annotate src/video/SDL_yuv_sw_c.h @ 3473:7bdc10624cba

This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 07:14:21 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include "SDL_video.h"
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25 #include "SDL_sysvideo.h"
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26
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27 /* This is the software implementation of the YUV texture support */
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28
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29 struct SDL_SW_YUVTexture
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30 {
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31 Uint32 format;
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32 Uint32 target_format;
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33 int w, h;
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34 Uint8 *pixels;
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35 int *colortab;
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36 Uint32 *rgb_2_pix;
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37 void (*Display1X) (int *colortab, Uint32 * rgb_2_pix,
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38 unsigned char *lum, unsigned char *cr,
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39 unsigned char *cb, unsigned char *out,
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40 int rows, int cols, int mod);
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41 void (*Display2X) (int *colortab, Uint32 * rgb_2_pix,
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42 unsigned char *lum, unsigned char *cr,
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43 unsigned char *cb, unsigned char *out,
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44 int rows, int cols, int mod);
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45
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46 /* These are just so we don't have to allocate them separately */
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47 Uint16 pitches[3];
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48 Uint8 *planes[3];
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49
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50 /* This is a temporary surface in case we have to stretch copy */
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51 SDL_Surface *stretch;
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52 SDL_Surface *display;
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53 };
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54
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55 typedef struct SDL_SW_YUVTexture SDL_SW_YUVTexture;
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56
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57 SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(Uint32 format, int w, int h);
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58 int SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture * swdata, void **pixels,
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59 int *pitch);
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60 int SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
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61 const void *pixels, int pitch);
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62 int SDL_SW_LockYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect,
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63 int markDirty, void **pixels, int *pitch);
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64 void SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture * swdata);
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65 int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect,
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66 Uint32 target_format, int w, int h, void *pixels,
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67 int pitch);
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68 void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture * swdata);
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69
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70 /* vi: set ts=4 sw=4 expandtab: */