annotate src/video/uikit/jumphack.c @ 3468:789b97008d8a

My first OpenGL shader! Momma will be so proud! This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque. The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 05:29:31 +0000
parents f55c87ae336b
children e8045ba3f79f
rev   line source
2765
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1 /*
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2 * jumphack.c
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3 * SDLiPhoneOS
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4 *
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5 */
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6
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7 #include "jumphack.h"
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8
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9 /* see SDL_uikitevents.m for more info */
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10
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11 /* stores the information we need to jump back */
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12 jmp_buf env;
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13
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14 /* returns the jump environment for setting / getting purposes */
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15 jmp_buf *
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16 jump_env()
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17 {
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18 return &env;
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19 }