Mercurial > sdl-ios-xcode
annotate build-scripts/updaterev.sh @ 3468:789b97008d8a
My first OpenGL shader! Momma will be so proud!
This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque.
The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 05:29:31 +0000 |
parents | b64c1d23039b |
children | 5e7e1f1a4056 |
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Make the current revision number available
Sam Lantinga <slouken@libsdl.org>
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1 #!/bin/sh |
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2 # |
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3 # Generate a header file with the current source revision |
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4 |
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5 cd `dirname $0` |
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6 srcdir=.. |
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7 header=$srcdir/include/SDL_revision.h |
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8 |
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9 rev=`sh showrev.sh` |
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10 if [ "$rev" != "" ]; then |
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11 echo "#define SDL_REVISION $rev" >$header.new |
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12 if diff $header $header.new >/dev/null 2>&1; then |
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13 rm $header.new |
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14 else |
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15 mv $header.new $header |
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16 fi |
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17 fi |