annotate src/main/dummy/SDL_dummy_main.c @ 3496:78fc8ea578b2

Joe 2009-11-23 21:31:10 PST If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions 367 * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses 368 * the first three \c dir parameters. The cardinal directions would be: 369 * - North: 0,-1, 0 370 * - East: -1, 0, 0 371 * - South: 0, 1, 0 372 * - West: 1, 0, 0 typedef struct SDL_HapticDirection { Uint8 type; /**< The type of encoding. */ Uint16 dir[3]; /**< The encoded direction. */ } SDL_HapticDirection; An unsigned int can't store negative values and I don't see an alternate way to encode them in the docs or source. The best I have been able to come up with is using a negative magnitude for the effect but this will only get me 2 of the 4 quadrants in the plane for 2d effects. I looked at the win32 and linux implementations and I believe is is safe to use signed ints in the direction struct. I am unfamiliar with the darwin haptics API so I don't know if it is safe.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 27 Nov 2009 19:29:27 +0000
parents 44b6f09a07d8
children 791b3256fb22
rev   line source
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1
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2 /* Include the SDL main definition header */
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3 #include "SDL_main.h"
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4
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5 #ifdef main
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6 #undef main
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7 int
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8 main(int argc, char *argv[])
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9 {
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10 return (SDL_main(argc, argv));
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11 }
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12 #else
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13 /* Nothing to do on this platform */
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14 int
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15 SDL_main_stub_symbol()
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16 {
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17 return 0;
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18 }
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19 #endif
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20
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21 /* vi: set ts=4 sw=4 expandtab: */