Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32video.h @ 3473:7bdc10624cba
This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 07:14:21 +0000 |
parents | 413672b09bb3 |
children | f7b03b6838cb |
rev | line source |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_win32video_h |
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25 #define _SDL_win32video_h |
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26 |
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27 #include "../SDL_sysvideo.h" |
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28 |
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29 #define WIN32_LEAN_AND_MEAN |
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30 #define UNICODE |
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31 #define WINVER 0x500 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */ |
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32 #include <windows.h> |
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33 |
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34 #if SDL_VIDEO_RENDER_D3D |
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35 //#include <d3d9.h> |
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36 #define D3D_DEBUG_INFO |
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37 #include "d3d9.h" |
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38 #endif |
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39 |
3168 | 40 #if SDL_VIDEO_RENDER_DDRAW |
41 /* WIN32_LEAN_AND_MEAN was defined, so we have to include this by hand */ | |
42 #include <objbase.h> | |
43 #include "ddraw.h" | |
44 #endif | |
45 | |
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46 #include "wactab/wintab.h" |
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47 #define PACKETDATA ( PK_X | PK_Y | PK_BUTTONS | PK_NORMAL_PRESSURE | PK_CURSOR) |
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48 #define PACKETMODE 0 |
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49 #include "wactab/pktdef.h" |
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50 |
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51 #include "SDL_win32events.h" |
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52 #include "SDL_win32gamma.h" |
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53 #include "SDL_win32keyboard.h" |
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54 #include "SDL_win32modes.h" |
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55 #include "SDL_win32mouse.h" |
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56 #include "SDL_win32opengl.h" |
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57 #include "SDL_win32window.h" |
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58 |
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59 #ifdef UNICODE |
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60 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UCS-2", (char *)S, (SDL_wcslen(S)+1)*sizeof(WCHAR)) |
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61 #define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UCS-2", "UTF-8", (char *)S, SDL_strlen(S)+1) |
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62 #else |
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63 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)S, (SDL_strlen(S)+1)) |
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64 #define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)S, SDL_strlen(S)+1) |
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65 #endif |
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66 |
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67 /* Private display data */ |
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68 |
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69 typedef struct SDL_VideoData |
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70 { |
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71 #if SDL_VIDEO_RENDER_D3D |
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72 HANDLE d3dDLL; |
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73 IDirect3D9 *d3d; |
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74 #endif |
3168 | 75 #if SDL_VIDEO_RENDER_DDRAW |
76 HANDLE ddrawDLL; | |
77 IDirectDraw *ddraw; | |
78 #endif | |
79 | |
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80 /* *INDENT-OFF* */ |
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81 /* Function pointers for the Wacom API */ |
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82 HANDLE wintabDLL; |
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83 UINT (*WTInfoA) (UINT, UINT, LPVOID); |
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84 HCTX (*WTOpenA) (HWND, LPLOGCONTEXTA, BOOL); |
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85 int (*WTPacket) (HCTX, UINT, LPVOID); |
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86 BOOL (*WTClose) (HCTX); |
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87 /* *INDENT-ON* */ |
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88 |
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89 int keyboard; |
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90 const SDL_scancode *key_layout; |
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91 } SDL_VideoData; |
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92 |
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93 #endif /* _SDL_win32video_h */ |
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94 |
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95 /* vi: set ts=4 sw=4 expandtab: */ |