Mercurial > sdl-ios-xcode
annotate Xcode-iPhoneOS/Demos/src/touch.c @ 3468:789b97008d8a
My first OpenGL shader! Momma will be so proud!
This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque.
The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 05:29:31 +0000 |
parents | 20326ba2bda2 |
children | 64ce267332c6 |
rev | line source |
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1 /* |
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2 * touch.c |
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3 * written by Holmes Futrell |
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4 * use however you want |
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5 */ |
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6 |
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7 #include "SDL.h" |
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8 #include "math.h" |
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9 #include "common.h" |
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10 |
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11 #define BRUSH_SIZE 32 /* width and height of the brush */ |
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12 #define PIXELS_PER_ITERATION 5 /* number of pixels between brush blots when forming a line */ |
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13 |
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14 static SDL_TextureID brushID = 0; /* texture for the brush */ |
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15 |
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16 /* |
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17 draws a line from (startx, starty) to (startx + dx, starty + dy) |
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18 this is accomplished by drawing several blots spaced PIXELS_PER_ITERATION apart |
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19 */ |
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20 void |
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21 drawLine(float startx, float starty, float dx, float dy) |
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22 { |
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23 |
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24 float distance = sqrt(dx * dx + dy * dy); /* length of line segment (pythagoras) */ |
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25 int iterations = distance / PIXELS_PER_ITERATION + 1; /* number of brush sprites to draw for the line */ |
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26 float dx_prime = dx / iterations; /* x-shift per iteration */ |
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27 float dy_prime = dy / iterations; /* y-shift per iteration */ |
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28 SDL_Rect dstRect; /* rect to draw brush sprite into */ |
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29 |
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30 dstRect.w = BRUSH_SIZE; |
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31 dstRect.h = BRUSH_SIZE; |
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32 |
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33 /* setup x and y for the location of the first sprite */ |
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34 float x = startx - BRUSH_SIZE / 2.0f; |
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35 float y = starty - BRUSH_SIZE / 2.0f; |
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36 |
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37 int i; |
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38 /* draw a series of blots to form the line */ |
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39 for (i = 0; i < iterations; i++) { |
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40 dstRect.x = x; |
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41 dstRect.y = y; |
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42 /* shift x and y for next sprite location */ |
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43 x += dx_prime; |
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44 y += dy_prime; |
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45 /* draw brush blot */ |
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46 SDL_RenderCopy(brushID, NULL, &dstRect); |
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47 } |
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48 } |
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49 |
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50 /* |
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51 loads the brush texture |
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52 */ |
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53 void |
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54 initializeTexture() |
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55 { |
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56 SDL_Surface *bmp_surface; |
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57 bmp_surface = SDL_LoadBMP("stroke.bmp"); |
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58 if (bmp_surface == NULL) { |
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59 fatalError("could not load stroke.bmp"); |
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60 } |
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61 brushID = |
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62 SDL_CreateTextureFromSurface(SDL_PIXELFORMAT_ABGR8888, bmp_surface); |
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63 SDL_FreeSurface(bmp_surface); |
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64 if (brushID == 0) { |
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65 fatalError("could not create brush texture"); |
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66 } |
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67 /* additive blending -- laying strokes on top of eachother makes them brighter */ |
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68 SDL_SetTextureBlendMode(brushID, SDL_BLENDMODE_ADD); |
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69 /* set brush color (red) */ |
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70 SDL_SetTextureColorMod(brushID, 255, 100, 100); |
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71 } |
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72 |
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73 int |
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74 main(int argc, char *argv[]) |
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75 { |
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76 |
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77 int x, y, dx, dy; /* mouse location */ |
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78 Uint8 state; /* mouse (touch) state */ |
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79 SDL_Event event; |
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80 SDL_WindowID windowID; /* main window */ |
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81 int done; /* does user want to quit? */ |
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82 |
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83 /* initialize SDL */ |
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84 if (SDL_Init(SDL_INIT_VIDEO) < 0) { |
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85 fatalError("Could not initialize SDL"); |
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86 } |
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87 |
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88 /* create main window and renderer */ |
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89 windowID = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, |
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90 SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | |
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91 SDL_WINDOW_BORDERLESS); |
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92 SDL_CreateRenderer(windowID, 0, 0); |
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93 |
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94 /*load brush texture */ |
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95 initializeTexture(); |
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96 |
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97 /* fill canvass initially with all black */ |
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98 SDL_SetRenderDrawColor(0, 0, 0, 255); |
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99 SDL_RenderFill(NULL); |
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100 SDL_RenderPresent(); |
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101 |
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102 done = 0; |
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103 while (!done && SDL_WaitEvent(&event)) { |
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104 switch (event.type) { |
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105 case SDL_QUIT: |
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106 done = 1; |
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107 break; |
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108 case SDL_MOUSEMOTION: |
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109 SDL_SelectMouse(event.motion.which); /* select 'mouse' (touch) that moved */ |
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110 state = SDL_GetMouseState(&x, &y); /* get its location */ |
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111 SDL_GetRelativeMouseState(&dx, &dy); /* find how much the mouse moved */ |
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112 if (state & SDL_BUTTON_LMASK) { /* is the mouse (touch) down? */ |
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113 drawLine(x - dx, y - dy, dx, dy); /* draw line segment */ |
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114 SDL_RenderPresent(); |
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115 } |
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116 break; |
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117 } |
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118 } |
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119 |
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120 /* cleanup */ |
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121 SDL_DestroyTexture(brushID); |
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122 SDL_Quit(); |
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123 |
20326ba2bda2
This name inconsistency has been bugging me for a while...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
124 return 0; |
20326ba2bda2
This name inconsistency has been bugging me for a while...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
125 } |