annotate include/SDL_events.h @ 5134:7b7da52e8775

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author Sam Lantinga <slouken@libsdl.org>
date Tue, 01 Feb 2011 08:59:22 -0800
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children 3052772b59db
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /**
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24 * \file SDL_events.h
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25 *
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26 * Include file for SDL event handling.
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27 */
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28
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29 #ifndef _SDL_events_h
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30 #define _SDL_events_h
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31
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32 #include "SDL_stdinc.h"
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33 #include "SDL_error.h"
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34 #include "SDL_video.h"
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35 #include "SDL_keyboard.h"
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36 #include "SDL_mouse.h"
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37 #include "SDL_joystick.h"
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38 #include "SDL_quit.h"
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39 #include "SDL_gesture.h"
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40 #include "SDL_touch.h"
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41
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42 #include "begin_code.h"
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43 /* Set up for C function definitions, even when using C++ */
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44 #ifdef __cplusplus
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45 /* *INDENT-OFF* */
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46 extern "C" {
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47 /* *INDENT-ON* */
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48 #endif
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49
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50 /* General keyboard/mouse state definitions */
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51 #define SDL_RELEASED 0
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52 #define SDL_PRESSED 1
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53
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54 /**
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55 * \brief The types of events that can be delivered.
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56 */
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57 typedef enum
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58 {
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59 SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */
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60
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61 /* Application events */
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62 SDL_QUIT = 0x100, /**< User-requested quit */
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63
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64 /* Window events */
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65 SDL_WINDOWEVENT = 0x200, /**< Window state change */
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66 SDL_SYSWMEVENT, /**< System specific event */
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67
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68 /* Keyboard events */
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69 SDL_KEYDOWN = 0x300, /**< Key pressed */
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70 SDL_KEYUP, /**< Key released */
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71 SDL_TEXTEDITING, /**< Keyboard text editing (composition) */
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72 SDL_TEXTINPUT, /**< Keyboard text input */
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73
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74 /* Mouse events */
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75 SDL_MOUSEMOTION = 0x400, /**< Mouse moved */
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76 SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */
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77 SDL_MOUSEBUTTONUP, /**< Mouse button released */
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78 SDL_MOUSEWHEEL, /**< Mouse wheel motion */
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79
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80 /* Tablet or multiple mice input device events */
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81 SDL_INPUTMOTION = 0x500, /**< Input moved */
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82 SDL_INPUTBUTTONDOWN, /**< Input button pressed */
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83 SDL_INPUTBUTTONUP, /**< Input button released */
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84 SDL_INPUTWHEEL, /**< Input wheel motion */
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85 SDL_INPUTPROXIMITYIN, /**< Input pen entered proximity */
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86 SDL_INPUTPROXIMITYOUT, /**< Input pen left proximity */
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87
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88 /* Joystick events */
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89 SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */
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90 SDL_JOYBALLMOTION, /**< Joystick trackball motion */
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91 SDL_JOYHATMOTION, /**< Joystick hat position change */
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92 SDL_JOYBUTTONDOWN, /**< Joystick button pressed */
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93 SDL_JOYBUTTONUP, /**< Joystick button released */
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94
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95 /* Touch events */
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96 SDL_FINGERDOWN = 0x700,
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97 SDL_FINGERUP,
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98 SDL_FINGERMOTION,
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99 SDL_TOUCHBUTTONDOWN,
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100 SDL_TOUCHBUTTONUP,
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101
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102 /* Gesture events */
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103 SDL_DOLLARGESTURE = 0x800,
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104 SDL_DOLLARRECORD,
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105 SDL_MULTIGESTURE,
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106
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107 /* Clipboard events */
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108
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109 SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */
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110
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111 /* Obsolete events */
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112 SDL_EVENT_COMPAT1 = 0x7000, /**< SDL 1.2 events for compatibility */
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113 SDL_EVENT_COMPAT2,
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114 SDL_EVENT_COMPAT3,
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115
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116
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117 /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
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118 * and should be allocated with SDL_RegisterEvents()
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119 */
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120 SDL_USEREVENT = 0x8000,
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121
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122 /**
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123 * This last event is only for bounding internal arrays
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124 */
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125 SDL_LASTEVENT = 0xFFFF
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126 } SDL_EventType;
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127
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128 /**
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129 * \brief Window state change event data (event.window.*)
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130 */
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131 typedef struct SDL_WindowEvent
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132 {
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133 Uint32 type; /**< ::SDL_WINDOWEVENT */
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134 Uint32 windowID; /**< The associated window */
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135 Uint8 event; /**< ::SDL_WindowEventID */
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136 Uint8 padding1;
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137 Uint8 padding2;
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138 Uint8 padding3;
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139 int data1; /**< event dependent data */
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140 int data2; /**< event dependent data */
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141 } SDL_WindowEvent;
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142
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143 /**
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144 * \brief Keyboard button event structure (event.key.*)
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145 */
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146 typedef struct SDL_KeyboardEvent
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147 {
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148 Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
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149 Uint32 windowID; /**< The window with keyboard focus, if any */
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150 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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151 Uint8 repeat; /**< Non-zero if this is a key repeat */
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152 Uint8 padding2;
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153 Uint8 padding3;
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154 SDL_KeySym keysym; /**< The key that was pressed or released */
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155 } SDL_KeyboardEvent;
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156
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157 #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
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158 /**
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159 * \brief Keyboard text editing event structure (event.edit.*)
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160 */
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161 typedef struct SDL_TextEditingEvent
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162 {
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163 Uint32 type; /**< ::SDL_TEXTEDITING */
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164 Uint32 windowID; /**< The window with keyboard focus, if any */
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165 char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */
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166 int start; /**< The start cursor of selected editing text */
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167 int length; /**< The length of selected editing text */
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168 } SDL_TextEditingEvent;
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169
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170
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171 #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
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172 /**
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173 * \brief Keyboard text input event structure (event.text.*)
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174 */
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175 typedef struct SDL_TextInputEvent
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176 {
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177 Uint32 type; /**< ::SDL_TEXTINPUT */
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178 Uint32 windowID; /**< The window with keyboard focus, if any */
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179 char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */
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180 } SDL_TextInputEvent;
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181
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182 /**
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183 * \brief Mouse motion event structure (event.motion.*)
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184 */
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185 typedef struct SDL_MouseMotionEvent
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186 {
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187 Uint32 type; /**< ::SDL_MOUSEMOTION */
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188 Uint32 windowID; /**< The window with mouse focus, if any */
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189 Uint8 state; /**< The current button state */
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190 Uint8 padding1;
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191 Uint8 padding2;
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192 Uint8 padding3;
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193 int x; /**< X coordinate, relative to window */
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194 int y; /**< Y coordinate, relative to window */
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195 int xrel; /**< The relative motion in the X direction */
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196 int yrel; /**< The relative motion in the Y direction */
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197 } SDL_MouseMotionEvent;
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198
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199 /**
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200 * \brief Mouse button event structure (event.button.*)
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201 */
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202 typedef struct SDL_MouseButtonEvent
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203 {
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204 Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
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205 Uint32 windowID; /**< The window with mouse focus, if any */
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206 Uint8 button; /**< The mouse button index */
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207 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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208 Uint8 padding1;
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209 Uint8 padding2;
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210 int x; /**< X coordinate, relative to window */
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211 int y; /**< Y coordinate, relative to window */
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212 } SDL_MouseButtonEvent;
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213
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214 /**
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215 * \brief Mouse wheel event structure (event.wheel.*)
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216 */
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217 typedef struct SDL_MouseWheelEvent
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218 {
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219 Uint32 type; /**< ::SDL_MOUSEWHEEL */
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220 Uint32 windowID; /**< The window with mouse focus, if any */
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221 int x; /**< The amount scrolled horizontally */
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222 int y; /**< The amount scrolled vertically */
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223 } SDL_MouseWheelEvent;
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224
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225 /**
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226 * \brief Joystick axis motion event structure (event.jaxis.*)
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227 */
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228 typedef struct SDL_JoyAxisEvent
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229 {
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230 Uint32 type; /**< ::SDL_JOYAXISMOTION */
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231 Uint8 which; /**< The joystick device index */
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232 Uint8 axis; /**< The joystick axis index */
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233 Uint8 padding1;
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234 Uint8 padding2;
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235 int value; /**< The axis value (range: -32768 to 32767) */
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236 } SDL_JoyAxisEvent;
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237
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238 /**
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239 * \brief Joystick trackball motion event structure (event.jball.*)
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240 */
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241 typedef struct SDL_JoyBallEvent
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242 {
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243 Uint32 type; /**< ::SDL_JOYBALLMOTION */
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244 Uint8 which; /**< The joystick device index */
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245 Uint8 ball; /**< The joystick trackball index */
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246 Uint8 padding1;
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247 Uint8 padding2;
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248 int xrel; /**< The relative motion in the X direction */
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249 int yrel; /**< The relative motion in the Y direction */
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250 } SDL_JoyBallEvent;
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251
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252 /**
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253 * \brief Joystick hat position change event structure (event.jhat.*)
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254 */
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255 typedef struct SDL_JoyHatEvent
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256 {
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257 Uint32 type; /**< ::SDL_JOYHATMOTION */
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258 Uint8 which; /**< The joystick device index */
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259 Uint8 hat; /**< The joystick hat index */
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260 Uint8 value; /**< The hat position value.
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261 * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP
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262 * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT
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263 * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN
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264 *
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265 * Note that zero means the POV is centered.
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266 */
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267 Uint8 padding1;
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268 } SDL_JoyHatEvent;
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269
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270 /**
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271 * \brief Joystick button event structure (event.jbutton.*)
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272 */
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273 typedef struct SDL_JoyButtonEvent
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274 {
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275 Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
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276 Uint8 which; /**< The joystick device index */
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277 Uint8 button; /**< The joystick button index */
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278 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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279 Uint8 padding1;
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280 } SDL_JoyButtonEvent;
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281
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282
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283 /**
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284 * \brief Touch finger motion/finger event structure (event.tmotion.*)
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285 */
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286 typedef struct SDL_TouchFingerEvent
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287 {
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288 Uint32 type; /**< ::SDL_FINGERMOTION OR
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289 SDL_FINGERDOWN OR SDL_FINGERUP*/
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290 Uint32 windowID; /**< The window with mouse focus, if any */
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291 SDL_TouchID touchId; /**< The touch device id */
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292 SDL_FingerID fingerId;
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293 Uint8 state; /**< The current button state */
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294 Uint8 padding1;
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295 Uint8 padding2;
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296 Uint8 padding3;
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297 Uint16 x;
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298 Uint16 y;
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299 Sint16 dx;
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300 Sint16 dy;
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301 Uint16 pressure;
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302 } SDL_TouchFingerEvent;
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303
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304
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305 /**
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306 * \brief Touch finger motion/finger event structure (event.tmotion.*)
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307 */
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308 typedef struct SDL_TouchButtonEvent
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309 {
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310 Uint32 type; /**< ::SDL_TOUCHBUTTONUP OR SDL_TOUCHBUTTONDOWN */
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311 Uint32 windowID; /**< The window with mouse focus, if any */
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312 SDL_TouchID touchId; /**< The touch device index */
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313 Uint8 state; /**< The current button state */
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314 Uint8 button; /**< The button changing state */
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315 Uint8 padding1;
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316 Uint8 padding2;
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317 } SDL_TouchButtonEvent;
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318
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319
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320 /**
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321 * \brief Multiple Finger Gesture Event (event.mgesture.*)
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322 */
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323 typedef struct SDL_MultiGestureEvent
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324 {
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325 Uint32 type; /**< ::SDL_MULTIGESTURE */
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326 Uint32 windowID; /**< The window with mouse focus, if any */
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327 SDL_TouchID touchId; /**< The touch device index */
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328 float dTheta;
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329 float dDist;
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330 float x; //currently 0...1. Change to screen coords?
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331 float y;
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332 Uint16 numFingers;
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333 Uint16 padding;
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334 } SDL_MultiGestureEvent;
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335
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336 /* (event.dgesture.*) */
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337 typedef struct SDL_DollarGestureEvent
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338 {
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339 Uint32 type; /**< ::SDL_DOLLARGESTURE */
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340 Uint32 windowID; /**< The window with mouse focus, if any */
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341 SDL_TouchID touchId; /**< The touch device index */
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342 SDL_GestureID gestureId;
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343 Uint32 numFingers;
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344 float error;
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345 /*
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346 //TODO: Enable to give location?
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347 float x; //currently 0...1. Change to screen coords?
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348 float y;
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349 */
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350 } SDL_DollarGestureEvent;
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351
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352
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353 /**
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354 * \brief The "quit requested" event
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355 */
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356 typedef struct SDL_QuitEvent
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357 {
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358 Uint32 type; /**< ::SDL_QUIT */
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359 } SDL_QuitEvent;
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360
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361
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362 /**
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363 * \brief A user-defined event type (event.user.*)
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364 */
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365 typedef struct SDL_UserEvent
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366 {
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367 Uint32 type; /**< ::SDL_USEREVENT through ::SDL_NUMEVENTS-1 */
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368 Uint32 windowID; /**< The associated window if any */
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369 int code; /**< User defined event code */
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370 void *data1; /**< User defined data pointer */
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371 void *data2; /**< User defined data pointer */
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372 } SDL_UserEvent;
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373
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374
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375 struct SDL_SysWMmsg;
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376 typedef struct SDL_SysWMmsg SDL_SysWMmsg;
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377
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378 /**
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379 * \brief A video driver dependent system event (event.syswm.*)
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380 *
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381 * \note If you want to use this event, you should include SDL_syswm.h.
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382 */
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383 typedef struct SDL_SysWMEvent
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384 {
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385 Uint32 type; /**< ::SDL_SYSWMEVENT */
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386 SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */
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387 } SDL_SysWMEvent;
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388
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389 #ifndef SDL_NO_COMPAT
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390 /**
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391 * \addtogroup Compatibility
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392 */
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393 /*@{*/
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394
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395 /**
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396 * \name Typedefs for backwards compatibility
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397 */
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398 /*@{*/
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399 typedef struct SDL_ActiveEvent
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400 {
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401 Uint32 type;
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402 Uint8 gain;
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403 Uint8 state;
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404 } SDL_ActiveEvent;
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405
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406 typedef struct SDL_ResizeEvent
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407 {
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408 Uint32 type;
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409 int w;
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410 int h;
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411 } SDL_ResizeEvent;
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412 /*@}*/
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413
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414 /*@}*//*Compatibility*/
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415 #endif
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416
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417 /**
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418 * \brief General event structure
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419 */
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420 typedef union SDL_Event
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421 {
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422 Uint32 type; /**< Event type, shared with all events */
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423 SDL_WindowEvent window; /**< Window event data */
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424 SDL_KeyboardEvent key; /**< Keyboard event data */
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00cace2d9080 Merged a cleaned up version of Jiang's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents: 3191
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425 SDL_TextEditingEvent edit; /**< Text editing event data */
2300
c97ad1abe05b Minimal implementation of textinput events for x11. It only works for latin-1.
Bob Pendleton <bob@pendleton.com>
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426 SDL_TextInputEvent text; /**< Text input event data */
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427 SDL_MouseMotionEvent motion; /**< Mouse motion event data */
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428 SDL_MouseButtonEvent button; /**< Mouse button event data */
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429 SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
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430 SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
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431 SDL_JoyBallEvent jball; /**< Joystick ball event data */
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432 SDL_JoyHatEvent jhat; /**< Joystick hat event data */
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433 SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
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434 SDL_QuitEvent quit; /**< Quit request event data */
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435 SDL_UserEvent user; /**< Custom event data */
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436 SDL_SysWMEvent syswm; /**< System dependent window event data */
4641
49a97daea6ec Added touch event definitions. Heavily modified events/SDL_touch*.
Jim Grandpre <jim.tla@gmail.com>
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437 SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
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438 SDL_TouchButtonEvent tbutton; /**< Touch button event data */
4972
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439 SDL_MultiGestureEvent mgesture; /**< Multi Finger Gesture data */
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440 SDL_DollarGestureEvent dgesture; /**< Multi Finger Gesture data */
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441
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442 /** Temporarily here for backwards compatibility */
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443 /*@{*/
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444 #ifndef SDL_NO_COMPAT
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445 SDL_ActiveEvent active;
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446 SDL_ResizeEvent resize;
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447 #endif
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448 /*@}*/
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449 } SDL_Event;
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450
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451
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452 /* Function prototypes */
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453
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454 /**
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455 * Pumps the event loop, gathering events from the input devices.
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456 *
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457 * This function updates the event queue and internal input device state.
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458 *
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459 * This should only be run in the thread that sets the video mode.
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460 */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
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461 extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
0
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462
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463 /*@{*/
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464 typedef enum
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465 {
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466 SDL_ADDEVENT,
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467 SDL_PEEKEVENT,
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468 SDL_GETEVENT
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469 } SDL_eventaction;
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diff changeset
470
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471 /**
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472 * Checks the event queue for messages and optionally returns them.
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473 *
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474 * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to
d3baf5ac4e37 Partial fix for bug #859
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475 * the back of the event queue.
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476 *
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477 * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front
4635
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478 * of the event queue, within the specified minimum and maximum type,
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diff changeset
479 * will be returned and will not be removed from the queue.
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480 *
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481 * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front
4635
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parents: 4560
diff changeset
482 * of the event queue, within the specified minimum and maximum type,
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diff changeset
483 * will be returned and will be removed from the queue.
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484 *
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485 * \return The number of events actually stored, or -1 if there was an error.
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486 *
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487 * This function is thread-safe.
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Sam Lantinga <slouken@libsdl.org>
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488 */
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489 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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490 SDL_eventaction action,
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491 Uint32 minType, Uint32 maxType);
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diff changeset
492 /*@}*/
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diff changeset
493
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494 /**
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diff changeset
495 * Checks to see if certain event types are in the event queue.
1895
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diff changeset
496 */
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497 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
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diff changeset
498 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
499
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parents: 3697
diff changeset
500 /**
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parents: 3697
diff changeset
501 * This function clears events from the event queue
faa9fc8e7f67 General improvements for user custom event registration
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parents: 3697
diff changeset
502 */
faa9fc8e7f67 General improvements for user custom event registration
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diff changeset
503 extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
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diff changeset
504 extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
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parents:
diff changeset
505
3407
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506 /**
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diff changeset
507 * \brief Polls for currently pending events.
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diff changeset
508 *
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
509 * \return 1 if there are any pending events, or 0 if there are none available.
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
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diff changeset
510 *
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Sam Lantinga <slouken@libsdl.org>
parents: 3280
diff changeset
511 * \param event If not NULL, the next event is removed from the queue and
d3baf5ac4e37 Partial fix for bug #859
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parents: 3280
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512 * stored in that area.
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parents:
diff changeset
513 */
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diff changeset
514 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
0
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parents:
diff changeset
515
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diff changeset
516 /**
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diff changeset
517 * \brief Waits indefinitely for the next available event.
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parents: 3280
diff changeset
518 *
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diff changeset
519 * \return 1, or 0 if there was an error while waiting for events.
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diff changeset
520 *
d3baf5ac4e37 Partial fix for bug #859
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diff changeset
521 * \param event If not NULL, the next event is removed from the queue and
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diff changeset
522 * stored in that area.
0
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
523 */
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
524 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
0
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parents:
diff changeset
525
3407
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diff changeset
526 /**
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
527 * \brief Waits until the specified timeout (in milliseconds) for the next
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
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diff changeset
528 * available event.
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
529 *
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Sam Lantinga <slouken@libsdl.org>
parents: 3280
diff changeset
530 * \return 1, or 0 if there was an error while waiting for events.
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Sam Lantinga <slouken@libsdl.org>
parents: 3280
diff changeset
531 *
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Sam Lantinga <slouken@libsdl.org>
parents: 3280
diff changeset
532 * \param event If not NULL, the next event is removed from the queue and
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Sam Lantinga <slouken@libsdl.org>
parents: 3280
diff changeset
533 * stored in that area.
3072
9da8f57ab92c Fixed bug #684
Sam Lantinga <slouken@libsdl.org>
parents: 2859
diff changeset
534 */
9da8f57ab92c Fixed bug #684
Sam Lantinga <slouken@libsdl.org>
parents: 2859
diff changeset
535 extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
9da8f57ab92c Fixed bug #684
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diff changeset
536 int timeout);
9da8f57ab92c Fixed bug #684
Sam Lantinga <slouken@libsdl.org>
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diff changeset
537
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diff changeset
538 /**
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
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diff changeset
539 * \brief Add an event to the event queue.
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Sam Lantinga <slouken@libsdl.org>
parents: 3280
diff changeset
540 *
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3280
diff changeset
541 * \return 1 on success, 0 if the event was filtered, or -1 if the event queue
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3280
diff changeset
542 * was full or there was some other error.
0
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
543 */
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544 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
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545
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546 typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
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547
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548 /**
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549 * Sets up a filter to process all events before they change internal state and
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550 * are posted to the internal event queue.
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551 *
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552 * The filter is protypted as:
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553 * \code
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554 * int SDL_EventFilter(void *userdata, SDL_Event * event);
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555 * \endcode
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556 *
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557 * If the filter returns 1, then the event will be added to the internal queue.
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558 * If it returns 0, then the event will be dropped from the queue, but the
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559 * internal state will still be updated. This allows selective filtering of
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560 * dynamically arriving events.
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561 *
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562 * \warning Be very careful of what you do in the event filter function, as
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563 * it may run in a different thread!
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564 *
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565 * There is one caveat when dealing with the ::SDL_QUITEVENT event type. The
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566 * event filter is only called when the window manager desires to close the
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567 * application window. If the event filter returns 1, then the window will
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568 * be closed, otherwise the window will remain open if possible.
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569 *
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570 * If the quit event is generated by an interrupt signal, it will bypass the
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571 * internal queue and be delivered to the application at the next event poll.
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572 */
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573 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
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574 void *userdata);
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575
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576 /**
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577 * Return the current event filter - can be used to "chain" filters.
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578 * If there is no event filter set, this function returns SDL_FALSE.
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579 */
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580 extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
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581 void **userdata);
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582
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583 /**
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584 * Run the filter function on the current event queue, removing any
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585 * events for which the filter returns 0.
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586 */
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587 extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
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588 void *userdata);
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589
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590 /*@{*/
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591 #define SDL_QUERY -1
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592 #define SDL_IGNORE 0
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593 #define SDL_DISABLE 0
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594 #define SDL_ENABLE 1
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595
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596 /**
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597 * This function allows you to set the state of processing certain events.
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598 * - If \c state is set to ::SDL_IGNORE, that event will be automatically
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599 * dropped from the event queue and will not event be filtered.
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600 * - If \c state is set to ::SDL_ENABLE, that event will be processed
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601 * normally.
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602 * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the
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603 * current processing state of the specified event.
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604 */
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605 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
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606 /*@}*/
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607 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
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608
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609 /**
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610 * This function allocates a set of user-defined events, and returns
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611 * the beginning event number for that set of events.
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612 *
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613 * If there aren't enough user-defined events left, this function
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614 * returns (Uint32)-1
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615 */
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616 extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
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617
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618 /* Ends C function definitions when using C++ */
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619 #ifdef __cplusplus
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620 /* *INDENT-OFF* */
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621 }
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622 /* *INDENT-ON* */
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623 #endif
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624 #include "close_code.h"
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625
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626 #endif /* _SDL_events_h */
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627
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628 /* vi: set ts=4 sw=4 expandtab: */