Mercurial > sdl-ios-xcode
annotate VisualC/SDL/resource.h @ 3468:789b97008d8a
My first OpenGL shader! Momma will be so proud!
This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque.
The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 05:29:31 +0000 |
parents | d63e9f5944ae |
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2207
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1 //{{NO_DEPENDENCIES}} |
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2 // Microsoft Developer Studio generated include file. |
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3 // Used by Version.rc |
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4 // |
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5 |
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6 // Next default values for new objects |
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7 // |
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8 #ifdef APSTUDIO_INVOKED |
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9 #ifndef APSTUDIO_READONLY_SYMBOLS |
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10 #define _APS_NEXT_RESOURCE_VALUE 101 |
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11 #define _APS_NEXT_COMMAND_VALUE 40001 |
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12 #define _APS_NEXT_CONTROL_VALUE 1000 |
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13 #define _APS_NEXT_SYMED_VALUE 101 |
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14 #endif |
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15 #endif |