annotate include/SDL_timer.h @ 73:79d08fa05301

Oops, forgot the Quartz video directory
author Sam Lantinga <slouken@lokigames.com>
date Sat, 16 Jun 2001 06:43:44 +0000
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children b8688cfdc232
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@devolution.com
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #ifndef _SDL_timer_h
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29 #define _SDL_timer_h
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30
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31 /* Header for the SDL time management routines */
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32
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33 #include "SDL_main.h"
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34 #include "SDL_types.h"
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35
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36 #include "begin_code.h"
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37 /* Set up for C function definitions, even when using C++ */
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38 #ifdef __cplusplus
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39 extern "C" {
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40 #endif
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41
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42 /* This is the OS scheduler timeslice, in milliseconds */
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43 #define SDL_TIMESLICE 10
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44
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45 /* This is the maximum resolution of the SDL timer on all platforms */
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46 #define TIMER_RESOLUTION 10 /* Experimentally determined */
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47
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48 /* Get the number of milliseconds since the SDL library initialization.
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49 * Note that this value wraps if the program runs for more than ~49 days.
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50 */
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51 extern DECLSPEC Uint32 SDL_GetTicks(void);
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52
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53 /* Wait a specified number of milliseconds before returning */
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54 extern DECLSPEC void SDL_Delay(Uint32 ms);
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55
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56 /* Function prototype for the timer callback function */
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57 typedef Uint32 (*SDL_TimerCallback)(Uint32 interval);
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58
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59 /* Set a callback to run after the specified number of milliseconds has
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60 * elapsed. The callback function is passed the current timer interval
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61 * and returns the next timer interval. If the returned value is the
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62 * same as the one passed in, the periodic alarm continues, otherwise a
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63 * new alarm is scheduled. If the callback returns 0, the periodic alarm
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64 * is cancelled.
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65 *
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66 * To cancel a currently running timer, call SDL_SetTimer(0, NULL);
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67 *
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68 * The timer callback function may run in a different thread than your
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69 * main code, and so shouldn't call any functions from within itself.
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70 *
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71 * The maximum resolution of this timer is 10 ms, which means that if
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72 * you request a 16 ms timer, your callback will run approximately 20 ms
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73 * later on an unloaded system. If you wanted to set a flag signaling
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74 * a frame update at 30 frames per second (every 33 ms), you might set a
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75 * timer for 30 ms:
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76 * SDL_SetTimer((33/10)*10, flag_update);
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77 *
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78 * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
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79 *
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80 * Under UNIX, you should not use raise or use SIGALRM and this function
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81 * in the same program, as it is implemented using setitimer(). You also
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82 * should not use this function in multi-threaded applications as signals
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83 * to multi-threaded apps have undefined behavior in some implementations.
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84 */
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85 extern DECLSPEC int SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
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86
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87 /* New timer API, supports multiple timers
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88 * Written by Stephane Peter <megastep@lokigames.com>
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89 */
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90
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91 /* Function prototype for the new timer callback function.
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92 * The callback function is passed the current timer interval and returns
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93 * the next timer interval. If the returned value is the same as the one
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94 * passed in, the periodic alarm continues, otherwise a new alarm is
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95 * scheduled. If the callback returns 0, the periodic alarm is cancelled.
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96 */
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97 typedef Uint32 (*SDL_NewTimerCallback)(Uint32 interval, void *param);
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98
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99 /* Definition of the timer ID type */
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100 typedef struct _SDL_TimerID *SDL_TimerID;
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101
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102 /* Add a new timer to the pool of timers already running.
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103 Returns a timer ID, or NULL when an error occurs.
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104 */
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105 extern DECLSPEC SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
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106
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107 /* Remove one of the multiple timers knowing its ID.
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108 * Returns a boolean value indicating success.
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109 */
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110 extern DECLSPEC SDL_bool SDL_RemoveTimer(SDL_TimerID t);
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111
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112 /* Ends C function definitions when using C++ */
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113 #ifdef __cplusplus
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114 }
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115 #endif
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116 #include "close_code.h"
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117
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118 #endif /* _SDL_timer_h */