Mercurial > sdl-ios-xcode
annotate test/torturethread.c @ 5275:7aba0406c273
Frank Zago to sdl
The following patch fixes some of the bitrot for the Nintendo DS port.
The support is still basic at the moment, but it allows to run the "general"
test under the current head of tree (parent: 5269:11bd1585efb5 tip).
Most of the patch is mine, but I integrated a couple changes that John
Magnotti posted on Feb 1st.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 12 Feb 2011 11:36:56 -0800 |
parents | c121d94672cb |
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rev | line source |
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0 | 1 |
2 /* Simple test of the SDL threading code */ | |
3 | |
4 #include <stdio.h> | |
5 #include <stdlib.h> | |
6 #include <signal.h> | |
7 #include <string.h> | |
8 | |
9 #include "SDL.h" | |
10 #include "SDL_thread.h" | |
11 | |
12 #define NUMTHREADS 10 | |
13 | |
14 static char volatile time_for_threads_to_die[NUMTHREADS]; | |
15 | |
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16 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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17 static void |
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18 quit(int rc) |
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19 { |
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20 SDL_Quit(); |
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21 exit(rc); |
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22 } |
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23 |
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24 int SDLCALL |
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25 SubThreadFunc(void *data) |
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26 { |
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27 while (!*(int volatile *) data) { |
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28 ; /*SDL_Delay(10); *//* do nothing */ |
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29 } |
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30 return 0; |
0 | 31 } |
32 | |
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33 int SDLCALL |
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34 ThreadFunc(void *data) |
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35 { |
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36 SDL_Thread *sub_threads[NUMTHREADS]; |
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37 int flags[NUMTHREADS]; |
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38 int i; |
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39 int tid = (int) (uintptr_t) data; |
0 | 40 |
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41 fprintf(stderr, "Creating Thread %d\n", tid); |
0 | 42 |
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43 for (i = 0; i < NUMTHREADS; i++) { |
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44 flags[i] = 0; |
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45 sub_threads[i] = SDL_CreateThread(SubThreadFunc, &flags[i]); |
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46 } |
0 | 47 |
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48 printf("Thread '%d' waiting for signal\n", tid); |
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49 while (time_for_threads_to_die[tid] != 1) { |
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50 ; /* do nothing */ |
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51 } |
0 | 52 |
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53 printf("Thread '%d' sending signals to subthreads\n", tid); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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54 for (i = 0; i < NUMTHREADS; i++) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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55 flags[i] = 1; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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56 SDL_WaitThread(sub_threads[i], NULL); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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57 } |
0 | 58 |
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59 printf("Thread '%d' exiting!\n", tid); |
0 | 60 |
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61 return 0; |
0 | 62 } |
63 | |
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64 int |
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65 main(int argc, char *argv[]) |
0 | 66 { |
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67 SDL_Thread *threads[NUMTHREADS]; |
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68 int i; |
0 | 69 |
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70 /* Load the SDL library */ |
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71 if (SDL_Init(0) < 0) { |
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72 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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73 return (1); |
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74 } |
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75 |
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76 signal(SIGSEGV, SIG_DFL); |
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77 for (i = 0; i < NUMTHREADS; i++) { |
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78 time_for_threads_to_die[i] = 0; |
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79 threads[i] = SDL_CreateThread(ThreadFunc, (void *) (uintptr_t) i); |
0 | 80 |
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81 if (threads[i] == NULL) { |
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82 fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); |
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83 quit(1); |
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84 } |
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85 } |
0 | 86 |
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87 for (i = 0; i < NUMTHREADS; i++) { |
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88 time_for_threads_to_die[i] = 1; |
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89 } |
0 | 90 |
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91 for (i = 0; i < NUMTHREADS; i++) { |
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92 SDL_WaitThread(threads[i], NULL); |
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93 } |
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94 SDL_Quit(); |
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95 return (0); |
0 | 96 } |