Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_GetAppState.3 @ 2327:7b53a8401195
In testdyngl.c the event type was being anded (&) with SDL_KEYDOWN and if the result was none zero the program was quiting. This is very weird because it was
working earlier this week.
I added some more trace code to SDL_x11events.c
In SDL_X11opengl.c I modified SDL_GL_GetSwapInterval() so that it returns a pretty good value even if you have the SGI swap extension instead of the MESA swap
extension. I just saved the value you set and return it too you.
author | Bob Pendleton <bob@pendleton.com> |
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date | Fri, 07 Mar 2008 23:57:15 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_GetAppState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
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3 \fBSDL_GetAppState\fP \- Get the state of the application |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBUint8 \fBSDL_GetAppState\fP\fR(\fBvoid\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 This function returns the current state of the application\&. The value returned is a bitwise combination of: | |
12 .TP 20 | |
13 \fBSDL_APPMOUSEFOCUS\fP | |
14 The application has mouse focus\&. | |
15 .TP 20 | |
16 \fBSDL_APPINPUTFOCUS\fP | |
17 The application has keyboard focus | |
18 .TP 20 | |
19 \fBSDL_APPACTIVE\fP | |
20 The application is visible | |
21 .SH "SEE ALSO" | |
22 .PP | |
23 \fI\fBSDL_ActiveEvent\fR\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
24 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |