annotate docs/man3/SDL_PumpEvents.3 @ 2327:7b53a8401195

In testdyngl.c the event type was being anded (&) with SDL_KEYDOWN and if the result was none zero the program was quiting. This is very weird because it was working earlier this week. I added some more trace code to SDL_x11events.c In SDL_X11opengl.c I modified SDL_GL_GetSwapInterval() so that it returns a pretty good value even if you have the SGI swap extension instead of the MESA swap extension. I just saved the value you set and return it too you.
author Bob Pendleton <bob@pendleton.com>
date Fri, 07 Mar 2008 23:57:15 +0000
parents 546f7c1eb755
children 1238da4a7112
rev   line source
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1 .TH "SDL_PumpEvents" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_PumpEvents \- Pumps the event loop, gathering events from the input devices\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBvoid \fBSDL_PumpEvents\fP\fR(\fBvoid\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Pumps the event loop, gathering events from the input devices\&.
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12 .PP
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13 \fBSDL_PumpEvents\fP gathers all the pending input information from devices and places it on the event queue\&. Without calls to \fBSDL_PumpEvents\fP no events would ever be placed on the queue\&. Often calls the need for \fBSDL_PumpEvents\fP is hidden from the user since \fI\fBSDL_PollEvent\fP\fR and \fI\fBSDL_WaitEvent\fP\fR implicitly call \fBSDL_PumpEvents\fP\&. However, if you are not polling or waiting for events (e\&.g\&. your filtering them), then you must call \fBSDL_PumpEvents\fP to force an event queue update\&.
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14 .PP
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15 .RS
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16 \fBNote:
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17 .PP
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18 You can only call this function in the thread that set the video mode\&.
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19 .RE
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20 .SH "SEE ALSO"
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21 .PP
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22 \fI\fBSDL_PollEvent\fP\fR
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23 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59