annotate src/power/nds/SDL_syspower.c @ 3468:789b97008d8a

My first OpenGL shader! Momma will be so proud! This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque. The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 05:29:31 +0000
parents 51750b7a966f
children f7b03b6838cb
rev   line source
3170
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
1 /*
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
2 SDL - Simple DirectMedia Layer
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
3 Copyright (C) 1997-2009 Sam Lantinga
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
4
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
5 This library is free software; you can redistribute it and/or
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
6 modify it under the terms of the GNU Lesser General Public
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
7 License as published by the Free Software Foundation; either
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
8 version 2.1 of the License, or (at your option) any later version.
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
9
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
10 This library is distributed in the hope that it will be useful,
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
13 Lesser General Public License for more details.
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
14
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
15 You should have received a copy of the GNU Lesser General Public
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
16 License along with this library; if not, write to the Free Software
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
18
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
19 Sam Lantinga
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
20 slouken@libsdl.org
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
21 */
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
22 #include "SDL_config.h"
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
23
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
24 #ifndef SDL_POWER_DISABLED
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
25 #ifdef SDL_POWER_NINTENDODS
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
26
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
27 #include "SDL_power.h"
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
28
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
29 SDL_bool
3186
Sam Lantinga <slouken@libsdl.org>
parents: 3170
diff changeset
30 SDL_GetPowerInfo_NintendoDS(SDL_PowerState * state, int *seconds,
Sam Lantinga <slouken@libsdl.org>
parents: 3170
diff changeset
31 int *percent)
3170
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
32 {
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
33 /* !!! FIXME: write me. */
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
34
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
35 *state = SDL_POWERSTATE_UNKNOWN;
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
36 *percent = -1;
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
37 *seconds = -1;
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
38
3186
Sam Lantinga <slouken@libsdl.org>
parents: 3170
diff changeset
39 return SDL_TRUE; /* always the definitive answer on Nintendo DS. */
3170
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
40 }
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
41
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
42 #endif /* SDL_POWER_NINTENDODS */
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
43 #endif /* SDL_POWER_DISABLED */
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
44
b7a48f533966 Initial work on power subsystem for SDL 1.3.
Ryan C. Gordon <icculus@icculus.org>
parents:
diff changeset
45 /* vi: set ts=4 sw=4 expandtab: */