeset
235
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diff changeset
236 void DrawLogoTexture(void)
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diff changeset
237 {
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diff changeset
238 static GLuint texture;
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diff changeset
239 static GLfloat texMinX, texMinY;
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diff changeset
240 static GLfloat texMaxX, texMaxY;
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diff changeset
241 static int x = 0;
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diff changeset
242 static int y = 0;
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diff changeset
243 static int w, h;
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diff changeset
244 static int delta_x = 1;
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diff changeset
245 static int delta_y = 1;
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parents: 233
diff changeset
246 static Uint32 last_moved = 0;
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parents: 233
diff changeset
247
1af4be6a73cd Modified the logo texture load to accept any width/height image
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diff changeset
248 SDL_Surface *screen = SDL_GetVideoSurface();
1af4be6a73cd Modified the logo texture load to accept any width/height image
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parents: 233
diff changeset
249
1af4be6a73cd Modified the logo texture load to accept any width/height image
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parents: 233
diff changeset
250 if ( ! texture ) {
1af4be6a73cd Modified the logo texture load to accept any width/height image
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parents: 233
diff changeset
251 SDL_Surface *image;
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parents: 233
diff changeset
252 GLfloat texcoord[4];
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diff changeset
253
1af4be6a73cd Modified the logo texture load to accept any width/height image
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diff changeset
254 /* Load the image (could use SDL_image library here) */
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parents: 233
diff changeset
255 image = SDL_LoadBMP(LOGO_FILE);
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parents: 233
diff changeset
256 if ( image == NULL ) {
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diff changeset
257 return;
1af4be6a73cd Modified the logo texture load to accept any width/height image
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parents: 233
diff changeset
258 }
1af4be6a73cd Modified the logo texture load to accept any width/height image
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parents: 233
diff changeset
259 w = image->w;
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parents: 233
diff changeset
260 h = image->h;
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parents: 233
diff changeset
261
1af4be6a73cd Modified the logo texture load to accept any width/height image
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parents: 233
diff changeset
262 /* Convert the image into an OpenGL texture */
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parents: 233
diff changeset
263 texture = SDL_GL_LoadTexture(image, texcoord);
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parents: 233
diff changeset
264
1af4be6a73cd Modified the logo texture load to accept any width/height image
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parents: 233
diff changeset
265 /* Make texture coordinates easy to understand */
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parents: 233
diff changeset
266 texMinX = texcoord[0];
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parents: 233
diff changeset
267 texMinY = texcoord[1];
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parents: 233
diff changeset
268 texMaxX = texcoord[2];
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diff changeset
269 texMaxY = texcoord[3];
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parents: 233
diff changeset
270
1af4be6a73cd Modified the logo texture load to accept any width/height image
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parents: 233
diff changeset
271 /* We don't need the original image anymore */
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parents: 233
diff changeset
272 SDL_FreeSurface(image);
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parents: 233
diff changeset
273
1af4be6a73cd Modified the logo texture load to accept any width/height image
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parents: 233
diff changeset
274 /* Make sure that the texture conversion is okay */
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parents: 233
diff changeset
275 if ( ! texture ) {
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parents: 233
diff changeset
276 return;
1af4be6a73cd Modified the logo texture load to accept any width/height image
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parents: 233
diff changeset
277 }
1af4be6a73cd Modified the logo texture load to accept any width/height image
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parents: 233
diff changeset
278 }
1af4be6a73cd Modified the logo texture load to accept any width/height image
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parents: 233
diff changeset
279
1af4be6a73cd Modified the logo texture load to accept any width/height image
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parents: 233
diff changeset
280 /* Move the image around */
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parents: 233
diff changeset
281 x += delta_x;
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parents: 233
diff changeset
282 if ( x < 0 ) {
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parents: 233
diff changeset
283 x = 0;
1af4be6a73cd Modified the logo texture load to accept any width/height image
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parents: 233
diff changeset
284 delta_x = -delta_x;
1af4be6a73cd Modified the logo texture load to accept any width/height image
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parents: 233
diff changeset
285 } else
1af4be6a73cd Modified the logo texture load to accept any width/height image
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parents: 233
diff changeset
286 if ( (x+w) > screen->w ) {
1af4be6a73cd Modified the logo texture load to accept any width/height image
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parents: 233
diff changeset
287 x = screen->w-w;
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parents: 233
diff changeset
288 delta_x = -delta_x;
1af4be6a73cd Modified the logo texture load to accept any width/height image
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parents: 233
diff changeset
289 }
1af4be6a73cd Modified the logo texture load to accept any width/height image
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parents: 233
diff changeset
290 y += delta_y;
1af4be6a73cd Modified the logo texture load to accept any width/height image
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parents: 233
diff changeset
291 if ( y < 0 ) {
1af4be6a73cd Modified the logo texture load to accept any width/height image
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parents: 233
diff changeset
292 y = 0;
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293 delta_y = -delta_y;
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294 } else
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295 if ( (y+h) > screen->h ) {
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296 y = screen->h-h;
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297 delta_y = -delta_y;
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298 }
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299
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300 /* Show the image on the screen */
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301 SDL_GL_Enter2DMode();
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302 glBindTexture(GL_TEXTURE_2D, texture);
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303 glBegin(GL_TRIANGLE_STRIP);
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304 glTexCoord2f(texMinX, texMinY); glVertex2i(x, y );
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305 glTexCoord2f(texMaxX, texMinY); glVertex2i(x+w, y );
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306 glTexCoord2f(texMinX, texMaxY); glVertex2i(x, y+h);
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307 glTexCoord2f(texMaxX, texMaxY); glVertex2i(x+w, y+h);
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308 glEnd();
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309 SDL_GL_Leave2DMode();
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310 }
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311
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312 /* This code is deprecated, but available for speed comparisons */
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313 void DrawLogoBlit(void)
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314 {
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315 static SDL_Surface *image = NULL;
233
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316 static GLuint texture;
234
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317 static GLfloat texMinX, texMinY;
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318 static GLfloat texMaxX, texMaxY;
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319 static int x = 0;
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320 static int y = 0;
233
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321 static int w, h;
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322 static int delta_x = 1;
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323 static int delta_y = 1;
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324 static Uint32 last_moved = 0;
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325
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326 SDL_Rect dst;
234
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327 SDL_Surface *screen = SDL_GetVideoSurface();
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328
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329 if ( image == NULL ) {
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330 SDL_Surface *temp;
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331
234
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332 /* Load the image (could use SDL_image library here) */
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333 temp = SDL_LoadBMP(LOGO_FILE);
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334 if ( temp == NULL ) {
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335 return;
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336 }
234
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337 w = temp->w;
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338 h = temp->h;
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339
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340 /* Convert the image into the screen format */
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341 image = SDL_CreateRGBSurface(
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342 SDL_SWSURFACE,
234
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343 w, h,
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344 screen->format->BitsPerPixel,
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345 screen->format->Rmask,
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346 screen->format->Gmask,
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347 screen->format->Bmask,
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348 screen->format->Amask);
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349 if ( image ) {
0
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350 SDL_BlitSurface(temp, NULL, image, NULL);
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351 }
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352 SDL_FreeSurface(temp);
234
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353
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354 /* Make sure that the texture conversion is okay */
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355 if ( ! image ) {
0
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356 return;
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357 }
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358 }
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359
234
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360 /* Move the image around
0
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361 Note that we do not clear the old position. This is because we
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362 perform a glClear() which clears the framebuffer and then only
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363 update the new area.
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diff changeset
364 Note that you can also achieve interesting effects by modifying
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365 the screen surface alpha channel. It's set to 255 by default..
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366 */
234
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367 x += delta_x;
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368 if ( x < 0 ) {
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369 x = 0;
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370 delta_x = -delta_x;
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371 } else
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372 if ( (x+w) > screen->w ) {
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373 x = screen->w-w;
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374 delta_x = -delta_x;
0
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375 }
234
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376 y += delta_y;
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diff changeset
377 if ( y < 0 ) {
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378 y = 0;
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379 delta_y = -delta_y;
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diff changeset
380 } else
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381 if ( (y+h) > screen->h ) {
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diff changeset
382 y = screen->h-h;
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diff changeset
383 delta_y = -delta_y;
233
5b42a7f5fab3 SDL_OPENGLBLIT is deprecated, show the "right way" of doing things
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diff changeset
384 }
234
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diff changeset
385 dst.x = x;
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diff changeset
386 dst.y = y;
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diff changeset
387 dst.w = w;
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diff changeset
388 dst.h = h;
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diff changeset
389 SDL_BlitSurface(image, NULL, screen, &dst);
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diff changeset
390
1af4be6a73cd Modified the logo texture load to accept any width/height image
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diff changeset
391 /* Show the image on the screen */
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diff changeset
392 SDL_UpdateRects(screen, 1, &dst);
0
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parents:
diff changeset
393 }
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diff changeset
394
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diff changeset
395 int RunGLTest( int argc, char* argv[],
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diff changeset
396 int logo, int slowly, int bpp, float gamma )
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parents:
diff changeset
397 {
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diff changeset
398 int i;
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parents:
diff changeset
399 int rgb_size[3];
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parents:
diff changeset
400 int w = 640;
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diff changeset
401 int h = 480;
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diff changeset
402 int done = 0;
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parents:
diff changeset
403 int frames;
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parents:
diff changeset
404 Uint32 start_time, this_time;
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parents:
diff changeset
405 float color[8][3]= {{ 1.0, 1.0, 0.0},
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parents:
diff changeset
406 { 1.0, 0.0, 0.0},
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parents:
diff changeset
407 { 0.0, 0.0, 0.0},
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parents:
diff changeset
408 { 0.0, 1.0, 0.0},
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parents:
diff changeset
409 { 0.0, 1.0, 1.0},
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parents:
diff changeset
410 { 1.0, 1.0, 1.0},
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parents:
diff changeset
411 { 1.0, 0.0, 1.0},
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parents:
diff changeset
412 { 0.0, 0.0, 1.0}};
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parents:
diff changeset
413 float cube[8][3]= {{ 0.5, 0.5, -0.5},
74212992fb08 Initial revision
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parents:
diff changeset
414 { 0.5, -0.5, -0.5},
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parents:
diff changeset
415 {-0.5, -0.5, -0.5},
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parents:
diff changeset
416 {-0.5, 0.5, -0.5},
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parents:
diff changeset
417 {-0.5, 0.5, 0.5},
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parents:
diff changeset
418 { 0.5, 0.5, 0.5},
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parents:
diff changeset
419 { 0.5, -0.5, 0.5},
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parents:
diff changeset
420 {-0.5, -0.5, 0.5}};
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parents:
diff changeset
421 Uint32 video_flags;
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parents:
diff changeset
422 int value;
74212992fb08 Initial revision
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parents:
diff changeset
423
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diff changeset
424 if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) {
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parents:
diff changeset
425 fprintf(stderr,"Couldn't initialize SDL: %s\n",SDL_GetError());
74212992fb08 Initial revision
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parents:
diff changeset
426 exit( 1 );
74212992fb08 Initial revision
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parents:
diff changeset
427 }
74212992fb08 Initial revision
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parents:
diff changeset
428
74212992fb08 Initial revision
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parents:
diff changeset
429 /* See if we should detect the display depth */
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parents:
diff changeset
430 if ( bpp == 0 ) {
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parents:
diff changeset
431 if ( SDL_GetVideoInfo()->vfmt->BitsPerPixel <= 8 ) {
74212992fb08 Initial revision
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parents:
diff changeset
432 bpp = 8;
74212992fb08 Initial revision
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parents:
diff changeset
433 } else {
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parents:
diff changeset
434 bpp = 16; /* More doesn't seem to work */
74212992fb08 Initial revision
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parents:
diff changeset
435 }
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parents:
diff changeset
436 }
74212992fb08 Initial revision
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parents:
diff changeset
437
74212992fb08 Initial revision
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parents:
diff changeset
438 /* Set the flags we want to use for setting the video mode */
233
5b42a7f5fab3 SDL_OPENGLBLIT is deprecated, show the "right way" of doing things
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parents: 221
diff changeset
439 if ( logo && USE_DEPRECATED_OPENGLBLIT ) {
0
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parents:
diff changeset
440 video_flags = SDL_OPENGLBLIT;
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parents:
diff changeset
441 } else {
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parents:
diff changeset
442 video_flags = SDL_OPENGL;
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parents:
diff changeset
443 }
74212992fb08 Initial revision
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parents:
diff changeset
444 for ( i=1; argv[i]; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
445 if ( strcmp(argv[1], "-fullscreen") == 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446 video_flags |= SDL_FULLSCREEN;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 /* Initialize the display */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451 switch (bpp) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 case 8:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
453 rgb_size[0] = 2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
454 rgb_size[1] = 3;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
455 rgb_size[2] = 3;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
456 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
457 case 15:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
458 case 16:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 rgb_size[0] = 5;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460 rgb_size[1] = 5;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461 rgb_size[2] = 5;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
462 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
463 default:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464 rgb_size[0] = 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
465 rgb_size[1] = 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
466 rgb_size[2] = 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
467 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
468 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
469 SDL_GL_SetAttribute( SDL_GL_RED_SIZE, rgb_size[0] );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
470 SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, rgb_size[1] );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
471 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, rgb_size[2] );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
472 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
473 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
474 if ( SDL_SetVideoMode( w, h, bpp, video_flags ) == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
475 fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError());
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
476 SDL_Quit();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
477 exit(1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
478 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
479
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
480 printf("Screen BPP: %d\n", SDL_GetVideoSurface()->format->BitsPerPixel);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
481 printf("\n");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
482 printf( "Vendor : %s\n", glGetString( GL_VENDOR ) );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
483 printf( "Renderer : %s\n", glGetString( GL_RENDERER ) );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
484 printf( "Version : %s\n", glGetString( GL_VERSION ) );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
485 printf( "Extensions : %s\n", glGetString( GL_EXTENSIONS ) );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
486 printf("\n");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
487
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
488 SDL_GL_GetAttribute( SDL_GL_RED_SIZE, &value );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
489 printf( "SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0],value);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
490 SDL_GL_GetAttribute( SDL_GL_GREEN_SIZE, &value );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
491 printf( "SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1],value);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
492 SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &value );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
493 printf( "SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2],value);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
494 SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &value );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
495 printf( "SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
496 SDL_GL_GetAttribute( SDL_GL_DOUBLEBUFFER, &value );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
497 printf( "SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
498
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
499 /* Set the window manager title bar */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
500 SDL_WM_SetCaption( "SDL GL test", "testgl" );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
501
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
502 /* Set the gamma for the window */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
503 if ( gamma != 0.0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
504 SDL_SetGamma(gamma, gamma, gamma);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
505 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
506
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
507 glViewport( 0, 0, w, h );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
508 glMatrixMode( GL_PROJECTION );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
509 glLoadIdentity( );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
510
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
511 glOrtho( -2.0, 2.0, -2.0, 2.0, -20.0, 20.0 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
512
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
513 glMatrixMode( GL_MODELVIEW );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
514 glLoadIdentity( );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
515
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
516 glEnable(GL_DEPTH_TEST);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
517
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
518 glDepthFunc(GL_LESS);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
519
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
520 glShadeModel(GL_SMOOTH);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
521
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
522 /* Loop until done. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
523 start_time = SDL_GetTicks();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
524 frames = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
525 while( !done ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
526 GLenum gl_error;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
527 char* sdl_error;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
528 SDL_Event event;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
529
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
530 /* Do our drawing, too. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
531 glClearColor( 0.0, 0.0, 0.0, 1.0 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
532 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
533
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
534 glBegin( GL_QUADS );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
535
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
536 #ifdef SHADED_CUBE
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
537 glColor3fv(color[0]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
538 glVertex3fv(cube[0]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
539 glColor3fv(color[1]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
540 glVertex3fv(cube[1]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
541 glColor3fv(color[2]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
542 glVertex3fv(cube[2]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
543 glColor3fv(color[3]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
544 glVertex3fv(cube[3]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
545
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
546 glColor3fv(color[3]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
547 glVertex3fv(cube[3]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
548 glColor3fv(color[4]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
549 glVertex3fv(cube[4]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
550 glColor3fv(color[7]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
551 glVertex3fv(cube[7]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
552 glColor3fv(color[2]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
553 glVertex3fv(cube[2]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
554
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
555 glColor3fv(color[0]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
556 glVertex3fv(cube[0]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
557 glColor3fv(color[5]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
558 glVertex3fv(cube[5]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
559 glColor3fv(color[6]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
560 glVertex3fv(cube[6]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
561 glColor3fv(color[1]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
562 glVertex3fv(cube[1]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
563
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
564 glColor3fv(color[5]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
565 glVertex3fv(cube[5]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
566 glColor3fv(color[4]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
567 glVertex3fv(cube[4]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
568 glColor3fv(color[7]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
569 glVertex3fv(cube[7]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
570 glColor3fv(color[6]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
571 glVertex3fv(cube[6]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
572
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
573 glColor3fv(color[5]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
574 glVertex3fv(cube[5]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
575 glColor3fv(color[0]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
576 glVertex3fv(cube[0]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
577 glColor3fv(color[3]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
578 glVertex3fv(cube[3]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
579 glColor3fv(color[4]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
580 glVertex3fv(cube[4]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
581
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
582 glColor3fv(color[6]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
583 glVertex3fv(cube[6]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
584 glColor3fv(color[1]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
585 glVertex3fv(cube[1]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
586 glColor3fv(color[2]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
587 glVertex3fv(cube[2]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
588 glColor3fv(color[7]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
589 glVertex3fv(cube[7]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
590 #else // flat cube
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
591 glColor3f(1.0, 0.0, 0.0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
592 glVertex3fv(cube[0]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
593 glVertex3fv(cube[1]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
594 glVertex3fv(cube[2]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
595 glVertex3fv(cube[3]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
596
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
597 glColor3f(0.0, 1.0, 0.0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
598 glVertex3fv(cube[3]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
599 glVertex3fv(cube[4]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
600 glVertex3fv(cube[7]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
601 glVertex3fv(cube[2]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
602
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
603 glColor3f(0.0, 0.0, 1.0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
604 glVertex3fv(cube[0]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
605 glVertex3fv(cube[5]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
606 glVertex3fv(cube[6]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
607 glVertex3fv(cube[1]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
608
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
609 glColor3f(0.0, 1.0, 1.0);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
610 glVertex3fv(cube[5]);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
611 glVertex3fv(cube[4]);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
612 glVertex3fv(cube[7]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
613 glVertex3fv(cube[6]);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
614
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
615 glColor3f(1.0, 1.0, 0.0);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
616 glVertex3fv(cube[5]);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
617 glVertex3fv(cube[0]);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
618 glVertex3fv(cube[3]);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
619 glVertex3fv(cube[4]);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
620
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
621 glColor3f(1.0, 0.0, 1.0);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
622 glVertex3fv(cube[6]);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
623 glVertex3fv(cube[1]);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
624 glVertex3fv(cube[2]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
625 glVertex3fv(cube[7]);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
626 #endif /* SHADED_CUBE */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
627
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
628 glEnd( );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
629
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
630 glMatrixMode(GL_MODELVIEW);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
631 glRotatef(5.0, 1.0, 1.0, 1.0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
632
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
633 /* Draw 2D logo onto the 3D display */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
634 if ( logo ) {
234
1af4be6a73cd Modified the logo texture load to accept any width/height image
Sam Lantinga <slouken@libsdl.org>
parents: 233
diff changeset
635 if ( USE_DEPRECATED_OPENGLBLIT ) {
1af4be6a73cd Modified the logo texture load to accept any width/height image
Sam Lantinga <slouken@libsdl.org>
parents: 233
diff changeset
636 DrawLogoBlit();
1af4be6a73cd Modified the logo texture load to accept any width/height image
Sam Lantinga <slouken@libsdl.org>
parents: 233
diff changeset
637 } else {
1af4be6a73cd Modified the logo texture load to accept any width/height image
Sam Lantinga <slouken@libsdl.org>
parents: 233
diff changeset
638 DrawLogoTexture();
1af4be6a73cd Modified the logo texture load to accept any width/height image
Sam Lantinga <slouken@libsdl.org>
parents: 233
diff changeset
639 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
640 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
641
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
642 SDL_GL_SwapBuffers( );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
643
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
644 /* Check for error conditions. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
645 gl_error = glGetError( );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
646
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
647 if( gl_error != GL_NO_ERROR ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
648 fprintf( stderr, "testgl: OpenGL error: %d\n", gl_error );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
649 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
650
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
651 sdl_error = SDL_GetError( );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
652
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
653 if( sdl_error[0] != '\0' ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
654 fprintf(stderr, "testgl: SDL error '%s'\n", sdl_error);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
655 SDL_ClearError();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
656 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
657
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
658 /* Allow the user to see what's happening */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
659 if ( slowly ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
660 SDL_Delay( 20 );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
661 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
662
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
663 /* Check if there's a pending event. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
664 while( SDL_PollEvent( &event ) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
665 done = HandleEvent(&event);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
666 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
667 ++frames;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
668 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
669
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
670 /* Print out the frames per second */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
671 this_time = SDL_GetTicks();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
672 if ( this_time != start_time ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
673 printf("%2.2f FPS\n",
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
674 ((float)frames/(this_time-start_time))*1000.0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
675 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
676
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
677 /* Destroy our GL context, etc. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
678 SDL_Quit( );
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
679 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
680 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
681
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
682 int main(int argc, char *argv[])
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
683 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
684 int i, logo;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
685 int numtests;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
686 int bpp = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
687 int slowly;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
688 float gamma = 0.0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
689
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
690 logo = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
691 slowly = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
692 numtests = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
693 for ( i=1; argv[i]; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
694 if ( strcmp(argv[i], "-twice") == 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
695 ++numtests;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
696 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
697 if ( strcmp(argv[i], "-logo") == 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
698 logo = 1;
233
5b42a7f5fab3 SDL_OPENGLBLIT is deprecated, show the "right way" of doing things
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
699 USE_DEPRECATED_OPENGLBLIT = SDL_FALSE;
5b42a7f5fab3 SDL_OPENGLBLIT is deprecated, show the "right way" of doing things
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
700 }
5b42a7f5fab3 SDL_OPENGLBLIT is deprecated, show the "right way" of doing things
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
701 if ( strcmp(argv[i], "-logoblit") == 0 ) {
5b42a7f5fab3 SDL_OPENGLBLIT is deprecated, show the "right way" of doing things
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
702 logo = 1;
5b42a7f5fab3 SDL_OPENGLBLIT is deprecated, show the "right way" of doing things
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
703 USE_DEPRECATED_OPENGLBLIT = SDL_TRUE;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
704 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
705 if ( strcmp(argv[i], "-slow") == 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
706 slowly = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
707 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
708 if ( strcmp(argv[i], "-bpp") == 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
709 bpp = atoi(argv[++i]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
710 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
711 if ( strcmp(argv[i], "-gamma") == 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
712 gamma = (float)atof(argv[++i]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
713 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
714 if ( strncmp(argv[i], "-h", 2) == 0 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
715 printf(
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
716 "Usage: %s [-twice] [-logo] [-slow] [-bpp n] [-gamma n]\n",
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
717 argv[0]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
718 exit(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
719 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
720 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
721 for ( i=0; i<numtests; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
722 RunGLTest(argc, argv, logo, slowly, bpp, gamma);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
723 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
724 return 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
725 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
726
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
727 #else /* HAVE_OPENGL */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
728
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
729 int main(int argc, char *argv[])
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
730 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
731 printf("No OpenGL support on this system\n");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
732 return 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
733 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
734
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
735 #endif /* HAVE_OPENGL */