annotate src/video/SDL_draw.h @ 3473:7bdc10624cba

This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 07:14:21 +0000
parents 9f2482d6662c
children 0267b8b1595c
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include "SDL_blit.h"
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25
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26 /* This code assumes that r, g, b, a are the source color,
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27 * and in the blend and add case, the RGB values are premultiplied by a.
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28 */
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29
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30 #define DRAW_MUL(_a, _b) (((unsigned)(_a)*(_b))/255)
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31
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32 #define DRAW_FASTSETPIXEL(x, y, type, bpp, color) \
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33 *(type *)((Uint8 *)dst->pixels + y * dst->pitch + x * bpp) = (type) color
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34
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35 #define DRAW_FASTSETPIXEL1(x, y) DRAW_FASTSETPIXEL(x, y, Uint8, 1, color);
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36 #define DRAW_FASTSETPIXEL2(x, y) DRAW_FASTSETPIXEL(x, y, Uint16, 2, color);
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37 #define DRAW_FASTSETPIXEL4(x, y) DRAW_FASTSETPIXEL(x, y, Uint32, 4, color);
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38
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39 #define DRAW_SETPIXEL(setpixel) \
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40 do { \
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41 unsigned sr = r, sg = g, sb = b, sa = a; \
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42 setpixel; \
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43 } while (0)
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44
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45 #define DRAW_SETPIXEL_BLEND(getpixel, setpixel) \
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46 do { \
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47 unsigned sr, sg, sb, sa; sa; \
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48 getpixel; \
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49 sr = DRAW_MUL(inva, sr) + r; \
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50 sg = DRAW_MUL(inva, sg) + g; \
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51 sb = DRAW_MUL(inva, sb) + b; \
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52 setpixel; \
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53 } while (0)
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54
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55 #define DRAW_SETPIXEL_ADD(getpixel, setpixel) \
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56 do { \
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57 unsigned sr, sg, sb, sa; sa; \
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58 getpixel; \
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59 sr += r; if (sr > 0xff) sr = 0xff; \
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60 sg += g; if (sg > 0xff) sg = 0xff; \
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61 sb += b; if (sb > 0xff) sb = 0xff; \
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62 setpixel; \
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63 } while (0)
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64
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65 #define DRAW_SETPIXEL_MOD(getpixel, setpixel) \
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66 do { \
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67 unsigned sr, sg, sb, sa; sa; \
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68 getpixel; \
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69 sr = DRAW_MUL(sr, r); \
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70 sg = DRAW_MUL(sg, g); \
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71 sb = DRAW_MUL(sb, b); \
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72 setpixel; \
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73 } while (0)
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74
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75 #define DRAW_SETPIXELXY(x, y, type, bpp, op) \
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76 do { \
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77 type *pixel = (type *)((Uint8 *)dst->pixels + y * dst->pitch + x * bpp); \
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78 op; \
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79 } while (0)
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80
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81 /*
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82 * Define draw operators for RGB555
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83 */
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84
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85 #define DRAW_SETPIXEL_RGB555 \
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86 DRAW_SETPIXEL(RGB555_FROM_RGB(*pixel, sr, sg, sb))
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87
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88 #define DRAW_SETPIXEL_BLEND_RGB555 \
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89 DRAW_SETPIXEL_BLEND(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
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90 RGB555_FROM_RGB(*pixel, sr, sg, sb))
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91
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92 #define DRAW_SETPIXEL_ADD_RGB555 \
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93 DRAW_SETPIXEL_ADD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
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94 RGB555_FROM_RGB(*pixel, sr, sg, sb))
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95
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96 #define DRAW_SETPIXEL_MOD_RGB555 \
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97 DRAW_SETPIXEL_MOD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
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98 RGB555_FROM_RGB(*pixel, sr, sg, sb))
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99
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100 #define DRAW_SETPIXELXY_RGB555(x, y) \
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101 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB555)
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102
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103 #define DRAW_SETPIXELXY_BLEND_RGB555(x, y) \
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104 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB555)
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105
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106 #define DRAW_SETPIXELXY_ADD_RGB555(x, y) \
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107 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB555)
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108
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109 #define DRAW_SETPIXELXY_MOD_RGB555(x, y) \
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110 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB555)
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111
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112 /*
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113 * Define draw operators for RGB565
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114 */
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115
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116 #define DRAW_SETPIXEL_RGB565 \
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117 DRAW_SETPIXEL(RGB565_FROM_RGB(*pixel, sr, sg, sb))
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118
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119 #define DRAW_SETPIXEL_BLEND_RGB565 \
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120 DRAW_SETPIXEL_BLEND(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
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121 RGB565_FROM_RGB(*pixel, sr, sg, sb))
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122
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123 #define DRAW_SETPIXEL_ADD_RGB565 \
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124 DRAW_SETPIXEL_ADD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
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125 RGB565_FROM_RGB(*pixel, sr, sg, sb))
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126
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127 #define DRAW_SETPIXEL_MOD_RGB565 \
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128 DRAW_SETPIXEL_MOD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
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129 RGB565_FROM_RGB(*pixel, sr, sg, sb))
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130
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131 #define DRAW_SETPIXELXY_RGB565(x, y) \
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132 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB565)
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133
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134 #define DRAW_SETPIXELXY_BLEND_RGB565(x, y) \
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135 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB565)
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136
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137 #define DRAW_SETPIXELXY_ADD_RGB565(x, y) \
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138 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB565)
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139
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140 #define DRAW_SETPIXELXY_MOD_RGB565(x, y) \
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141 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB565)
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142
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143 /*
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144 * Define draw operators for RGB888
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145 */
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146
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147 #define DRAW_SETPIXEL_RGB888 \
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148 DRAW_SETPIXEL(RGB888_FROM_RGB(*pixel, sr, sg, sb))
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149
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150 #define DRAW_SETPIXEL_BLEND_RGB888 \
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151 DRAW_SETPIXEL_BLEND(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
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152 RGB888_FROM_RGB(*pixel, sr, sg, sb))
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153
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154 #define DRAW_SETPIXEL_ADD_RGB888 \
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155 DRAW_SETPIXEL_ADD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
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156 RGB888_FROM_RGB(*pixel, sr, sg, sb))
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157
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158 #define DRAW_SETPIXEL_MOD_RGB888 \
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159 DRAW_SETPIXEL_MOD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
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160 RGB888_FROM_RGB(*pixel, sr, sg, sb))
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161
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162 #define DRAW_SETPIXELXY_RGB888(x, y) \
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163 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB888)
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164
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165 #define DRAW_SETPIXELXY_BLEND_RGB888(x, y) \
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166 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB888)
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167
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168 #define DRAW_SETPIXELXY_ADD_RGB888(x, y) \
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169 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB888)
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170
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171 #define DRAW_SETPIXELXY_MOD_RGB888(x, y) \
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172 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB888)
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173
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174 /*
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175 * Define draw operators for ARGB8888
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176 */
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177
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178 #define DRAW_SETPIXEL_ARGB8888 \
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179 DRAW_SETPIXEL(ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))
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180
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181 #define DRAW_SETPIXEL_BLEND_ARGB8888 \
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182 DRAW_SETPIXEL_BLEND(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \
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183 ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))
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184
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185 #define DRAW_SETPIXEL_ADD_ARGB8888 \
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186 DRAW_SETPIXEL_ADD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \
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187 ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))
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188
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189 #define DRAW_SETPIXEL_MOD_ARGB8888 \
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190 DRAW_SETPIXEL_MOD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \
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191 ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))
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192
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193 #define DRAW_SETPIXELXY_ARGB8888(x, y) \
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194 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ARGB8888)
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195
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196 #define DRAW_SETPIXELXY_BLEND_ARGB8888(x, y) \
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197 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_ARGB8888)
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198
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199 #define DRAW_SETPIXELXY_ADD_ARGB8888(x, y) \
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200 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_ARGB8888)
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201
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202 #define DRAW_SETPIXELXY_MOD_ARGB8888(x, y) \
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203 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_ARGB8888)
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204
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205 /*
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206 * Define draw operators for general RGB
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207 */
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208
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209 #define DRAW_SETPIXEL_RGB \
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210 DRAW_SETPIXEL(PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
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211
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212 #define DRAW_SETPIXEL_BLEND_RGB \
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213 DRAW_SETPIXEL_BLEND(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
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214 PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
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215
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216 #define DRAW_SETPIXEL_ADD_RGB \
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217 DRAW_SETPIXEL_ADD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
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218 PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
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219
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220 #define DRAW_SETPIXEL_MOD_RGB \
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221 DRAW_SETPIXEL_MOD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
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222 PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
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223
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224 #define DRAW_SETPIXELXY2_RGB(x, y) \
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225 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB)
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226
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227 #define DRAW_SETPIXELXY4_RGB(x, y) \
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228 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB)
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229
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230 #define DRAW_SETPIXELXY2_BLEND_RGB(x, y) \
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231 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB)
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232
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233 #define DRAW_SETPIXELXY4_BLEND_RGB(x, y) \
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234 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB)
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235
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236 #define DRAW_SETPIXELXY2_ADD_RGB(x, y) \
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237 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB)
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238
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239 #define DRAW_SETPIXELXY4_ADD_RGB(x, y) \
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240 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB)
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241
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242 #define DRAW_SETPIXELXY2_MOD_RGB(x, y) \
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243 DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB)
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244
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245 #define DRAW_SETPIXELXY4_MOD_RGB(x, y) \
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246 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB)
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247
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248
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249 /*
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250 * Define draw operators for general RGBA
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251 */
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252
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253 #define DRAW_SETPIXEL_RGBA \
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254 DRAW_SETPIXEL(PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
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255
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256 #define DRAW_SETPIXEL_BLEND_RGBA \
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257 DRAW_SETPIXEL_BLEND(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
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258 PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
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259
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260 #define DRAW_SETPIXEL_ADD_RGBA \
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261 DRAW_SETPIXEL_ADD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
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262 PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
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263
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264 #define DRAW_SETPIXEL_MOD_RGBA \
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265 DRAW_SETPIXEL_MOD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
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266 PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
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267
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268 #define DRAW_SETPIXELXY4_RGBA(x, y) \
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269 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGBA)
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270
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271 #define DRAW_SETPIXELXY4_BLEND_RGBA(x, y) \
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272 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGBA)
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273
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274 #define DRAW_SETPIXELXY4_ADD_RGBA(x, y) \
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275 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGBA)
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276
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277 #define DRAW_SETPIXELXY4_MOD_RGBA(x, y) \
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278 DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGBA)
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279
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280 /*
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281 * Define line drawing macro
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282 */
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283
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284 #define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
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285
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286 #define BRESENHAM(x1, y1, x2, y2, op) \
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287 { \
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288 int i, deltax, deltay, numpixels; \
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289 int d, dinc1, dinc2; \
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290 int x, xinc1, xinc2; \
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291 int y, yinc1, yinc2; \
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292 \
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293 deltax = ABS(x2 - x1); \
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294 deltay = ABS(y2 - y1); \
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295 \
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296 if (deltax >= deltay) { \
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297 numpixels = deltax + 1; \
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298 d = (2 * deltay) - deltax; \
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299 dinc1 = deltay * 2; \
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300 dinc2 = (deltay - deltax) * 2; \
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301 xinc1 = 1; \
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302 xinc2 = 1; \
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303 yinc1 = 0; \
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304 yinc2 = 1; \
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305 } else { \
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306 numpixels = deltay + 1; \
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307 d = (2 * deltax) - deltay; \
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308 dinc1 = deltax * 2; \
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309 dinc2 = (deltax - deltay) * 2; \
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310 xinc1 = 0; \
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311 xinc2 = 1; \
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312 yinc1 = 1; \
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313 yinc2 = 1; \
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314 } \
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315 \
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316 if (x1 > x2) { \
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317 xinc1 = -xinc1; \
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318 xinc2 = -xinc2; \
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319 } \
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320 if (y1 > y2) { \
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321 yinc1 = -yinc1; \
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322 yinc2 = -yinc2; \
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323 } \
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324 \
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325 x = x1; \
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326 y = y1; \
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327 \
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328 for (i = 0; i < numpixels; ++i) { \
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329 op(x, y); \
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330 if (d < 0) { \
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331 d += dinc1; \
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332 x += xinc1; \
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333 y += yinc1; \
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334 } else { \
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335 d += dinc2; \
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336 x += xinc2; \
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337 y += yinc2; \
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338 } \
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339 } \
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340 }
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341 #define DRAWLINE(x0, y0, x1, y1, op) BRESENHAM(x0, y0, x1, y1, op)
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342
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343 /*
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344 * Define blend fill macro
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345 */
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346
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347 #define FILLRECT(type, op) \
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348 do { \
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349 int width = dstrect->w; \
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350 int height = dstrect->h; \
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351 int pitch = (dst->pitch / dst->format->BytesPerPixel); \
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352 int skip = pitch - width; \
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353 type *pixel = (type *)dst->pixels + dstrect->y * pitch + dstrect->x; \
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354 while (height--) { \
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355 { int n = (width+3)/4; \
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356 switch (width & 3) { \
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357 case 0: do { op; pixel++; \
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358 case 3: op; pixel++; \
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359 case 2: op; pixel++; \
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360 case 1: op; pixel++; \
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361 } while ( --n > 0 ); \
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362 } \
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363 } \
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364 pixel += skip; \
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365 } \
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366 } while (0)
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367
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368 /*
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369 * Define blend line macro
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370 */
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371
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372 /* vi: set ts=4 sw=4 expandtab: */