Mercurial > sdl-ios-xcode
annotate Xcode-iPhoneOS/Template/SDL Application/main.c @ 4423:7953336267c2
Disable error checks for reset actuators and set autocenter.
Reset actuators and set autocenter might not actually be supported on all
implementations. We'll just disable error checking since they aren't
critical to neither opening the joystick nor the haptic subsystem.
author | Edgar Simo <bobbens@gmail.com> |
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date | Sun, 28 Feb 2010 09:23:23 +0000 |
parents | 20326ba2bda2 |
children | b6c7a6b07ebf |
rev | line source |
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1 /* |
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2 * rectangles.c |
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3 * written by Holmes Futrell |
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4 * use however you want |
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5 */ |
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6 |
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7 #include "SDL.h" |
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8 #include <time.h> |
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9 |
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10 #define SCREEN_WIDTH 320 |
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11 #define SCREEN_HEIGHT 480 |
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12 |
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13 int |
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14 randomInt(int min, int max) |
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15 { |
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16 return min + rand() % (max - min + 1); |
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17 } |
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18 |
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19 void |
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20 render(void) |
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21 { |
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22 |
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23 Uint8 r, g, b; |
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24 /* Come up with a random rectangle */ |
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25 SDL_Rect rect; |
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26 rect.w = randomInt(64, 128); |
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27 rect.h = randomInt(64, 128); |
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28 rect.x = randomInt(0, SCREEN_WIDTH); |
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29 rect.y = randomInt(0, SCREEN_HEIGHT); |
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30 |
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31 /* Come up with a random color */ |
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32 r = randomInt(50, 255); |
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33 g = randomInt(50, 255); |
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34 b = randomInt(50, 255); |
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35 |
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36 /* Fill the rectangle in the color */ |
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37 SDL_RenderFill(r, g, b, 255, &rect); |
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38 |
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39 /* update screen */ |
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40 SDL_RenderPresent(); |
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41 |
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42 } |
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43 |
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44 int |
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45 main(int argc, char *argv[]) |
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46 { |
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47 |
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48 SDL_WindowID windowID; |
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49 int done; |
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50 SDL_Event event; |
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51 |
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52 /* initialize SDL */ |
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53 if (SDL_Init(SDL_INIT_VIDEO) < 0) { |
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54 printf("Could not initialize SDL\n"); |
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55 } |
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56 |
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57 /* seed random number generator */ |
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58 srand(time(NULL)); |
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59 |
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60 /* create window and renderer */ |
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61 windowID = |
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62 SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, |
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63 SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN); |
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64 if (windowID == 0) { |
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65 printf("Could not initialize Window\n"); |
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66 } |
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67 if (SDL_CreateRenderer(windowID, -1, 0) != 0) { |
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68 printf("Could not create renderer\n"); |
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69 } |
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70 |
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71 /* Fill screen with black */ |
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72 SDL_RenderFill(0, 0, 0, 0, NULL); |
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73 |
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74 /* Enter render loop, waiting for user to quit */ |
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75 done = 0; |
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76 while (!done) { |
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77 while (SDL_PollEvent(&event)) { |
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78 if (event.type == SDL_QUIT) { |
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79 done = 1; |
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80 } |
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81 } |
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82 render(); |
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83 SDL_Delay(1); |
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84 } |
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85 |
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86 /* shutdown SDL */ |
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87 SDL_Quit(); |
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88 |
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89 return 0; |
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90 } |