Mercurial > sdl-ios-xcode
annotate Xcode/SDL/pkg-support/devel-resources/Welcome.txt @ 3468:789b97008d8a
My first OpenGL shader! Momma will be so proud!
This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque.
The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 05:29:31 +0000 |
parents | d63e9f5944ae |
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1 This package installs documentation and Project Builder stationary for the SDL framework. |
d63e9f5944ae
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Sam Lantinga <slouken@libsdl.org>
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2 |
d63e9f5944ae
Unpacked project archives to get individual file history in subversion
Sam Lantinga <slouken@libsdl.org>
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3 The SDL documentation is installed into /Developer/Documentation/SDL. |
d63e9f5944ae
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Sam Lantinga <slouken@libsdl.org>
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4 |
d63e9f5944ae
Unpacked project archives to get individual file history in subversion
Sam Lantinga <slouken@libsdl.org>
parents:
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5 The SDL Mac OS X Readme is installed into your home directory. |