Mercurial > sdl-ios-xcode
annotate test/testoverlay2.c @ 5275:7aba0406c273
Frank Zago to sdl
The following patch fixes some of the bitrot for the Nintendo DS port.
The support is still basic at the moment, but it allows to run the "general"
test under the current head of tree (parent: 5269:11bd1585efb5 tip).
Most of the patch is mine, but I integrated a couple changes that John
Magnotti posted on Feb 1st.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 12 Feb 2011 11:36:56 -0800 |
parents | 7ace5f8f432f |
children | 07559b6cb64f |
rev | line source |
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1 /******************************************************************************** |
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2 * * |
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3 * Test of the overlay used for moved pictures, test more closed to real life. * |
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4 * Running trojan moose :) Coded by Mike Gorchak. * |
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5 * * |
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6 ********************************************************************************/ |
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7 |
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8 #include <stdlib.h> |
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9 #include <stdio.h> |
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10 #include <string.h> |
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11 |
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12 #include "SDL.h" |
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13 |
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14 #define MOOSEPIC_W 64 |
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15 #define MOOSEPIC_H 88 |
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16 |
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17 #define MOOSEFRAME_SIZE (MOOSEPIC_W * MOOSEPIC_H) |
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18 #define MOOSEFRAMES_COUNT 10 |
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20 SDL_Color MooseColors[84] = { |
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21 {49, 49, 49} |
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22 , {66, 24, 0} |
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23 , {66, 33, 0} |
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24 , {66, 66, 66} |
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25 , |
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26 {66, 115, 49} |
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27 , {74, 33, 0} |
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28 , {74, 41, 16} |
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29 , {82, 33, 8} |
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30 , |
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31 {82, 41, 8} |
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32 , {82, 49, 16} |
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33 , {82, 82, 82} |
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34 , {90, 41, 8} |
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35 , |
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36 {90, 41, 16} |
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37 , {90, 57, 24} |
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38 , {99, 49, 16} |
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39 , {99, 66, 24} |
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40 , |
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41 {99, 66, 33} |
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42 , {99, 74, 33} |
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43 , {107, 57, 24} |
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44 , {107, 82, 41} |
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45 , |
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46 {115, 57, 33} |
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47 , {115, 66, 33} |
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48 , {115, 66, 41} |
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49 , {115, 74, 0} |
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50 , |
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51 {115, 90, 49} |
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52 , {115, 115, 115} |
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53 , {123, 82, 0} |
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54 , {123, 99, 57} |
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55 , |
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56 {132, 66, 41} |
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57 , {132, 74, 41} |
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58 , {132, 90, 8} |
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59 , {132, 99, 33} |
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60 , |
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61 {132, 99, 66} |
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68 , {148, 107, 24} |
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99 , {181, 156, 107} |
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100 , |
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101 {189, 148, 123} |
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102 , {189, 156, 82} |
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107 , {198, 156, 123} |
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108 , {198, 165, 132} |
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109 , {206, 165, 99} |
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110 , |
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111 {206, 165, 132} |
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112 , {206, 173, 140} |
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113 , {206, 206, 206} |
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114 , {214, 173, 115} |
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115 , |
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116 {214, 173, 140} |
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117 , {222, 181, 148} |
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118 , {222, 189, 132} |
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119 , {222, 189, 156} |
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120 , |
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121 {222, 222, 222} |
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122 , {231, 198, 165} |
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123 , {231, 231, 231} |
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124 , {239, 206, 173} |
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125 }; |
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126 |
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127 |
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128 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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129 static void |
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130 quit(int rc) |
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131 { |
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132 SDL_Quit(); |
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133 exit(rc); |
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134 } |
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135 |
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136 /* All RGB2YUV conversion code and some other parts of code has been taken from testoverlay.c */ |
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137 |
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138 /* NOTE: These RGB conversion functions are not intended for speed, |
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139 only as examples. |
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140 */ |
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141 |
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142 void |
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143 RGBtoYUV(Uint8 * rgb, int *yuv, int monochrome, int luminance) |
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144 { |
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145 if (monochrome) { |
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146 #if 1 /* these are the two formulas that I found on the FourCC site... */ |
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147 yuv[0] = (int)(0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]); |
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148 yuv[1] = 128; |
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149 yuv[2] = 128; |
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150 #else |
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151 yuv[0] = (int)(0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16; |
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152 yuv[1] = 128; |
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153 yuv[2] = 128; |
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154 #endif |
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155 } else { |
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156 #if 1 /* these are the two formulas that I found on the FourCC site... */ |
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157 yuv[0] = (int)(0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2]); |
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158 yuv[1] = (int)((rgb[2] - yuv[0]) * 0.565 + 128); |
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159 yuv[2] = (int)((rgb[0] - yuv[0]) * 0.713 + 128); |
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160 #else |
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161 yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16; |
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162 yuv[1] = 128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2]); |
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163 yuv[2] = 128 + (0.439 * rgb[0]) - (0.368 * rgb[1]) - (0.071 * rgb[2]); |
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164 #endif |
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165 } |
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166 |
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167 if (luminance != 100) { |
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168 yuv[0] = yuv[0] * luminance / 100; |
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169 if (yuv[0] > 255) |
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170 yuv[0] = 255; |
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171 } |
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172 } |
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173 |
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174 void |
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175 ConvertRGBtoYV12(Uint8 *rgb, Uint8 *out, int w, int h, |
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176 int monochrome, int luminance) |
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177 { |
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178 int x, y; |
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179 int yuv[3]; |
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180 Uint8 *op[3]; |
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181 |
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182 op[0] = out; |
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183 op[1] = op[0] + w*h; |
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184 op[2] = op[1] + w*h/4; |
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185 for (y = 0; y < h; ++y) { |
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186 for (x = 0; x < w; ++x) { |
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187 RGBtoYUV(rgb, yuv, monochrome, luminance); |
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188 *(op[0]++) = yuv[0]; |
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189 if (x % 2 == 0 && y % 2 == 0) { |
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190 *(op[1]++) = yuv[2]; |
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191 *(op[2]++) = yuv[1]; |
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192 } |
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193 rgb += 3; |
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194 } |
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195 } |
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196 } |
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197 |
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198 void |
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199 ConvertRGBtoIYUV(SDL_Surface * s, SDL_Overlay * o, int monochrome, |
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200 int luminance) |
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201 { |
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202 int x, y; |
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203 int yuv[3]; |
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204 Uint8 *p, *op[3]; |
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205 |
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206 SDL_LockSurface(s); |
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207 SDL_LockYUVOverlay(o); |
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208 |
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209 /* Convert */ |
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210 for (y = 0; y < s->h && y < o->h; y++) { |
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211 p = ((Uint8 *) s->pixels) + s->pitch * y; |
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212 op[0] = o->pixels[0] + o->pitches[0] * y; |
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213 op[1] = o->pixels[1] + o->pitches[1] * (y / 2); |
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214 op[2] = o->pixels[2] + o->pitches[2] * (y / 2); |
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215 for (x = 0; x < s->w && x < o->w; x++) { |
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216 RGBtoYUV(p, yuv, monochrome, luminance); |
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217 *(op[0]++) = yuv[0]; |
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218 if (x % 2 == 0 && y % 2 == 0) { |
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219 *(op[1]++) = yuv[1]; |
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220 *(op[2]++) = yuv[2]; |
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221 } |
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222 p += s->format->BytesPerPixel; |
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223 } |
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224 } |
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225 |
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226 SDL_UnlockYUVOverlay(o); |
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227 SDL_UnlockSurface(s); |
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228 } |
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229 |
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230 void |
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231 ConvertRGBtoUYVY(SDL_Surface * s, SDL_Overlay * o, int monochrome, |
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232 int luminance) |
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233 { |
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234 int x, y; |
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235 int yuv[3]; |
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236 Uint8 *p, *op; |
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237 |
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238 SDL_LockSurface(s); |
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239 SDL_LockYUVOverlay(o); |
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240 |
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241 for (y = 0; y < s->h && y < o->h; y++) { |
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242 p = ((Uint8 *) s->pixels) + s->pitch * y; |
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243 op = o->pixels[0] + o->pitches[0] * y; |
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244 for (x = 0; x < s->w && x < o->w; x++) { |
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245 RGBtoYUV(p, yuv, monochrome, luminance); |
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246 if (x % 2 == 0) { |
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247 *(op++) = yuv[1]; |
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248 *(op++) = yuv[0]; |
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249 *(op++) = yuv[2]; |
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250 } else |
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251 *(op++) = yuv[0]; |
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252 |
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253 p += s->format->BytesPerPixel; |
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254 } |
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255 } |
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256 |
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257 SDL_UnlockYUVOverlay(o); |
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258 SDL_UnlockSurface(s); |
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259 } |
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260 |
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261 void |
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262 ConvertRGBtoYVYU(SDL_Surface * s, SDL_Overlay * o, int monochrome, |
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263 int luminance) |
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264 { |
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265 int x, y; |
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266 int yuv[3]; |
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267 Uint8 *p, *op; |
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268 |
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269 SDL_LockSurface(s); |
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270 SDL_LockYUVOverlay(o); |
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271 |
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272 for (y = 0; y < s->h && y < o->h; y++) { |
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273 p = ((Uint8 *) s->pixels) + s->pitch * y; |
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274 op = o->pixels[0] + o->pitches[0] * y; |
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275 for (x = 0; x < s->w && x < o->w; x++) { |
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276 RGBtoYUV(p, yuv, monochrome, luminance); |
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277 if (x % 2 == 0) { |
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278 *(op++) = yuv[0]; |
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279 *(op++) = yuv[2]; |
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280 op[1] = yuv[1]; |
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281 } else { |
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282 *op = yuv[0]; |
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283 op += 2; |
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284 } |
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285 |
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286 p += s->format->BytesPerPixel; |
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287 } |
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288 } |
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289 |
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290 SDL_UnlockYUVOverlay(o); |
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291 SDL_UnlockSurface(s); |
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292 } |
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293 |
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294 void |
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295 ConvertRGBtoYUY2(SDL_Surface * s, SDL_Overlay * o, int monochrome, |
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296 int luminance) |
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297 { |
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298 int x, y; |
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299 int yuv[3]; |
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300 Uint8 *p, *op; |
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301 |
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302 SDL_LockSurface(s); |
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303 SDL_LockYUVOverlay(o); |
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304 |
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305 for (y = 0; y < s->h && y < o->h; y++) { |
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306 p = ((Uint8 *) s->pixels) + s->pitch * y; |
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307 op = o->pixels[0] + o->pitches[0] * y; |
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308 for (x = 0; x < s->w && x < o->w; x++) { |
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309 RGBtoYUV(p, yuv, monochrome, luminance); |
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310 if (x % 2 == 0) { |
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311 *(op++) = yuv[0]; |
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312 *(op++) = yuv[1]; |
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313 op[1] = yuv[2]; |
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314 } else { |
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315 *op = yuv[0]; |
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316 op += 2; |
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317 } |
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318 |
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319 p += s->format->BytesPerPixel; |
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320 } |
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321 } |
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322 |
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323 SDL_UnlockYUVOverlay(o); |
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324 SDL_UnlockSurface(s); |
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325 } |
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326 |
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327 static void |
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328 PrintUsage(char *argv0) |
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329 { |
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330 fprintf(stderr, "Usage: %s [arg] [arg] [arg] ...\n", argv0); |
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331 fprintf(stderr, "\n"); |
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332 fprintf(stderr, "Where 'arg' is any of the following options:\n"); |
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333 fprintf(stderr, "\n"); |
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334 fprintf(stderr, " -fps <frames per second>\n"); |
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335 fprintf(stderr, " -nodelay\n"); |
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336 fprintf(stderr, " -format <fmt> (one of the: YV12, IYUV, YUY2, UYVY, YVYU)\n"); |
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337 fprintf(stderr, " -scale <scale factor> (initial scale of the overlay)\n"); |
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338 fprintf(stderr, " -help (shows this help)\n"); |
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339 fprintf(stderr, "\n"); |
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340 fprintf(stderr, |
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341 "Press ESC to exit, or SPACE to freeze the movie while application running.\n"); |
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342 fprintf(stderr, "\n"); |
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343 } |
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344 |
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345 int |
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346 main(int argc, char **argv) |
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347 { |
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348 Uint8 *RawMooseData; |
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349 SDL_RWops *handle; |
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350 int window_w; |
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351 int window_h; |
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352 SDL_Window *window; |
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353 SDL_Renderer *renderer; |
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354 Uint8 MooseFrame[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE*2]; |
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355 SDL_Texture *MooseTexture; |
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356 SDL_Rect displayrect; |
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357 SDL_Event event; |
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358 int paused = 0; |
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359 int i, j; |
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360 int fps = 12; |
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361 int fpsdelay; |
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362 int nodelay = 0; |
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363 Uint32 pixel_format = SDL_PIXELFORMAT_YV12; |
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364 int scale = 5; |
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365 SDL_bool done = SDL_FALSE; |
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366 |
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367 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0) { |
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368 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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369 return 3; |
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370 } |
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371 |
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372 while (argc > 1) { |
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373 if (strcmp(argv[1], "-fps") == 0) { |
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374 if (argv[2]) { |
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375 fps = atoi(argv[2]); |
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376 if (fps == 0) { |
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377 fprintf(stderr, |
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378 "The -fps option requires an argument [from 1 to 1000], default is 12.\n"); |
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379 quit(10); |
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380 } |
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381 if ((fps < 0) || (fps > 1000)) { |
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382 fprintf(stderr, |
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383 "The -fps option must be in range from 1 to 1000, default is 12.\n"); |
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384 quit(10); |
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385 } |
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386 argv += 2; |
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387 argc -= 2; |
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388 } else { |
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389 fprintf(stderr, |
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390 "The -fps option requires an argument [from 1 to 1000], default is 12.\n"); |
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391 quit(10); |
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392 } |
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393 } else if (strcmp(argv[1], "-nodelay") == 0) { |
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394 nodelay = 1; |
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395 argv += 1; |
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396 argc -= 1; |
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397 } else if (strcmp(argv[1], "-format") == 0) { |
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398 if (argv[2]) { |
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399 if (!strcmp(argv[2], "YV12")) |
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400 pixel_format = SDL_PIXELFORMAT_YV12; |
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401 else if (!strcmp(argv[2], "IYUV")) |
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402 pixel_format = SDL_PIXELFORMAT_IYUV; |
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403 else if (!strcmp(argv[2], "YUY2")) |
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404 pixel_format = SDL_PIXELFORMAT_YUY2; |
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405 else if (!strcmp(argv[2], "UYVY")) |
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406 pixel_format = SDL_PIXELFORMAT_UYVY; |
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407 else if (!strcmp(argv[2], "YVYU")) |
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408 pixel_format = SDL_PIXELFORMAT_YVYU; |
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409 else { |
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410 fprintf(stderr, |
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411 "The -format option %s is not recognized, see help for info.\n", |
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412 argv[2]); |
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413 quit(10); |
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414 } |
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415 argv += 2; |
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416 argc -= 2; |
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417 } else { |
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418 fprintf(stderr, |
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419 "The -format option requires an argument, default is YUY2.\n"); |
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420 quit(10); |
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421 } |
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422 } else if (strcmp(argv[1], "-scale") == 0) { |
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423 if (argv[2]) { |
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424 scale = atoi(argv[2]); |
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425 if (scale == 0) { |
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426 fprintf(stderr, |
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427 "The -scale option requires an argument [from 1 to 50], default is 5.\n"); |
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428 quit(10); |
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429 } |
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430 if ((scale < 0) || (scale > 50)) { |
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431 fprintf(stderr, |
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432 "The -scale option must be in range from 1 to 50, default is 5.\n"); |
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433 quit(10); |
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434 } |
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435 argv += 2; |
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436 argc -= 2; |
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437 } else { |
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438 fprintf(stderr, |
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439 "The -fps option requires an argument [from 1 to 1000], default is 12.\n"); |
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440 quit(10); |
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441 } |
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442 } else if ((strcmp(argv[1], "-help") == 0) |
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443 || (strcmp(argv[1], "-h") == 0)) { |
672
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444 PrintUsage(argv[0]); |
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445 quit(0); |
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446 } else { |
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447 fprintf(stderr, "Unrecognized option: %s.\n", argv[1]); |
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448 quit(10); |
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449 } |
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450 break; |
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451 } |
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452 |
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453 RawMooseData = (Uint8 *) malloc(MOOSEFRAME_SIZE * MOOSEFRAMES_COUNT); |
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454 if (RawMooseData == NULL) { |
672
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455 fprintf(stderr, "Can't allocate memory for movie !\n"); |
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456 free(RawMooseData); |
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457 quit(1); |
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458 } |
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459 |
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460 /* load the trojan moose images */ |
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461 handle = SDL_RWFromFile("moose.dat", "rb"); |
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462 if (handle == NULL) { |
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463 fprintf(stderr, "Can't find the file moose.dat !\n"); |
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464 free(RawMooseData); |
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Ryan C. Gordon <icculus@icculus.org>
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465 quit(2); |
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466 } |
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467 |
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468 SDL_RWread(handle, RawMooseData, MOOSEFRAME_SIZE, MOOSEFRAMES_COUNT); |
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469 |
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470 SDL_RWclose(handle); |
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471 |
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472 /* Create the window and renderer */ |
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473 window_w = MOOSEPIC_W * scale; |
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474 window_h = MOOSEPIC_H * scale; |
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475 window = SDL_CreateWindow("Happy Moose", |
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476 SDL_WINDOWPOS_UNDEFINED, |
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477 SDL_WINDOWPOS_UNDEFINED, |
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478 window_w, window_h, |
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479 SDL_WINDOW_SHOWN|SDL_WINDOW_RESIZABLE); |
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480 if (!window) { |
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481 fprintf(stderr, "Couldn't set create window: %s\n", SDL_GetError()); |
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482 free(RawMooseData); |
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483 quit(4); |
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484 } |
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485 |
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486 renderer = SDL_CreateRenderer(window, -1, 0); |
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487 if (!renderer) { |
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488 fprintf(stderr, "Couldn't set create renderer: %s\n", SDL_GetError()); |
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Date: Mon, 28 Jul 2003 18:30:50 +0300
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489 free(RawMooseData); |
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490 quit(4); |
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491 } |
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492 |
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Initial pass at shader YV12 support - doesn't quite work yet.
Sam Lantinga <slouken@libsdl.org>
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493 MooseTexture = SDL_CreateTexture(renderer, pixel_format, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H); |
5257 | 494 if (!MooseTexture) { |
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495 fprintf(stderr, "Couldn't set create texture: %s\n", SDL_GetError()); |
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496 free(RawMooseData); |
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497 quit(5); |
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498 } |
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499 |
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500 for (i = 0; i < MOOSEFRAMES_COUNT; i++) { |
5221
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501 Uint8 MooseFrameRGB[MOOSEFRAME_SIZE*3]; |
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502 Uint8 *rgb; |
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Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
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503 Uint8 *frame; |
672
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Date: Mon, 28 Jul 2003 18:30:50 +0300
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504 |
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505 rgb = MooseFrameRGB; |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
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|
506 frame = RawMooseData + i * MOOSEFRAME_SIZE; |
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Updated testoverlay2 to use the SDL 2D rendering API
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507 for (j = 0; j < MOOSEFRAME_SIZE; ++j) { |
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Updated testoverlay2 to use the SDL 2D rendering API
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508 rgb[0] = MooseColors[frame[j]].r; |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
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diff
changeset
|
509 rgb[1] = MooseColors[frame[j]].g; |
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Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
510 rgb[2] = MooseColors[frame[j]].b; |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
511 rgb += 3; |
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|
512 } |
5221
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Updated testoverlay2 to use the SDL 2D rendering API
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diff
changeset
|
513 ConvertRGBtoYV12(MooseFrameRGB, MooseFrame[i], MOOSEPIC_W, MOOSEPIC_H, 0, 100); |
672
5955fa16d4b8
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parents:
diff
changeset
|
514 } |
5955fa16d4b8
Date: Mon, 28 Jul 2003 18:30:50 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
515 |
5955fa16d4b8
Date: Mon, 28 Jul 2003 18:30:50 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
516 free(RawMooseData); |
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Date: Mon, 28 Jul 2003 18:30:50 +0300
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parents:
diff
changeset
|
517 |
5221
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diff
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|
518 /* set the start frame */ |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
519 i = 0; |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
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diff
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|
520 if (nodelay) { |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
521 fpsdelay = 0; |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
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diff
changeset
|
522 } else { |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
523 fpsdelay = 1000 / fps; |
886
05c551e5bc64
Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
753
diff
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|
524 } |
672
5955fa16d4b8
Date: Mon, 28 Jul 2003 18:30:50 +0300
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diff
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|
525 |
5221
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Updated testoverlay2 to use the SDL 2D rendering API
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|
526 displayrect.x = 0; |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
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diff
changeset
|
527 displayrect.y = 0; |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
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diff
changeset
|
528 displayrect.w = window_w; |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
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diff
changeset
|
529 displayrect.h = window_h; |
672
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Date: Mon, 28 Jul 2003 18:30:50 +0300
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530 |
5955fa16d4b8
Date: Mon, 28 Jul 2003 18:30:50 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
531 /* Ignore key up events, they don't even get filtered */ |
5955fa16d4b8
Date: Mon, 28 Jul 2003 18:30:50 +0300
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parents:
diff
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|
532 SDL_EventState(SDL_KEYUP, SDL_IGNORE); |
5955fa16d4b8
Date: Mon, 28 Jul 2003 18:30:50 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
533 |
5955fa16d4b8
Date: Mon, 28 Jul 2003 18:30:50 +0300
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parents:
diff
changeset
|
534 /* Loop, waiting for QUIT or RESIZE */ |
5221
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Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
535 while (!done) { |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
536 while (SDL_PollEvent(&event)) { |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
537 switch (event.type) { |
5221
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Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
538 case SDL_WINDOWEVENT: |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
539 if (event.window.event == SDL_WINDOWEVENT_RESIZED) { |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
540 displayrect.w = window_w = event.window.data1; |
16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
Sam Lantinga <slouken@libsdl.org>
parents:
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541 displayrect.w = window_h = event.window.data2; |
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542 } |
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543 break; |
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544 case SDL_MOUSEBUTTONDOWN: |
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545 displayrect.x = event.button.x - window_w / 2; |
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546 displayrect.y = event.button.y - window_h / 2; |
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547 break; |
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548 case SDL_MOUSEMOTION: |
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549 if (event.motion.state) { |
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550 displayrect.x = event.motion.x - window_w / 2; |
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551 displayrect.y = event.motion.y - window_h / 2; |
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552 } |
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553 break; |
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554 case SDL_KEYDOWN: |
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555 if (event.key.keysym.sym == SDLK_SPACE) { |
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556 paused = !paused; |
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557 break; |
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558 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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559 if (event.key.keysym.sym != SDLK_ESCAPE) { |
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560 break; |
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561 } |
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562 case SDL_QUIT: |
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563 done = SDL_TRUE; |
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564 break; |
672
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Date: Mon, 28 Jul 2003 18:30:50 +0300
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565 } |
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566 } |
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567 SDL_Delay(fpsdelay); |
672
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Date: Mon, 28 Jul 2003 18:30:50 +0300
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568 |
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569 if (!paused) { |
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570 i = (i + 1) % MOOSEFRAMES_COUNT; |
672
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571 |
5269
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Initial pass at shader YV12 support - doesn't quite work yet.
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572 SDL_UpdateTexture(MooseTexture, NULL, MooseFrame[i], MOOSEPIC_W*SDL_BYTESPERPIXEL(pixel_format)); |
672
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573 } |
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574 SDL_RenderClear(renderer); |
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575 SDL_RenderCopy(renderer, MooseTexture, NULL, &displayrect); |
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576 SDL_RenderPresent(renderer); |
672
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577 } |
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578 SDL_DestroyRenderer(renderer); |
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579 quit(0); |
672
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Date: Mon, 28 Jul 2003 18:30:50 +0300
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580 return 0; |
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Date: Mon, 28 Jul 2003 18:30:50 +0300
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|
581 } |
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Updated testoverlay2 to use the SDL 2D rendering API
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582 |
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Updated testoverlay2 to use the SDL 2D rendering API
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583 /* vi: set ts=4 sw=4 expandtab: */ |