Mercurial > sdl-ios-xcode
annotate src/video/riscos/SDL_wimpvideo.c @ 3473:7bdc10624cba
This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 07:14:21 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* |
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25 File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability |
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26 27 March 2003 |
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27 |
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28 Implements RISC OS Wimp display. |
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29 */ |
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30 |
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31 #include "SDL_video.h" |
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32 #include "SDL_mouse.h" |
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33 #include "../SDL_sysvideo.h" |
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34 #include "../SDL_pixels_c.h" |
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35 #include "../../events/SDL_events_c.h" |
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36 |
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37 #include "SDL_riscostask.h" |
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38 #include "SDL_riscosvideo.h" |
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39 #include "SDL_riscosevents_c.h" |
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40 #include "SDL_riscosmouse_c.h" |
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41 |
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42 #include "kernel.h" |
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43 #include "swis.h" |
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44 |
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45 /* Initialization/Query functions */ |
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46 SDL_Rect **WIMP_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags); |
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47 SDL_Surface *WIMP_SetVideoMode(_THIS, SDL_Surface * current, int width, |
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48 int height, int bpp, Uint32 flags); |
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49 int WIMP_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors); |
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50 void WIMP_SetWMCaption(_THIS, const char *title, const char *icon); |
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51 |
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52 |
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53 extern unsigned char *WIMP_CreateBuffer(int width, int height, int bpp); |
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54 extern void WIMP_PumpEvents(_THIS); |
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55 extern void WIMP_PlotSprite(_THIS, int x, int y); |
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56 extern void WIMP_SetupPlotInfo(_THIS); |
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57 extern void WIMP_SetFocus(int win); |
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58 |
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59 /* etc. */ |
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60 static void WIMP_UpdateRects(_THIS, int numrects, SDL_Rect * rects); |
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61 |
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62 /* RISC OS Wimp handling helpers */ |
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63 void WIMP_ReadModeInfo(_THIS); |
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64 unsigned int WIMP_SetupWindow(_THIS, SDL_Surface * surface); |
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65 void WIMP_SetDeviceMode(_THIS); |
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66 void WIMP_DeleteWindow(_THIS); |
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67 |
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68 /* FULLSCREEN function required for wimp/fullscreen toggling */ |
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69 extern int FULLSCREEN_SetMode(int width, int height, int bpp); |
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70 |
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71 /* Currently need to set this up here as it only works if you |
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72 start up in a Wimp mode */ |
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73 extern int RISCOS_ToggleFullScreen(_THIS, int fullscreen); |
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74 |
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75 extern int riscos_backbuffer; |
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76 extern int mouseInWindow; |
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77 extern int riscos_closeaction; |
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78 |
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79 /* Following needed to ensure window is shown immediately */ |
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80 extern int hasFocus; |
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81 extern void WIMP_Poll(_THIS, int waitTime); |
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82 |
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83 SDL_Surface * |
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84 WIMP_SetVideoMode(_THIS, SDL_Surface * current, |
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85 int width, int height, int bpp, Uint32 flags) |
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86 { |
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87 Uint32 Rmask = 0; |
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88 Uint32 Gmask = 0; |
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89 Uint32 Bmask = 0; |
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90 char *buffer = NULL; |
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91 int bytesPerPixel = 1; |
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92 |
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93 /* Don't support double buffering in Wimp mode */ |
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94 flags &= ~SDL_DOUBLEBUF; |
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95 flags &= ~SDL_HWSURFACE; |
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96 |
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97 switch (bpp) { |
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98 case 8: |
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99 /* Emulated palette using ColourTrans */ |
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100 flags |= SDL_HWPALETTE; |
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101 break; |
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102 |
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103 case 15: |
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104 case 16: |
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105 Bmask = 0x00007c00; |
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106 Gmask = 0x000003e0; |
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107 Rmask = 0x0000001f; |
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108 bytesPerPixel = 2; |
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109 break; |
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110 |
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111 case 32: |
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112 Bmask = 0x00ff0000; |
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113 Gmask = 0x0000ff00; |
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114 Rmask = 0x000000ff; |
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115 bytesPerPixel = 4; |
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116 break; |
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117 |
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118 default: |
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119 SDL_SetError("Pixel depth not supported"); |
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120 return NULL; |
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121 break; |
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122 } |
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123 |
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124 /* printf("Setting mode %dx%d\n", width, height);*/ |
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125 |
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126 /* Allocate the new pixel format for the screen */ |
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127 if (!SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0)) { |
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128 SDL_SetError("Couldn't allocate new pixel format for requested mode"); |
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129 return (NULL); |
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130 } |
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131 |
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132 /* Set up the new mode framebuffer */ |
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133 current->w = width; |
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134 this->hidden->height = current->h = height; |
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135 |
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136 if (bpp == 15) |
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137 bpp = 16; |
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138 buffer = WIMP_CreateBuffer(width, height, bpp); |
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139 if (buffer == NULL) { |
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140 SDL_SetError("Couldn't create sprite for video memory"); |
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141 return (NULL); |
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142 } |
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143 |
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144 this->hidden->bank[0] = buffer + 60; /* Start of sprite data */ |
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145 if (bpp == 8) |
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146 this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */ |
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147 |
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148 this->hidden->bank[1] = buffer; /* Start of buffer */ |
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149 |
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150 /* Remember sprite buffer so it can be freed later */ |
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151 if (this->hidden->alloc_bank) |
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152 SDL_free(this->hidden->alloc_bank); |
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153 this->hidden->alloc_bank = buffer; |
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154 |
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155 current->pitch = width * bytesPerPixel; |
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156 if ((current->pitch & 3)) { |
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157 /* Sprites are 32bit word aligned */ |
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158 current->pitch += (4 - (current->pitch & 3)); |
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159 } |
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160 |
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161 current->flags = flags | SDL_PREALLOC; |
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162 |
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163 WIMP_ReadModeInfo(this); |
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164 |
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165 SDL_memset(this->hidden->bank[0], 0, height * current->pitch); |
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166 |
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167 this->hidden->current_bank = 0; |
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168 current->pixels = this->hidden->bank[0]; |
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169 |
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170 |
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171 if (WIMP_SetupWindow(this, current) == 0) { |
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172 SDL_SetError("Unable to create window to display surface"); |
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173 return NULL; |
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174 } |
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175 |
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176 /* Reset device functions for the wimp */ |
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177 WIMP_SetDeviceMode(this); |
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178 |
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179 /* Needs to set up plot info after window has been created */ |
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180 /* Not sure why, but plots don't work if I do it earlier */ |
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181 WIMP_SetupPlotInfo(this); |
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182 |
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183 /* Poll until window is shown */ |
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184 { |
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185 /* We wait until it gets the focus, but give up after 5 seconds |
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186 in case the focus is prevented in any way. |
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187 */ |
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188 Uint32 now = SDL_GetTicks(); |
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189 while (!hasFocus && SDL_GetTicks() - now < 5000) { |
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190 WIMP_Poll(this, 0); |
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191 } |
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192 } |
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193 |
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194 /* We're done */ |
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195 return (current); |
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196 } |
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197 |
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198 |
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199 void |
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200 WIMP_ReadModeInfo(_THIS) |
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201 { |
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202 _kernel_swi_regs regs; |
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203 int vars[6]; |
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204 int vals[5]; |
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205 |
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206 vars[0] = 4; /* XEig */ |
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207 vars[1] = 5; /* YEig */ |
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208 vars[2] = 9; /* Log base 2 bpp */ |
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209 vars[3] = 11; /* Screen Width - 1 */ |
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210 vars[4] = 12; /* Screen Depth - 1 */ |
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211 vars[5] = -1; /* Terminate list */ |
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212 |
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213 regs.r[0] = (int) vars; |
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214 regs.r[1] = (int) vals; |
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215 _kernel_swi(OS_ReadVduVariables, ®s, ®s); |
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216 this->hidden->xeig = vals[0]; |
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217 this->hidden->yeig = vals[1]; |
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218 this->hidden->screen_bpp = 1 << vals[2]; |
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219 this->hidden->screen_width = vals[3] + 1; |
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220 this->hidden->screen_height = vals[4] + 1; |
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221 } |
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222 |
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223 /* Set device function to call the correct versions for running |
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224 in a wimp window */ |
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225 |
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226 void |
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227 WIMP_SetDeviceMode(_THIS) |
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228 { |
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229 if (this->UpdateRects == WIMP_UpdateRects) |
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230 return; /* Already set up */ |
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231 |
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232 this->SetColors = WIMP_SetColors; |
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233 this->UpdateRects = WIMP_UpdateRects; |
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234 |
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235 this->FlipHWSurface = NULL; |
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236 |
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237 this->SetCaption = WIMP_SetWMCaption; |
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238 this->SetIcon = NULL; |
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239 this->IconifyWindow = NULL; |
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240 |
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241 this->ShowWMCursor = WIMP_ShowWMCursor; |
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242 this->WarpWMCursor = WIMP_WarpWMCursor; |
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243 |
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244 this->ToggleFullScreen = RISCOS_ToggleFullScreen; |
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245 |
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246 this->PumpEvents = WIMP_PumpEvents; |
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247 } |
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248 |
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249 /* Setup the Window to display the surface */ |
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250 unsigned int |
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251 WIMP_SetupWindow(_THIS, SDL_Surface * surface) |
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252 { |
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253 _kernel_swi_regs regs; |
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254 int window_data[23]; |
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255 int *window_block = window_data + 1; |
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256 int x = (this->hidden->screen_width - surface->w) / 2; |
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257 int y = (this->hidden->screen_height - surface->h) / 2; |
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258 int xeig = this->hidden->xeig; |
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259 int yeig = this->hidden->yeig; |
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260 |
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261 mouseInWindow = 0; |
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262 |
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263 /* Always delete the window and recreate on a change */ |
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264 if (this->hidden->window_handle) |
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265 WIMP_DeleteWindow(this); |
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266 |
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267 /* Setup window co-ordinates */ |
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268 window_block[0] = x << xeig; |
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269 window_block[1] = y << yeig; |
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270 window_block[2] = window_block[0] + (surface->w << xeig); |
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271 window_block[3] = window_block[1] + (surface->h << yeig); |
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272 |
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273 |
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274 window_block[4] = 0; /* Scroll offsets */ |
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275 window_block[5] = 0; |
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276 window_block[6] = -1; /* Open on top of window stack */ |
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277 |
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278 window_block[7] = 0x85040042; /* Window flags */ |
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279 if (riscos_closeaction != 0) |
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280 window_block[7] |= 0x2000000; |
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281 |
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282 /* TODO: Take into account surface->flags */ |
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283 |
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284 window_block[8] = 0xff070207; /* Window colours */ |
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285 window_block[9] = 0x000c0103; |
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286 window_block[10] = 0; /* Work area minimum */ |
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287 window_block[11] = -surface->h << yeig; |
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288 window_block[12] = surface->w << xeig; /* Work area maximum */ |
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289 window_block[13] = 0; |
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290 window_block[14] = 0x2700013d; /* Title icon flags */ |
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291 window_block[15] = 0x00003000; /* Work area flags - Mouse click down reported */ |
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292 window_block[16] = 1; /* Sprite area control block pointer */ |
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293 window_block[17] = 0x00100010; /* Minimum window size (width & height) (16x16) */ |
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294 window_block[18] = (int) this->hidden->title; /* Title data */ |
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295 window_block[19] = -1; |
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296 window_block[20] = 256; |
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297 window_block[21] = 0; /* Number of icons */ |
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298 |
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299 regs.r[1] = (unsigned int) (window_block); |
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300 |
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301 /* Create the window */ |
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302 if (_kernel_swi(Wimp_CreateWindow, ®s, ®s) == NULL) { |
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303 this->hidden->window_handle = window_data[0] = regs.r[0]; |
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304 |
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305 /* Show the window on the screen */ |
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306 regs.r[1] = (unsigned int) window_data; |
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307 if (_kernel_swi(Wimp_OpenWindow, ®s, ®s) == NULL) { |
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308 WIMP_SetFocus(this->hidden->window_handle); |
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309 } else { |
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310 WIMP_DeleteWindow(this); |
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311 } |
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312 } |
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313 |
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314 return this->hidden->window_handle; |
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315 } |
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316 |
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317 /* Destroy the Window */ |
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318 |
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319 void |
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320 WIMP_DeleteWindow(_THIS) |
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321 { |
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322 _kernel_swi_regs regs; |
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323 regs.r[1] = (unsigned int) &(this->hidden->window_handle); |
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324 _kernel_swi(Wimp_DeleteWindow, ®s, ®s); |
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325 this->hidden->window_handle = 0; |
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326 } |
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327 |
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328 |
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329 void |
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330 WIMP_UpdateRects(_THIS, int numrects, SDL_Rect * rects) |
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331 { |
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332 _kernel_swi_regs regs; |
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333 int update_block[12]; |
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334 int xeig = this->hidden->xeig; |
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335 int yeig = this->hidden->yeig; |
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336 int j; |
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337 update_block[0] = this->hidden->window_handle; |
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338 |
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339 for (j = 0; j < numrects; j++) { |
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340 update_block[1] = rects[j].x << xeig; /* Min X */ |
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341 update_block[4] = -(rects[j].y << yeig); |
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342 update_block[3] = update_block[1] + (rects[j].w << xeig); |
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343 update_block[2] = update_block[4] - (rects[j].h << yeig); |
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344 |
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345 regs.r[1] = (int) update_block; |
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346 /* Update window can fail if called before first poll */ |
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347 if (_kernel_swi(Wimp_UpdateWindow, ®s, ®s) == 0) { |
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348 while (regs.r[0]) { |
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349 WIMP_PlotSprite(this, update_block[1], update_block[2]); |
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350 _kernel_swi(Wimp_GetRectangle, ®s, ®s); |
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351 } |
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352 } |
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353 } |
630
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354 } |
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355 |
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356 |
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357 int |
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358 WIMP_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors) |
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359 { |
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360 unsigned int *pal = (unsigned int *) (this->hidden->bank[1] + 60); |
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361 int j; |
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362 SDL_Rect update; |
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363 |
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364 pal += firstcolor * 2; |
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365 for (j = 0; j < ncolors; j++) { |
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366 *pal = (((unsigned int) colors->r) << 8) |
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367 + (((unsigned int) colors->g) << 16) |
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368 + (((unsigned int) colors->b) << 24); |
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369 pal[1] = *pal; |
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370 pal += 2; |
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371 colors++; |
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372 } |
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373 |
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374 WIMP_SetupPlotInfo(this); |
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375 |
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376 /* Need to refresh the window */ |
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377 update.x = 0; |
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378 update.y = 0; |
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379 update.w = SDL_VideoSurface->w; |
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380 update.h = SDL_VideoSurface->h; |
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381 WIMP_UpdateRects(this, 1, &update); |
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382 |
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383 return 1; |
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384 } |
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385 |
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386 void |
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387 WIMP_SetWMCaption(_THIS, const char *title, const char *icon) |
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388 { |
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389 _kernel_swi_regs regs; |
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390 |
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391 SDL_strlcpy(this->hidden->title, title, |
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392 SDL_arraysize(this->hidden->title)); |
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393 |
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394 if (RISCOS_GetWimpVersion() < 380) { |
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395 int block[6]; |
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396 |
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397 regs.r[1] = (int) block; |
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398 _kernel_swi(Wimp_GetCaretPosition, ®s, ®s); |
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399 if (block[0] == (int) this->hidden->window_handle) { |
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400 regs.r[0] = -1; |
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401 _kernel_swi(Wimp_SetCaretPosition, ®s, ®s); |
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402 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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403 regs.r[0] = this->hidden->window_handle; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
404 regs.r[1] = -1; |
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|
405 regs.r[2] = -1; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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406 regs.r[3] = -1; |
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407 _kernel_swi(Wimp_SetCaretPosition, ®s, ®s); |
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408 } |
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409 regs.r[0] = block[0]; |
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410 regs.r[1] = block[1]; |
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411 regs.r[2] = block[2]; |
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412 regs.r[3] = block[3]; |
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413 regs.r[4] = block[4]; |
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414 regs.r[5] = block[5]; |
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415 _kernel_swi(Wimp_SetCaretPosition, ®s, ®s); |
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416 } else { |
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417 regs.r[0] = this->hidden->window_handle; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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418 regs.r[1] = 0x4b534154; /* "TASK" */ |
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419 regs.r[2] = 3; /* Redraw title */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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420 _kernel_swi(Wimp_ForceRedraw, ®s, ®s); |
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|
421 } |
630
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Added initial support for RISC OS (thanks Peter Naulls!)
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|
422 } |
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Added initial support for RISC OS (thanks Peter Naulls!)
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|
423 |
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|
424 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
425 WIMP_RefreshDesktop(_THIS) |
630
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Added initial support for RISC OS (thanks Peter Naulls!)
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|
426 { |
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427 int width = this->hidden->screen_width << this->hidden->xeig; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
428 int height = this->hidden->screen_height << this->hidden->yeig; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
429 _kernel_swi_regs regs; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
430 regs.r[0] = -1; /* Whole screen */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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431 regs.r[1] = 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
432 regs.r[2] = 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
433 regs.r[3] = width; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
434 regs.r[4] = height; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
435 _kernel_swi(Wimp_ForceRedraw, ®s, ®s); |
630
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Added initial support for RISC OS (thanks Peter Naulls!)
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|
436 } |
550bccdf04bd
Added initial support for RISC OS (thanks Peter Naulls!)
Sam Lantinga <slouken@libsdl.org>
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diff
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|
437 |
550bccdf04bd
Added initial support for RISC OS (thanks Peter Naulls!)
Sam Lantinga <slouken@libsdl.org>
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|
438 /* Toggle to window from full screen */ |
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|
439 int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
440 WIMP_ToggleFromFullScreen(_THIS) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
441 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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442 int width = this->screen->w; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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443 int height = this->screen->h; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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444 int bpp = this->screen->format->BitsPerPixel; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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445 char *buffer = NULL; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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446 char *old_bank[2]; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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447 char *old_alloc_bank; |
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448 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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449 /* Ensure flags are OK */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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450 this->screen->flags &= ~(SDL_DOUBLEBUF | SDL_HWSURFACE); |
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451 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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452 if (this->hidden->bank[0] == this->hidden->alloc_bank |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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453 || riscos_backbuffer == 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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454 /* Need to create a sprite for the screen and copy the data to it */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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455 char *data; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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456 buffer = WIMP_CreateBuffer(width, height, bpp); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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457 data = buffer + 60; /* Start of sprite data */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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458 if (bpp == 8) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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459 data += 2048; /* 8bpp sprite have palette first */ |
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460 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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461 if (buffer == NULL) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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462 return 0; |
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463 SDL_memcpy(data, this->hidden->bank[0], |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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464 width * height * this->screen->format->BytesPerPixel); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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465 } |
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466 /* else We've switch to full screen before so we already have a sprite */ |
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467 |
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468 old_bank[0] = this->hidden->bank[0]; |
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469 old_bank[1] = this->hidden->bank[1]; |
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470 old_alloc_bank = this->hidden->alloc_bank; |
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471 |
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472 if (buffer != NULL) |
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473 this->hidden->alloc_bank = buffer; |
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474 |
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475 this->hidden->bank[1] = this->hidden->alloc_bank; |
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476 this->hidden->bank[0] = this->hidden->bank[1] + 60; /* Start of sprite data */ |
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477 if (bpp == 8) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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478 this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */ |
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479 |
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480 this->hidden->current_bank = 0; |
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481 this->screen->pixels = this->hidden->bank[0]; |
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482 |
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483 RISCOS_RestoreWimpMode(); |
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484 WIMP_ReadModeInfo(this); |
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485 if (WIMP_SetupWindow(this, this->screen)) { |
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486 WIMP_SetDeviceMode(this); |
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487 WIMP_SetupPlotInfo(this); |
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488 |
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489 if (riscos_backbuffer == 0) |
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490 riscos_backbuffer = 1; |
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491 |
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492 if (buffer && old_alloc_bank) |
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493 SDL_free(old_alloc_bank); |
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494 |
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495 return 1; |
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496 } else { |
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497 /* Drop back to full screen mode on failure */ |
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498 this->hidden->bank[0] = old_bank[0]; |
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499 this->hidden->bank[1] = old_bank[1]; |
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500 this->hidden->alloc_bank = old_alloc_bank; |
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501 if (buffer) |
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502 SDL_free(buffer); |
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503 |
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504 RISCOS_StoreWimpMode(); |
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505 FULLSCREEN_SetMode(width, height, bpp); |
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506 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
507 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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508 return 0; |
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Added initial support for RISC OS (thanks Peter Naulls!)
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|
509 } |
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|
510 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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511 /* vi: set ts=4 sw=4 expandtab: */ |