annotate Xcode/SDL/pkg-support/devel-resources/ReadMe.txt @ 3468:789b97008d8a

My first OpenGL shader! Momma will be so proud! This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque. The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 05:29:31 +0000
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Sam Lantinga <slouken@libsdl.org>
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1 The Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.
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3 The Simple DirectMedia Layer library source code is available from: http://www.libsdl.org/
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5 This library is distributed under the terms of the GNU LGPL license: http://www.gnu.org/copyleft/lesser.html