Mercurial > sdl-ios-xcode
annotate include/SDL_hints.h @ 5247:78ce7bfd0faf
Better window parameter checking
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 10 Feb 2011 10:37:35 -0800 |
parents | ce4f91138031 |
children | b530ef003506 |
rev | line source |
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1 /* |
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2 SDL - Simple DihintsMedia Layer |
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3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /** |
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24 * \file SDL_hints.h |
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25 * |
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26 * Official documentation for SDL configuration variables |
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27 * |
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28 * This file contains functions to set and get configuration hints, |
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29 * as well as listing each of them alphabetically. |
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30 * |
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31 * The convention for naming hints is SDL_HINT_X, where "SDL_X" is |
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32 * the environment variable that can be used to override the default. |
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33 * |
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34 * In general these hints are just that - they may or may not be |
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35 * supported or applicable on any given platform, but they provide |
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36 * a way for an application or user to give the library a hint as |
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37 * to how they would like the library to work. |
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38 */ |
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39 |
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40 #ifndef _SDL_hints_h |
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41 #define _SDL_hints_h |
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42 |
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43 #include "SDL_stdinc.h" |
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44 |
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45 #include "begin_code.h" |
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46 /* Set up for C function definitions, even when using C++ */ |
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47 #ifdef __cplusplus |
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48 /* *INDENT-OFF* */ |
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49 extern "C" { |
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50 /* *INDENT-ON* */ |
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51 #endif |
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52 |
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53 /** |
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54 * \brief A variable controlling how 3D acceleration is used to accelerate the SDL 1.2 screen surface. |
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55 * |
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56 * SDL can try to accelerate the SDL 1.2 screen surface by using streaming |
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57 * textures with a 3D rendering engine. This variable controls whether and |
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58 * how this is done. |
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59 * |
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60 * This variable can be set to the following values: |
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61 * "0" - Disable 3D acceleration |
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62 * "1" - Enable 3D acceleration, using the default renderer. |
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63 * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.) |
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64 * |
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65 * By default SDL tries to make a best guess for each platform whether |
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66 * to use acceleration or not. |
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67 */ |
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68 #define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" |
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69 |
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70 /** |
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71 * \brief A variable specifying which render driver to use. |
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72 * |
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73 * If the application doesn't pick a specific renderer to use, this variable |
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74 * specifies the name of the preferred renderer. If the preferred renderer |
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75 * can't be initialized, the normal default renderer is used. |
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76 * |
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77 * This variable is case insensitive and can be set to the following values: |
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78 * "direct3d" |
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79 * "opengl" |
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80 * "opengles2" |
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81 * "opengles" |
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82 * "software" |
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83 * |
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84 * The default varies by platform, but it's the first one in the list that |
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85 * is available on the current platform. |
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86 */ |
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87 #define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" |
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88 |
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89 /** |
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90 * \brief A variable controlling whether the OpenGL render driver uses shaders if they are available. |
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91 * |
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92 * This variable can be set to the following values: |
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93 * "0" - Disable shaders |
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94 * "1" - Enable shaders |
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95 * |
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96 * By default shaders are used if OpenGL supports them. |
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97 */ |
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98 #define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS" |
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99 |
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100 /** |
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101 * \brief A variable controlling whether updates to the SDL 1.2 screen surface should be synchronized with the vertical refresh, to avoid tearing. |
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102 * |
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103 * This variable can be set to the following values: |
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104 * "0" - Disable vsync |
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105 * "1" - Enable vsync |
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106 * |
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107 * By default SDL does not sync screen surface updates with vertical refresh. |
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108 */ |
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109 #define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" |
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110 |
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111 |
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112 /** |
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113 * \brief An enumeration of hint priorities |
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114 */ |
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115 typedef enum |
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116 { |
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117 SDL_HINT_DEFAULT, |
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118 SDL_HINT_NORMAL, |
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119 SDL_HINT_OVERRIDE |
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120 } SDL_HintPriority; |
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121 |
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122 |
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123 /** |
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124 * \brief Set a hint with a specific priority |
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125 * |
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126 * The priority controls the behavior when setting a hint that already |
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127 * has a value. Hints will replace existing hints of their priority and |
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128 * lower. Environment variables are considered to have override priority. |
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129 * |
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130 * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise |
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131 */ |
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132 extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, |
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133 const char *value, |
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134 SDL_HintPriority priority); |
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135 |
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136 /** |
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137 * \brief Set a hint with normal priority |
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138 * |
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139 * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise |
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140 */ |
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141 extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, |
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142 const char *value); |
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143 |
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144 |
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145 /** |
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146 * \brief Get a hint |
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147 * |
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148 * \return The string value of a hint variable. |
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149 */ |
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150 extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); |
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151 |
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152 /** |
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153 * \brief Clear all hints |
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154 * |
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155 * This function is called during SDL_Quit() to free stored hints. |
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156 */ |
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157 extern DECLSPEC void SDLCALL SDL_ClearHints(); |
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158 |
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159 |
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160 /* Ends C function definitions when using C++ */ |
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161 #ifdef __cplusplus |
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162 /* *INDENT-OFF* */ |
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163 } |
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164 /* *INDENT-ON* */ |
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165 #endif |
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166 #include "close_code.h" |
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167 |
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168 #endif /* _SDL_hints_h */ |
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169 |
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170 /* vi: set ts=4 sw=4 expandtab: */ |