annotate sdl.pc.in @ 3473:7bdc10624cba

This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 07:14:21 +0000
parents 824f6dee6648
children
rev   line source
1866
926aea04a595 Bug #250, pkg-config support contributed by Mikael Eriksson
Sam Lantinga <slouken@libsdl.org>
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1 # sdl pkg-config source file
926aea04a595 Bug #250, pkg-config support contributed by Mikael Eriksson
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2
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3 prefix=@prefix@
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4 exec_prefix=@exec_prefix@
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5 libdir=@libdir@
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6 includedir=@includedir@
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7
926aea04a595 Bug #250, pkg-config support contributed by Mikael Eriksson
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8 Name: sdl
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9 Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
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10 Version: @SDL_VERSION@
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11 Requires:
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12 Conflicts:
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13 Libs: -L${libdir} @SDL_RLD_FLAGS@ @SDL_LIBS@
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824f6dee6648 Merged fix for bug #531 from SDL 1.2 revision 3511
Sam Lantinga <slouken@libsdl.org>
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14 Libs.private: @SDL_STATIC_LIBS@
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15 Cflags: -I${includedir}/SDL @SDL_CFLAGS@