Mercurial > sdl-ios-xcode
annotate include/SDL_config.h.default @ 3496:78fc8ea578b2
Joe 2009-11-23 21:31:10 PST
If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
367 * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN
uses
368 * the first three \c dir parameters. The cardinal directions would
be:
369 * - North: 0,-1, 0
370 * - East: -1, 0, 0
371 * - South: 0, 1, 0
372 * - West: 1, 0, 0
typedef struct SDL_HapticDirection
{
Uint8 type; /**< The type of encoding. */
Uint16 dir[3]; /**< The encoded direction. */
} SDL_HapticDirection;
An unsigned int can't store negative values and I don't see an alternate way to
encode them in the docs or source. The best I have been able to come up with is
using a negative magnitude for the effect but this will only get me 2 of the 4
quadrants in the plane for 2d effects. I looked at the win32 and linux
implementations and I believe is is safe to use signed ints in the direction
struct. I am unfamiliar with the darwin haptics API so I don't know if it is
safe.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 27 Nov 2009 19:29:27 +0000 |
parents | d3baf5ac4e37 |
children | 2ac33eaa8a31 |
rev | line source |
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1603 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
1603 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 | |
23 #ifndef _SDL_config_h | |
24 #define _SDL_config_h | |
25 | |
26 #include "SDL_platform.h" | |
27 | |
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28 /** |
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29 * \file SDL_config.h.default |
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30 * |
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31 * SDL_config.h for any platform that doesn't build using the configure system. |
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32 */ |
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33 |
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34 /* Add any platform that doesn't build using the configure system. */ |
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35 #if defined(__NINTENDODS__) |
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36 #include "SDL_config_nintendods.h" |
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37 #elif defined(__IPHONEOS__) |
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38 #include "SDL_config_iphoneos.h" |
1603 | 39 #elif defined(__MACOSX__) |
40 #include "SDL_config_macosx.h" | |
41 #elif defined(__WIN32__) | |
42 #include "SDL_config_win32.h" | |
43 #else | |
44 #include "SDL_config_minimal.h" | |
45 #endif /* platform config */ | |
46 | |
47 #endif /* _SDL_config_h */ |