annotate docs/man3/SDL_Color.3 @ 3925:78ff7d10dbb5 SDL-1.2

From: Laurence Passmore Date: Mon, 26 Mar 2007 23:22:45 +0100 To: "A list for developers using the SDL library. \(includes SDL-announce\)" <sdl@lists.libsdl.org> Subject: [SDL] SDL_config_macosx.h: MAC_OS_X_VERSION_MIN_REQUIRED Hi, I just compiled my SDL application on Mac OS X with -Wundef and it threw a number of errors. Of note was: SDL_config_macosx.h: 34 warning: "MAC_OS_X_VERSION_MIN_REQUIRED" is not defined Line 34 is: #if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined (__POWERPC__)) ) Now according to this mailing on the Apple developer lists: http://lists.apple.com/archives/Xcode-users/2005/May/msg00602.html that particular #define was removed from the gcc compiler defaults and AvailabilityMacros.h (/usr/include/AvailabilityMacros.h) should be pulled in directly instead. Would someone closer to the Mac OS X version of SDL be willing to make that change please? Thanks. Laurence Passmore Homeworld SDL @ www.homeworldsdl.org
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 27 Mar 2007 00:37:51 +0000
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children 546f7c1eb755
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1 .TH "SDL_Color" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_Color\- Format independent color description
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4 .SH "STRUCTURE DEFINITION"
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5 .PP
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6 .nf
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7 \f(CWtypedef struct{
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8 Uint8 r;
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9 Uint8 g;
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10 Uint8 b;
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11 Uint8 unused;
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12 } SDL_Color;\fR
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13 .fi
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14 .PP
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15 .SH "STRUCTURE DATA"
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16 .TP 20
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17 \fBr\fR
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18 Red intensity
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19 .TP 20
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20 \fBg\fR
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21 Green intensity
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22 .TP 20
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23 \fBb\fR
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24 Blue intensity
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25 .TP 20
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26 \fBunused\fR
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27 Unused
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28 .SH "DESCRIPTION"
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29 .PP
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30 \fBSDL_Color\fR describes a color in a format independent way\&. You can convert a \fBSDL_Color\fR to a pixel value for a certain pixel format using \fI\fBSDL_MapRGB\fP\fR\&.
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31 .SH "SEE ALSO"
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32 .PP
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33 \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_SetColors\fP\fR, \fI\fBSDL_Palette\fP\fR
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34 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01