Mercurial > sdl-ios-xcode
annotate README.DirectFB @ 3473:7bdc10624cba
This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 07:14:21 +0000 |
parents | d72a0dd80e8b |
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1 SDL on DirectFB |
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2 |
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3 Supports: |
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4 |
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5 - Hardware YUV overlays |
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6 - OpenGL - software only |
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7 - 2D/3D accelerations (depends on directfb driver) |
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8 - multiple displays |
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9 - windows |
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10 |
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11 What you need: |
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12 |
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13 DirectFB 1.0.1, 1.2.x, 1.3.0 |
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14 Kernel-Framebuffer support: required: vesafb, radeonfb .... |
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15 Mesa 7.0.x - optional for OpenGL |
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16 |
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17 /etc/directfbrc |
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18 |
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19 This file should contain the following lines to make |
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20 your joystick work and avoid crashes: |
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21 ------------------------ |
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22 disable-module=joystick |
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23 disable-module=cle266 |
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24 disable-module=cyber5k |
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25 no-linux-input-grab |
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26 ------------------------ |
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27 |
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28 To disable to use x11 backend when DISPLAY variable is found use |
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29 |
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30 export SDL_DIRECTFB_X11_CHECK=0 |
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31 |
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32 To disable the use of linux input devices, i.e. multimice/multikeyboard support, |
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33 use |
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34 |
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35 export SDL_DIRECTFB_LINUX_INPUT=0 |
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36 |
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37 To use hardware accelerated YUV-overlays for YUV-textures, use: |
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38 |
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39 export SDL_DIRECTFB_YUV_DIRECT=1 |
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40 |
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41 This is disabled by default. It will only support one |
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42 YUV texture, namely the first. Every other YUV texture will be |
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43 rendered in software. |
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44 |
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45 In addition, you may use (directfb-1.2.x) |
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46 |
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47 export SDL_DIRECTFB_YUV_UNDERLAY=1 |
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48 |
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49 to make the YUV texture an underlay. This will make the cursor to |
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50 be shown. |
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51 |
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52 Simple Window Manager |
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53 ===================== |
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54 |
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55 The driver has support for a very, very basic window manager you may |
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56 want to use when runnning with "wm=default". Use |
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57 |
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58 export SDL_DIRECTFB_WM=1 |
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59 |
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60 to enable basic window borders. In order to have the window title rendered, |
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61 you need to have the following font installed: |
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62 |
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63 /usr/share/fonts/truetype/freefont/FreeSans.ttf |
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64 |
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65 OPENGL Support |
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66 ============== |
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67 |
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68 As of this writing 20070810 you need to pull Mesa from git and do the following: |
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69 |
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70 ------------------------ |
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71 cd mesa |
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72 make linux-directfb |
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73 make |
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74 |
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75 echo Installing - please enter sudo pw. |
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76 |
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77 sudo make install INSTALL_DIR=/usr/local/dfb_GL |
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78 cd src/mesa/drivers/directfb |
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79 make |
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80 sudo make install INSTALL_DIR=/usr/local/dfb_GL |
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81 ------------------------ |
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82 |
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83 To run the SDL - testprograms: |
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84 |
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85 export SDL_VIDEODRIVER=directfb |
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86 export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib |
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87 export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7 |
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88 |
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89 ./testgl |