Mercurial > sdl-ios-xcode
annotate src/video/SDL_blit_0.c @ 4423:7953336267c2
Disable error checks for reset actuators and set autocenter.
Reset actuators and set autocenter might not actually be supported on all
implementations. We'll just disable error checking since they aren't
critical to neither opening the joystick nor the haptic subsystem.
author | Edgar Simo <bobbens@gmail.com> |
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date | Sun, 28 Feb 2010 09:23:23 +0000 |
parents | f7b03b6838cb |
children | b530ef003506 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #include "SDL_video.h" | |
25 #include "SDL_blit.h" | |
26 | |
27 /* Functions to blit from bitmaps to other surfaces */ | |
28 | |
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29 static void |
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30 BlitBto1(SDL_BlitInfo * info) |
0 | 31 { |
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32 int c; |
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33 int width, height; |
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34 Uint8 *src, *map, *dst; |
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35 int srcskip, dstskip; |
0 | 36 |
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37 /* Set up some basic variables */ |
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38 width = info->dst_w; |
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39 height = info->dst_h; |
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40 src = info->src; |
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41 srcskip = info->src_skip; |
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42 dst = info->dst; |
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43 dstskip = info->dst_skip; |
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44 map = info->table; |
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45 srcskip += width - (width + 7) / 8; |
0 | 46 |
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47 if (map) { |
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48 while (height--) { |
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49 Uint8 byte = 0, bit; |
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50 for (c = 0; c < width; ++c) { |
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51 if ((c & 7) == 0) { |
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52 byte = *src++; |
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53 } |
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54 bit = (byte & 0x80) >> 7; |
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55 if (1) { |
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56 *dst = map[bit]; |
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57 } |
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58 dst++; |
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59 byte <<= 1; |
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60 } |
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61 src += srcskip; |
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62 dst += dstskip; |
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63 } |
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64 } else { |
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65 while (height--) { |
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66 Uint8 byte = 0, bit; |
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67 for (c = 0; c < width; ++c) { |
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68 if ((c & 7) == 0) { |
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69 byte = *src++; |
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70 } |
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71 bit = (byte & 0x80) >> 7; |
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72 if (1) { |
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73 *dst = bit; |
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74 } |
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75 dst++; |
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76 byte <<= 1; |
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77 } |
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78 src += srcskip; |
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79 dst += dstskip; |
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80 } |
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81 } |
0 | 82 } |
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83 |
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84 static void |
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85 BlitBto2(SDL_BlitInfo * info) |
0 | 86 { |
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87 int c; |
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88 int width, height; |
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89 Uint8 *src; |
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90 Uint16 *map, *dst; |
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91 int srcskip, dstskip; |
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93 /* Set up some basic variables */ |
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94 width = info->dst_w; |
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95 height = info->dst_h; |
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96 src = info->src; |
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97 srcskip = info->src_skip; |
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98 dst = (Uint16 *) info->dst; |
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99 dstskip = info->dst_skip / 2; |
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100 map = (Uint16 *) info->table; |
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101 srcskip += width - (width + 7) / 8; |
0 | 102 |
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103 while (height--) { |
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104 Uint8 byte = 0, bit; |
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105 for (c = 0; c < width; ++c) { |
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106 if ((c & 7) == 0) { |
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107 byte = *src++; |
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108 } |
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109 bit = (byte & 0x80) >> 7; |
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110 if (1) { |
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111 *dst = map[bit]; |
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112 } |
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113 byte <<= 1; |
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114 dst++; |
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115 } |
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116 src += srcskip; |
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117 dst += dstskip; |
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118 } |
0 | 119 } |
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120 |
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121 static void |
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122 BlitBto3(SDL_BlitInfo * info) |
0 | 123 { |
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124 int c, o; |
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125 int width, height; |
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126 Uint8 *src, *map, *dst; |
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127 int srcskip, dstskip; |
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129 /* Set up some basic variables */ |
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130 width = info->dst_w; |
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131 height = info->dst_h; |
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132 src = info->src; |
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133 srcskip = info->src_skip; |
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134 dst = info->dst; |
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135 dstskip = info->dst_skip; |
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136 map = info->table; |
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137 srcskip += width - (width + 7) / 8; |
0 | 138 |
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139 while (height--) { |
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140 Uint8 byte = 0, bit; |
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141 for (c = 0; c < width; ++c) { |
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142 if ((c & 7) == 0) { |
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143 byte = *src++; |
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144 } |
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145 bit = (byte & 0x80) >> 7; |
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146 if (1) { |
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147 o = bit * 4; |
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148 dst[0] = map[o++]; |
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149 dst[1] = map[o++]; |
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150 dst[2] = map[o++]; |
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151 } |
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152 byte <<= 1; |
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153 dst += 3; |
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154 } |
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155 src += srcskip; |
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156 dst += dstskip; |
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157 } |
0 | 158 } |
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Final merge of Google Summer of Code 2008 work...
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159 |
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160 static void |
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161 BlitBto4(SDL_BlitInfo * info) |
0 | 162 { |
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163 int width, height; |
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164 Uint8 *src; |
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165 Uint32 *map, *dst; |
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166 int srcskip, dstskip; |
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167 int c; |
0 | 168 |
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169 /* Set up some basic variables */ |
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170 width = info->dst_w; |
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171 height = info->dst_h; |
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172 src = info->src; |
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173 srcskip = info->src_skip; |
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174 dst = (Uint32 *) info->dst; |
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175 dstskip = info->dst_skip / 4; |
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176 map = (Uint32 *) info->table; |
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177 srcskip += width - (width + 7) / 8; |
0 | 178 |
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179 while (height--) { |
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180 Uint8 byte = 0, bit; |
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181 for (c = 0; c < width; ++c) { |
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182 if ((c & 7) == 0) { |
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183 byte = *src++; |
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184 } |
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185 bit = (byte & 0x80) >> 7; |
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186 if (1) { |
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187 *dst = map[bit]; |
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188 } |
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189 byte <<= 1; |
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190 dst++; |
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191 } |
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192 src += srcskip; |
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193 dst += dstskip; |
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194 } |
0 | 195 } |
196 | |
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197 static void |
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198 BlitBto1Key(SDL_BlitInfo * info) |
0 | 199 { |
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200 int width = info->dst_w; |
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201 int height = info->dst_h; |
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202 Uint8 *src = info->src; |
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203 Uint8 *dst = info->dst; |
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Okay, still some bugs, but everything builds again...
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204 int srcskip = info->src_skip; |
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Okay, still some bugs, but everything builds again...
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205 int dstskip = info->dst_skip; |
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Okay, still some bugs, but everything builds again...
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206 Uint32 ckey = info->colorkey; |
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207 Uint8 *palmap = info->table; |
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208 int c; |
0 | 209 |
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210 /* Set up some basic variables */ |
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211 srcskip += width - (width + 7) / 8; |
0 | 212 |
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213 if (palmap) { |
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214 while (height--) { |
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215 Uint8 byte = 0, bit; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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216 for (c = 0; c < width; ++c) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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217 if ((c & 7) == 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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218 byte = *src++; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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219 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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220 bit = (byte & 0x80) >> 7; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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221 if (bit != ckey) { |
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222 *dst = palmap[bit]; |
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223 } |
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224 dst++; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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225 byte <<= 1; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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226 } |
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227 src += srcskip; |
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228 dst += dstskip; |
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229 } |
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230 } else { |
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231 while (height--) { |
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232 Uint8 byte = 0, bit; |
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233 for (c = 0; c < width; ++c) { |
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234 if ((c & 7) == 0) { |
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235 byte = *src++; |
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236 } |
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237 bit = (byte & 0x80) >> 7; |
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238 if (bit != ckey) { |
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239 *dst = bit; |
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240 } |
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241 dst++; |
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242 byte <<= 1; |
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243 } |
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244 src += srcskip; |
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245 dst += dstskip; |
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246 } |
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247 } |
0 | 248 } |
249 | |
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250 static void |
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251 BlitBto2Key(SDL_BlitInfo * info) |
0 | 252 { |
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253 int width = info->dst_w; |
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254 int height = info->dst_h; |
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255 Uint8 *src = info->src; |
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256 Uint16 *dstp = (Uint16 *) info->dst; |
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Okay, still some bugs, but everything builds again...
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257 int srcskip = info->src_skip; |
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258 int dstskip = info->dst_skip; |
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259 Uint32 ckey = info->colorkey; |
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260 Uint8 *palmap = info->table; |
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261 int c; |
0 | 262 |
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263 /* Set up some basic variables */ |
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264 srcskip += width - (width + 7) / 8; |
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265 dstskip /= 2; |
0 | 266 |
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267 while (height--) { |
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268 Uint8 byte = 0, bit; |
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269 for (c = 0; c < width; ++c) { |
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270 if ((c & 7) == 0) { |
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271 byte = *src++; |
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272 } |
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273 bit = (byte & 0x80) >> 7; |
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274 if (bit != ckey) { |
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275 *dstp = ((Uint16 *) palmap)[bit]; |
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276 } |
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277 byte <<= 1; |
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278 dstp++; |
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279 } |
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280 src += srcskip; |
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281 dstp += dstskip; |
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282 } |
0 | 283 } |
284 | |
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285 static void |
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286 BlitBto3Key(SDL_BlitInfo * info) |
0 | 287 { |
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288 int width = info->dst_w; |
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289 int height = info->dst_h; |
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290 Uint8 *src = info->src; |
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291 Uint8 *dst = info->dst; |
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292 int srcskip = info->src_skip; |
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293 int dstskip = info->dst_skip; |
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294 Uint32 ckey = info->colorkey; |
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295 Uint8 *palmap = info->table; |
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296 int c; |
0 | 297 |
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298 /* Set up some basic variables */ |
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299 srcskip += width - (width + 7) / 8; |
0 | 300 |
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301 while (height--) { |
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302 Uint8 byte = 0, bit; |
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303 for (c = 0; c < width; ++c) { |
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304 if ((c & 7) == 0) { |
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305 byte = *src++; |
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306 } |
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307 bit = (byte & 0x80) >> 7; |
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308 if (bit != ckey) { |
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309 SDL_memcpy(dst, &palmap[bit * 4], 3); |
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310 } |
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311 byte <<= 1; |
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312 dst += 3; |
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313 } |
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314 src += srcskip; |
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315 dst += dstskip; |
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316 } |
0 | 317 } |
318 | |
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319 static void |
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320 BlitBto4Key(SDL_BlitInfo * info) |
0 | 321 { |
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322 int width = info->dst_w; |
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323 int height = info->dst_h; |
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324 Uint8 *src = info->src; |
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325 Uint32 *dstp = (Uint32 *) info->dst; |
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326 int srcskip = info->src_skip; |
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327 int dstskip = info->dst_skip; |
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328 Uint32 ckey = info->colorkey; |
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329 Uint8 *palmap = info->table; |
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330 int c; |
0 | 331 |
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332 /* Set up some basic variables */ |
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333 srcskip += width - (width + 7) / 8; |
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334 dstskip /= 4; |
0 | 335 |
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336 while (height--) { |
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337 Uint8 byte = 0, bit; |
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338 for (c = 0; c < width; ++c) { |
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339 if ((c & 7) == 0) { |
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340 byte = *src++; |
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341 } |
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342 bit = (byte & 0x80) >> 7; |
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343 if (bit != ckey) { |
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344 *dstp = ((Uint32 *) palmap)[bit]; |
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345 } |
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346 byte <<= 1; |
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347 dstp++; |
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348 } |
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349 src += srcskip; |
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350 dstp += dstskip; |
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351 } |
0 | 352 } |
353 | |
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354 static void |
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355 BlitBtoNAlpha(SDL_BlitInfo * info) |
0 | 356 { |
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357 int width = info->dst_w; |
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358 int height = info->dst_h; |
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359 Uint8 *src = info->src; |
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360 Uint8 *dst = info->dst; |
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361 int srcskip = info->src_skip; |
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Okay, still some bugs, but everything builds again...
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362 int dstskip = info->dst_skip; |
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Okay, still some bugs, but everything builds again...
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363 const SDL_Color *srcpal = info->src_fmt->palette->colors; |
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Okay, still some bugs, but everything builds again...
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364 SDL_PixelFormat *dstfmt = info->dst_fmt; |
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365 int dstbpp; |
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366 int c; |
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367 const int A = info->a; |
0 | 368 |
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369 /* Set up some basic variables */ |
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370 dstbpp = dstfmt->BytesPerPixel; |
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371 srcskip += width - (width + 7) / 8; |
0 | 372 |
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373 while (height--) { |
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374 Uint8 byte = 0, bit; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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375 for (c = 0; c < width; ++c) { |
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376 if ((c & 7) == 0) { |
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377 byte = *src++; |
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378 } |
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379 bit = (byte & 0x80) >> 7; |
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380 if (1) { |
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381 Uint32 pixel; |
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382 unsigned sR, sG, sB; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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383 unsigned dR, dG, dB; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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384 sR = srcpal[bit].r; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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385 sG = srcpal[bit].g; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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386 sB = srcpal[bit].b; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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387 DISEMBLE_RGB(dst, dstbpp, dstfmt, pixel, dR, dG, dB); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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388 ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); |
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389 ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB); |
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390 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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391 byte <<= 1; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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392 dst += dstbpp; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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393 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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394 src += srcskip; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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395 dst += dstskip; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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396 } |
0 | 397 } |
398 | |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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399 static void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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400 BlitBtoNAlphaKey(SDL_BlitInfo * info) |
0 | 401 { |
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Work in progress: merging new texture features into SDL blit system
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402 int width = info->dst_w; |
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Work in progress: merging new texture features into SDL blit system
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403 int height = info->dst_h; |
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Work in progress: merging new texture features into SDL blit system
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404 Uint8 *src = info->src; |
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Work in progress: merging new texture features into SDL blit system
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405 Uint8 *dst = info->dst; |
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Okay, still some bugs, but everything builds again...
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406 int srcskip = info->src_skip; |
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Okay, still some bugs, but everything builds again...
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407 int dstskip = info->dst_skip; |
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Okay, still some bugs, but everything builds again...
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408 SDL_PixelFormat *srcfmt = info->src_fmt; |
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Okay, still some bugs, but everything builds again...
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409 SDL_PixelFormat *dstfmt = info->dst_fmt; |
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410 const SDL_Color *srcpal = srcfmt->palette->colors; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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411 int dstbpp; |
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412 int c; |
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413 const int A = info->a; |
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414 Uint32 ckey = info->colorkey; |
0 | 415 |
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416 /* Set up some basic variables */ |
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417 dstbpp = dstfmt->BytesPerPixel; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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418 srcskip += width - (width + 7) / 8; |
0 | 419 |
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420 while (height--) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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421 Uint8 byte = 0, bit; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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422 for (c = 0; c < width; ++c) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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423 if ((c & 7) == 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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424 byte = *src++; |
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425 } |
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426 bit = (byte & 0x80) >> 7; |
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427 if (bit != ckey) { |
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428 int sR, sG, sB; |
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429 int dR, dG, dB; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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430 Uint32 pixel; |
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431 sR = srcpal[bit].r; |
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432 sG = srcpal[bit].g; |
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433 sB = srcpal[bit].b; |
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434 DISEMBLE_RGB(dst, dstbpp, dstfmt, pixel, dR, dG, dB); |
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435 ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); |
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436 ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB); |
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437 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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438 byte <<= 1; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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439 dst += dstbpp; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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440 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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441 src += srcskip; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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442 dst += dstskip; |
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443 } |
0 | 444 } |
445 | |
3162 | 446 static const SDL_BlitFunc bitmap_blit[] = { |
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447 NULL, BlitBto1, BlitBto2, BlitBto3, BlitBto4 |
0 | 448 }; |
449 | |
3162 | 450 static const SDL_BlitFunc colorkey_blit[] = { |
0 | 451 NULL, BlitBto1Key, BlitBto2Key, BlitBto3Key, BlitBto4Key |
452 }; | |
453 | |
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454 SDL_BlitFunc |
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455 SDL_CalculateBlit0(SDL_Surface * surface) |
0 | 456 { |
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457 int which; |
0 | 458 |
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459 if (surface->format->BitsPerPixel != 1) { |
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460 /* We don't support sub 8-bit packed pixel modes */ |
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461 return NULL; |
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462 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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463 if (surface->map->dst->format->BitsPerPixel < 8) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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464 which = 0; |
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465 } else { |
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466 which = surface->map->dst->format->BytesPerPixel; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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467 } |
2853
6258fa7cd300
Fixed picking blit function when RLE fails
Sam Lantinga <slouken@libsdl.org>
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2735
diff
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|
468 switch (surface->map->info.flags & ~SDL_COPY_RLE_MASK) { |
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Okay, still some bugs, but everything builds again...
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|
469 case 0: |
1895
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470 return bitmap_blit[which]; |
0 | 471 |
2267
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Okay, still some bugs, but everything builds again...
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|
472 case SDL_COPY_COLORKEY: |
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473 return colorkey_blit[which]; |
0 | 474 |
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Okay, still some bugs, but everything builds again...
Sam Lantinga <slouken@libsdl.org>
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|
475 case SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND: |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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476 return which >= 2 ? BlitBtoNAlpha : NULL; |
0 | 477 |
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Okay, still some bugs, but everything builds again...
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|
478 case SDL_COPY_COLORKEY | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND: |
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479 return which >= 2 ? BlitBtoNAlphaKey : NULL; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
480 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
481 return NULL; |
0 | 482 } |
483 | |
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|
484 /* vi: set ts=4 sw=4 expandtab: */ |