Mercurial > sdl-ios-xcode
annotate include/SDL_events.h @ 5134:7b7da52e8775
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 01 Feb 2011 08:59:22 -0800 |
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rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 /** |
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24 * \file SDL_events.h |
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25 * |
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26 * Include file for SDL event handling. |
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27 */ |
0 | 28 |
29 #ifndef _SDL_events_h | |
30 #define _SDL_events_h | |
31 | |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_error.h" |
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34 #include "SDL_video.h" |
0 | 35 #include "SDL_keyboard.h" |
36 #include "SDL_mouse.h" | |
37 #include "SDL_joystick.h" | |
38 #include "SDL_quit.h" | |
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39 #include "SDL_gesture.h" |
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40 #include "SDL_touch.h" |
0 | 41 |
42 #include "begin_code.h" | |
43 /* Set up for C function definitions, even when using C++ */ | |
44 #ifdef __cplusplus | |
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45 /* *INDENT-OFF* */ |
0 | 46 extern "C" { |
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47 /* *INDENT-ON* */ |
0 | 48 #endif |
49 | |
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50 /* General keyboard/mouse state definitions */ |
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51 #define SDL_RELEASED 0 |
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52 #define SDL_PRESSED 1 |
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53 |
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54 /** |
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55 * \brief The types of events that can be delivered. |
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56 */ |
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57 typedef enum |
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58 { |
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59 SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ |
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60 |
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61 /* Application events */ |
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62 SDL_QUIT = 0x100, /**< User-requested quit */ |
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63 |
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64 /* Window events */ |
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65 SDL_WINDOWEVENT = 0x200, /**< Window state change */ |
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66 SDL_SYSWMEVENT, /**< System specific event */ |
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67 |
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68 /* Keyboard events */ |
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69 SDL_KEYDOWN = 0x300, /**< Key pressed */ |
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70 SDL_KEYUP, /**< Key released */ |
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71 SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ |
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72 SDL_TEXTINPUT, /**< Keyboard text input */ |
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73 |
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74 /* Mouse events */ |
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75 SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ |
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76 SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ |
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77 SDL_MOUSEBUTTONUP, /**< Mouse button released */ |
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78 SDL_MOUSEWHEEL, /**< Mouse wheel motion */ |
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79 |
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80 /* Tablet or multiple mice input device events */ |
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81 SDL_INPUTMOTION = 0x500, /**< Input moved */ |
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82 SDL_INPUTBUTTONDOWN, /**< Input button pressed */ |
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83 SDL_INPUTBUTTONUP, /**< Input button released */ |
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84 SDL_INPUTWHEEL, /**< Input wheel motion */ |
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85 SDL_INPUTPROXIMITYIN, /**< Input pen entered proximity */ |
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86 SDL_INPUTPROXIMITYOUT, /**< Input pen left proximity */ |
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87 |
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88 /* Joystick events */ |
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89 SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ |
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90 SDL_JOYBALLMOTION, /**< Joystick trackball motion */ |
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91 SDL_JOYHATMOTION, /**< Joystick hat position change */ |
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92 SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ |
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93 SDL_JOYBUTTONUP, /**< Joystick button released */ |
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94 |
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95 /* Touch events */ |
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96 SDL_FINGERDOWN = 0x700, |
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97 SDL_FINGERUP, |
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98 SDL_FINGERMOTION, |
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99 SDL_TOUCHBUTTONDOWN, |
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100 SDL_TOUCHBUTTONUP, |
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101 |
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102 /* Gesture events */ |
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103 SDL_DOLLARGESTURE = 0x800, |
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104 SDL_DOLLARRECORD, |
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105 SDL_MULTIGESTURE, |
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106 |
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107 /* Clipboard events */ |
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108 |
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109 SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */ |
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110 |
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111 /* Obsolete events */ |
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112 SDL_EVENT_COMPAT1 = 0x7000, /**< SDL 1.2 events for compatibility */ |
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113 SDL_EVENT_COMPAT2, |
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114 SDL_EVENT_COMPAT3, |
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115 |
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116 |
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117 /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, |
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118 * and should be allocated with SDL_RegisterEvents() |
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119 */ |
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120 SDL_USEREVENT = 0x8000, |
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121 |
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122 /** |
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123 * This last event is only for bounding internal arrays |
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124 */ |
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125 SDL_LASTEVENT = 0xFFFF |
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126 } SDL_EventType; |
0 | 127 |
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128 /** |
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129 * \brief Window state change event data (event.window.*) |
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130 */ |
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131 typedef struct SDL_WindowEvent |
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132 { |
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133 Uint32 type; /**< ::SDL_WINDOWEVENT */ |
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134 Uint32 windowID; /**< The associated window */ |
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135 Uint8 event; /**< ::SDL_WindowEventID */ |
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136 Uint8 padding1; |
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137 Uint8 padding2; |
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138 Uint8 padding3; |
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139 int data1; /**< event dependent data */ |
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140 int data2; /**< event dependent data */ |
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141 } SDL_WindowEvent; |
0 | 142 |
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143 /** |
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144 * \brief Keyboard button event structure (event.key.*) |
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145 */ |
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146 typedef struct SDL_KeyboardEvent |
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147 { |
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148 Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ |
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149 Uint32 windowID; /**< The window with keyboard focus, if any */ |
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150 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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151 Uint8 repeat; /**< Non-zero if this is a key repeat */ |
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152 Uint8 padding2; |
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153 Uint8 padding3; |
5083 | 154 SDL_KeySym keysym; /**< The key that was pressed or released */ |
0 | 155 } SDL_KeyboardEvent; |
156 | |
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157 #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) |
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158 /** |
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159 * \brief Keyboard text editing event structure (event.edit.*) |
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160 */ |
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161 typedef struct SDL_TextEditingEvent |
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162 { |
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163 Uint32 type; /**< ::SDL_TEXTEDITING */ |
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164 Uint32 windowID; /**< The window with keyboard focus, if any */ |
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165 char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ |
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166 int start; /**< The start cursor of selected editing text */ |
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167 int length; /**< The length of selected editing text */ |
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168 } SDL_TextEditingEvent; |
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169 |
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170 |
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171 #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) |
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172 /** |
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173 * \brief Keyboard text input event structure (event.text.*) |
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174 */ |
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175 typedef struct SDL_TextInputEvent |
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176 { |
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177 Uint32 type; /**< ::SDL_TEXTINPUT */ |
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178 Uint32 windowID; /**< The window with keyboard focus, if any */ |
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179 char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ |
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180 } SDL_TextInputEvent; |
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181 |
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182 /** |
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183 * \brief Mouse motion event structure (event.motion.*) |
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184 */ |
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185 typedef struct SDL_MouseMotionEvent |
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186 { |
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187 Uint32 type; /**< ::SDL_MOUSEMOTION */ |
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188 Uint32 windowID; /**< The window with mouse focus, if any */ |
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189 Uint8 state; /**< The current button state */ |
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190 Uint8 padding1; |
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191 Uint8 padding2; |
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192 Uint8 padding3; |
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193 int x; /**< X coordinate, relative to window */ |
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194 int y; /**< Y coordinate, relative to window */ |
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195 int xrel; /**< The relative motion in the X direction */ |
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196 int yrel; /**< The relative motion in the Y direction */ |
0 | 197 } SDL_MouseMotionEvent; |
198 | |
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199 /** |
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200 * \brief Mouse button event structure (event.button.*) |
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201 */ |
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202 typedef struct SDL_MouseButtonEvent |
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203 { |
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204 Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ |
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205 Uint32 windowID; /**< The window with mouse focus, if any */ |
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206 Uint8 button; /**< The mouse button index */ |
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207 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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208 Uint8 padding1; |
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209 Uint8 padding2; |
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210 int x; /**< X coordinate, relative to window */ |
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211 int y; /**< Y coordinate, relative to window */ |
0 | 212 } SDL_MouseButtonEvent; |
213 | |
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214 /** |
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215 * \brief Mouse wheel event structure (event.wheel.*) |
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216 */ |
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217 typedef struct SDL_MouseWheelEvent |
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218 { |
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219 Uint32 type; /**< ::SDL_MOUSEWHEEL */ |
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220 Uint32 windowID; /**< The window with mouse focus, if any */ |
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221 int x; /**< The amount scrolled horizontally */ |
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222 int y; /**< The amount scrolled vertically */ |
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223 } SDL_MouseWheelEvent; |
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224 |
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225 /** |
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226 * \brief Joystick axis motion event structure (event.jaxis.*) |
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227 */ |
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228 typedef struct SDL_JoyAxisEvent |
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229 { |
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230 Uint32 type; /**< ::SDL_JOYAXISMOTION */ |
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231 Uint8 which; /**< The joystick device index */ |
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232 Uint8 axis; /**< The joystick axis index */ |
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233 Uint8 padding1; |
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234 Uint8 padding2; |
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235 int value; /**< The axis value (range: -32768 to 32767) */ |
0 | 236 } SDL_JoyAxisEvent; |
237 | |
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238 /** |
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239 * \brief Joystick trackball motion event structure (event.jball.*) |
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240 */ |
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241 typedef struct SDL_JoyBallEvent |
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242 { |
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243 Uint32 type; /**< ::SDL_JOYBALLMOTION */ |
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244 Uint8 which; /**< The joystick device index */ |
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245 Uint8 ball; /**< The joystick trackball index */ |
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246 Uint8 padding1; |
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247 Uint8 padding2; |
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248 int xrel; /**< The relative motion in the X direction */ |
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249 int yrel; /**< The relative motion in the Y direction */ |
0 | 250 } SDL_JoyBallEvent; |
251 | |
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252 /** |
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253 * \brief Joystick hat position change event structure (event.jhat.*) |
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254 */ |
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255 typedef struct SDL_JoyHatEvent |
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256 { |
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257 Uint32 type; /**< ::SDL_JOYHATMOTION */ |
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258 Uint8 which; /**< The joystick device index */ |
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259 Uint8 hat; /**< The joystick hat index */ |
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260 Uint8 value; /**< The hat position value. |
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261 * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP |
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262 * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT |
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263 * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN |
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264 * |
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265 * Note that zero means the POV is centered. |
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266 */ |
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267 Uint8 padding1; |
0 | 268 } SDL_JoyHatEvent; |
269 | |
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270 /** |
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271 * \brief Joystick button event structure (event.jbutton.*) |
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272 */ |
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273 typedef struct SDL_JoyButtonEvent |
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274 { |
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275 Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ |
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276 Uint8 which; /**< The joystick device index */ |
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277 Uint8 button; /**< The joystick button index */ |
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278 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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279 Uint8 padding1; |
0 | 280 } SDL_JoyButtonEvent; |
281 | |
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282 |
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283 /** |
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284 * \brief Touch finger motion/finger event structure (event.tmotion.*) |
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285 */ |
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286 typedef struct SDL_TouchFingerEvent |
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287 { |
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288 Uint32 type; /**< ::SDL_FINGERMOTION OR |
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289 SDL_FINGERDOWN OR SDL_FINGERUP*/ |
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290 Uint32 windowID; /**< The window with mouse focus, if any */ |
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291 SDL_TouchID touchId; /**< The touch device id */ |
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292 SDL_FingerID fingerId; |
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293 Uint8 state; /**< The current button state */ |
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294 Uint8 padding1; |
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295 Uint8 padding2; |
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296 Uint8 padding3; |
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297 Uint16 x; |
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298 Uint16 y; |
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299 Sint16 dx; |
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300 Sint16 dy; |
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301 Uint16 pressure; |
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302 } SDL_TouchFingerEvent; |
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303 |
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304 |
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305 /** |
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306 * \brief Touch finger motion/finger event structure (event.tmotion.*) |
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307 */ |
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308 typedef struct SDL_TouchButtonEvent |
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309 { |
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310 Uint32 type; /**< ::SDL_TOUCHBUTTONUP OR SDL_TOUCHBUTTONDOWN */ |
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311 Uint32 windowID; /**< The window with mouse focus, if any */ |
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312 SDL_TouchID touchId; /**< The touch device index */ |
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313 Uint8 state; /**< The current button state */ |
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314 Uint8 button; /**< The button changing state */ |
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315 Uint8 padding1; |
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316 Uint8 padding2; |
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317 } SDL_TouchButtonEvent; |
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318 |
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319 |
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320 /** |
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321 * \brief Multiple Finger Gesture Event (event.mgesture.*) |
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322 */ |
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323 typedef struct SDL_MultiGestureEvent |
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324 { |
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325 Uint32 type; /**< ::SDL_MULTIGESTURE */ |
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326 Uint32 windowID; /**< The window with mouse focus, if any */ |
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327 SDL_TouchID touchId; /**< The touch device index */ |
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328 float dTheta; |
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329 float dDist; |
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330 float x; //currently 0...1. Change to screen coords? |
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331 float y; |
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332 Uint16 numFingers; |
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333 Uint16 padding; |
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334 } SDL_MultiGestureEvent; |
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335 |
5014 | 336 /* (event.dgesture.*) */ |
337 typedef struct SDL_DollarGestureEvent | |
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338 { |
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339 Uint32 type; /**< ::SDL_DOLLARGESTURE */ |
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340 Uint32 windowID; /**< The window with mouse focus, if any */ |
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341 SDL_TouchID touchId; /**< The touch device index */ |
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342 SDL_GestureID gestureId; |
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343 Uint32 numFingers; |
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344 float error; |
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345 /* |
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346 //TODO: Enable to give location? |
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347 float x; //currently 0...1. Change to screen coords? |
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348 float y; |
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349 */ |
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350 } SDL_DollarGestureEvent; |
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351 |
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352 |
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353 /** |
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354 * \brief The "quit requested" event |
0 | 355 */ |
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356 typedef struct SDL_QuitEvent |
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357 { |
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358 Uint32 type; /**< ::SDL_QUIT */ |
0 | 359 } SDL_QuitEvent; |
360 | |
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361 |
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362 /** |
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363 * \brief A user-defined event type (event.user.*) |
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364 */ |
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365 typedef struct SDL_UserEvent |
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366 { |
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367 Uint32 type; /**< ::SDL_USEREVENT through ::SDL_NUMEVENTS-1 */ |
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368 Uint32 windowID; /**< The associated window if any */ |
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369 int code; /**< User defined event code */ |
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370 void *data1; /**< User defined data pointer */ |
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371 void *data2; /**< User defined data pointer */ |
0 | 372 } SDL_UserEvent; |
373 | |
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374 |
0 | 375 struct SDL_SysWMmsg; |
376 typedef struct SDL_SysWMmsg SDL_SysWMmsg; | |
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377 |
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378 /** |
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379 * \brief A video driver dependent system event (event.syswm.*) |
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380 * |
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381 * \note If you want to use this event, you should include SDL_syswm.h. |
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382 */ |
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383 typedef struct SDL_SysWMEvent |
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384 { |
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385 Uint32 type; /**< ::SDL_SYSWMEVENT */ |
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386 SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ |
0 | 387 } SDL_SysWMEvent; |
388 | |
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389 #ifndef SDL_NO_COMPAT |
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390 /** |
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391 * \addtogroup Compatibility |
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392 */ |
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393 /*@{*/ |
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394 |
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395 /** |
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396 * \name Typedefs for backwards compatibility |
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397 */ |
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398 /*@{*/ |
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399 typedef struct SDL_ActiveEvent |
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400 { |
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401 Uint32 type; |
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402 Uint8 gain; |
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403 Uint8 state; |
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404 } SDL_ActiveEvent; |
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405 |
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406 typedef struct SDL_ResizeEvent |
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407 { |
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408 Uint32 type; |
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409 int w; |
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410 int h; |
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411 } SDL_ResizeEvent; |
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412 /*@}*/ |
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413 |
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414 /*@}*//*Compatibility*/ |
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415 #endif |
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416 |
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417 /** |
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418 * \brief General event structure |
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419 */ |
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420 typedef union SDL_Event |
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421 { |
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422 Uint32 type; /**< Event type, shared with all events */ |
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423 SDL_WindowEvent window; /**< Window event data */ |
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424 SDL_KeyboardEvent key; /**< Keyboard event data */ |
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425 SDL_TextEditingEvent edit; /**< Text editing event data */ |
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426 SDL_TextInputEvent text; /**< Text input event data */ |
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427 SDL_MouseMotionEvent motion; /**< Mouse motion event data */ |
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428 SDL_MouseButtonEvent button; /**< Mouse button event data */ |
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429 SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ |
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430 SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ |
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431 SDL_JoyBallEvent jball; /**< Joystick ball event data */ |
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432 SDL_JoyHatEvent jhat; /**< Joystick hat event data */ |
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433 SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ |
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434 SDL_QuitEvent quit; /**< Quit request event data */ |
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435 SDL_UserEvent user; /**< Custom event data */ |
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436 SDL_SysWMEvent syswm; /**< System dependent window event data */ |
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437 SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ |
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438 SDL_TouchButtonEvent tbutton; /**< Touch button event data */ |
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439 SDL_MultiGestureEvent mgesture; /**< Multi Finger Gesture data */ |
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440 SDL_DollarGestureEvent dgesture; /**< Multi Finger Gesture data */ |
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441 |
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442 /** Temporarily here for backwards compatibility */ |
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443 /*@{*/ |
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444 #ifndef SDL_NO_COMPAT |
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445 SDL_ActiveEvent active; |
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446 SDL_ResizeEvent resize; |
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447 #endif |
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448 /*@}*/ |
0 | 449 } SDL_Event; |
450 | |
451 | |
452 /* Function prototypes */ | |
453 | |
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454 /** |
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455 * Pumps the event loop, gathering events from the input devices. |
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456 * |
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457 * This function updates the event queue and internal input device state. |
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458 * |
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459 * This should only be run in the thread that sets the video mode. |
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460 */ |
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461 extern DECLSPEC void SDLCALL SDL_PumpEvents(void); |
0 | 462 |
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463 /*@{*/ |
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464 typedef enum |
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465 { |
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466 SDL_ADDEVENT, |
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467 SDL_PEEKEVENT, |
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468 SDL_GETEVENT |
0 | 469 } SDL_eventaction; |
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470 |
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471 /** |
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472 * Checks the event queue for messages and optionally returns them. |
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473 * |
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474 * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to |
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475 * the back of the event queue. |
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476 * |
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477 * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front |
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478 * of the event queue, within the specified minimum and maximum type, |
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479 * will be returned and will not be removed from the queue. |
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480 * |
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481 * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front |
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482 * of the event queue, within the specified minimum and maximum type, |
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483 * will be returned and will be removed from the queue. |
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484 * |
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485 * \return The number of events actually stored, or -1 if there was an error. |
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486 * |
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487 * This function is thread-safe. |
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488 */ |
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489 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, |
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490 SDL_eventaction action, |
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491 Uint32 minType, Uint32 maxType); |
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492 /*@}*/ |
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493 |
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494 /** |
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495 * Checks to see if certain event types are in the event queue. |
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496 */ |
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497 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); |
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498 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); |
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499 |
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500 /** |
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501 * This function clears events from the event queue |
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502 */ |
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503 extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); |
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504 extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); |
0 | 505 |
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506 /** |
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507 * \brief Polls for currently pending events. |
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508 * |
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509 * \return 1 if there are any pending events, or 0 if there are none available. |
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510 * |
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511 * \param event If not NULL, the next event is removed from the queue and |
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512 * stored in that area. |
0 | 513 */ |
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514 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); |
0 | 515 |
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516 /** |
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517 * \brief Waits indefinitely for the next available event. |
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518 * |
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519 * \return 1, or 0 if there was an error while waiting for events. |
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520 * |
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521 * \param event If not NULL, the next event is removed from the queue and |
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522 * stored in that area. |
0 | 523 */ |
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524 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); |
0 | 525 |
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526 /** |
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527 * \brief Waits until the specified timeout (in milliseconds) for the next |
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528 * available event. |
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529 * |
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530 * \return 1, or 0 if there was an error while waiting for events. |
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531 * |
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532 * \param event If not NULL, the next event is removed from the queue and |
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533 * stored in that area. |
3072 | 534 */ |
535 extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, | |
536 int timeout); | |
537 | |
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538 /** |
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539 * \brief Add an event to the event queue. |
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540 * |
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541 * \return 1 on success, 0 if the event was filtered, or -1 if the event queue |
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542 * was full or there was some other error. |
0 | 543 */ |
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544 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); |
0 | 545 |
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546 typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); |
0 | 547 |
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548 /** |
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549 * Sets up a filter to process all events before they change internal state and |
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550 * are posted to the internal event queue. |
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551 * |
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552 * The filter is protypted as: |
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553 * \code |
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554 * int SDL_EventFilter(void *userdata, SDL_Event * event); |
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555 * \endcode |
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556 * |
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557 * If the filter returns 1, then the event will be added to the internal queue. |
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558 * If it returns 0, then the event will be dropped from the queue, but the |
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559 * internal state will still be updated. This allows selective filtering of |
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560 * dynamically arriving events. |
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561 * |
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562 * \warning Be very careful of what you do in the event filter function, as |
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563 * it may run in a different thread! |
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564 * |
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565 * There is one caveat when dealing with the ::SDL_QUITEVENT event type. The |
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566 * event filter is only called when the window manager desires to close the |
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567 * application window. If the event filter returns 1, then the window will |
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568 * be closed, otherwise the window will remain open if possible. |
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569 * |
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570 * If the quit event is generated by an interrupt signal, it will bypass the |
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571 * internal queue and be delivered to the application at the next event poll. |
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572 */ |
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573 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, |
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574 void *userdata); |
0 | 575 |
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576 /** |
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577 * Return the current event filter - can be used to "chain" filters. |
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578 * If there is no event filter set, this function returns SDL_FALSE. |
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579 */ |
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580 extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, |
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581 void **userdata); |
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582 |
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583 /** |
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584 * Run the filter function on the current event queue, removing any |
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585 * events for which the filter returns 0. |
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586 */ |
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587 extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, |
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588 void *userdata); |
0 | 589 |
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590 /*@{*/ |
0 | 591 #define SDL_QUERY -1 |
592 #define SDL_IGNORE 0 | |
593 #define SDL_DISABLE 0 | |
594 #define SDL_ENABLE 1 | |
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595 |
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596 /** |
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597 * This function allows you to set the state of processing certain events. |
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598 * - If \c state is set to ::SDL_IGNORE, that event will be automatically |
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599 * dropped from the event queue and will not event be filtered. |
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600 * - If \c state is set to ::SDL_ENABLE, that event will be processed |
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601 * normally. |
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602 * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the |
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603 * current processing state of the specified event. |
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604 */ |
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605 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); |
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606 /*@}*/ |
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607 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) |
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608 |
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609 /** |
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610 * This function allocates a set of user-defined events, and returns |
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611 * the beginning event number for that set of events. |
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612 * |
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613 * If there aren't enough user-defined events left, this function |
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614 * returns (Uint32)-1 |
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615 */ |
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616 extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); |
0 | 617 |
618 /* Ends C function definitions when using C++ */ | |
619 #ifdef __cplusplus | |
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620 /* *INDENT-OFF* */ |
0 | 621 } |
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622 /* *INDENT-ON* */ |
0 | 623 #endif |
624 #include "close_code.h" | |
625 | |
626 #endif /* _SDL_events_h */ | |
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627 |
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628 /* vi: set ts=4 sw=4 expandtab: */ |